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#ifndef COMMON_INCLUDED
#define COMMON_INCLUDED
#include "minorGems/graphics/Image.h"
//#include <SDL/SDL.h>
// reads a TGA file from the default ("graphics") folder
Image *readTGA( const char *inFileName );
Image *readTGA( const char *inFolderName, const char *inFileName );
// implemented in game.cpp
Color codeToColor( char inCode );
// implemented in game.cpp
void flipColorCodes( char *inColorSignature );
// maps linear values in [0,1] to smoothed [0,1] using sine
double smoothBlend( double inValue );
#endif
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