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/*
* Modification History
*
* 2001-January-9 Jason Rohrer
* Created.
*
* 2001-January-10 Jason Rohrer
* Fixed a bug in the receive code (in use of timed_read).
*
* 2001-January-15 Jason Rohrer
* Added a safeguard against receives that exceed the
* network buffer size.
*
* 2001-January-28 Jason Rohrer
* Changed to comply with new initSocketFramework Socket interface.
* Added a close() call to the destructor.
*
* 2001-January-29 Jason Rohrer
* Fixed compile bug by including unistd.h for close call.
*
* 2001-November-13 Jason Rohrer
* Changed to use ::send function instead of __send function.
* Changed timeout parameter to signed, since -1 is a possible argument.
*
* 2001-December-12 Jason Rohrer
* Changed the include order to make BSD compatible.
*
* 2002-August-2 Jason Rohrer
* Changed to ignore SIGPIPE.
* Added functon for getting remote host address.
* Added fix for linux-BSD differences.
*
* 2002-November-15 Jason Rohrer
* Fixed a security hole when getting the remote host address.
*
* 2003-February-3 Jason Rohrer
* Added a function for getting the local host address from a socket.
*
* 2003-February-21 Jason Rohrer
* Fixed a BSD compatibility bug.
*
* 2004-January-4 Jason Rohrer
* Added use of network function locks.
*
* 2004-March-23 Jason Rohrer
* Removed timeout error message.
*
* 2004-December13 Jason Rohrer
* Added a breakConnection function.
*
* 2005-July-5 Jason Rohrer
* Added port number when getting address of remote host.
*
* 2006-May-28 Jason Rohrer
* Changed timeout behavior slightly to support emulation of non-blocking mode.
* Added support for non-blocking sends.
*
* 2006-June-5 Jason Rohrer
* Fixed error checking for non-blocking sends.
*
* 2006-June-23 Jason Rohrer
* Changed implementation of non-blocking sends to work on Mac.
*
* 2008-September-30 Jason Rohrer
* Added support for non-blocking connect.
* Fixed close-detection in non-blocking read.
*
* 2009-April-3 Jason Rohrer
* OpenBSD support.
*
* 2010-January-26 Jason Rohrer
* Fixed socklen_t on later versions of MacOSX.
*
* 2010-January-26 Jason Rohrer
* Added support for disabling Nagle algorithm.
*/
#include "minorGems/network/Socket.h"
#include "minorGems/network/NetworkFunctionLocks.h"
#include <sys/time.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/errno.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <stdio.h>
#include <fcntl.h>
#include <time.h>
#include <string.h>
#include <unistd.h>
#include <signal.h>
#include <errno.h>
// BSD does not define socklen_t
#ifdef BSD
#ifndef IPHONE
#ifndef __OpenBSD__
#ifndef _SOCKLEN_T // later versions of MacOS define it and mark it
typedef int socklen_t;
#endif
#endif
#endif
#endif
// prototypes
int timed_read( int inSock, unsigned char *inBuf,
int inLen, long inMilliseconds );
/**
* Linux-specific implementation of the Socket class member functions.
*
* May also be compatible with other POSIX-like systems.
*
* To compile:
* no special options needed
*/
char Socket::sInitialized = false;
int Socket::initSocketFramework() {
// ignore SIGPIPE, which occurs on send whenever the receiver
// has closed the socket
signal(SIGPIPE, SIG_IGN);
sInitialized = true;
return 0;
}
Socket::~Socket() {
int *socketIDptr = (int *)( mNativeObjectPointer );
int socketID = socketIDptr[0];
if( !mIsConnectionBroken ) {
shutdown( socketID, SHUT_RDWR );
mIsConnectionBroken = true;
}
close( socketID );
delete [] socketIDptr;
}
int Socket::isConnected() {
if( mConnected ) {
return 1;
}
int *socketIDptr = (int *)( mNativeObjectPointer );
int socketID = socketIDptr[0];
int ret;
fd_set fsr;
struct timeval tv;
int val;
socklen_t len;
FD_ZERO( &fsr );
FD_SET( socketID, &fsr );
// check if connection event waiting right now
// timeout of 0
tv.tv_sec = 0;
tv.tv_usec = 0;
ret = select( socketID + 1, NULL, &fsr, NULL, &tv );
if( ret==0 ) {
// timeout
return 0;
}
// no timeout
// error?
len = 4;
ret = getsockopt( socketID, SOL_SOCKET, SO_ERROR, &val, &len );
if( ret < 0 ) {
// error
return -1;
}
if( val != 0 ) {
// error
return -1;
}
// success
mConnected = true;
return 1;
}
void Socket::setNoDelay( int inValue ) {
int *socketIDptr = (int *)( mNativeObjectPointer );
int socketID = socketIDptr[0];
int flag = inValue;
setsockopt( socketID,
IPPROTO_TCP,
TCP_NODELAY,
(char *) &flag,
sizeof(int) );
}
int Socket::send( unsigned char *inBuffer, int inNumBytes,
char inAllowedToBlock,
char inAllowDelay ) {
int *socketIDptr = (int *)( mNativeObjectPointer );
int socketID = socketIDptr[0];
if( inAllowedToBlock ) {
if( ! inAllowDelay ) {
// turn nodelay on
setNoDelay( 1 );
}
int returnVal = ::send( socketID, inBuffer, inNumBytes, 0 );
if( ! inAllowDelay ) {
// turn nodelay back off
setNoDelay( 0 );
}
return returnVal;
}
else {
// set to non-blocking mode
int result = fcntl( socketID, F_SETFL, O_NONBLOCK );
if( result < 0 ) {
return result;
}
if( ! inAllowDelay ) {
// turn nodelay on
setNoDelay( 1 );
}
int returnValue = ::send( socketID, inBuffer, inNumBytes,
// no flags
0 );
if( ! inAllowDelay ) {
// turn nodelay back off
setNoDelay( 0 );
}
// back into blocking mode
result = fcntl( socketID, F_SETFL, 0 );
if( result < 0 ) {
return result;
}
if( returnValue == -1 && errno == EAGAIN ) {
return -2;
}
else {
return returnValue;
}
}
}
int Socket::receive( unsigned char *inBuffer, int inNumBytes,
long inTimeout ) {
int *socketIDptr = (int *)( mNativeObjectPointer );
int socketID = socketIDptr[0];
if( inTimeout == -1 ) {
// use MSG_WAITALL flag here to block until inNumBytes has arrived
return recv( socketID, inBuffer, inNumBytes, MSG_WAITALL );
}
else {
return timed_read( socketID, inBuffer, inNumBytes, inTimeout );
}
}
void Socket::breakConnection() {
int *socketIDptr = (int *)( mNativeObjectPointer );
int socketID = socketIDptr[0];
if( !mIsConnectionBroken ) {
shutdown( socketID, SHUT_RDWR );
mIsConnectionBroken = true;
}
close( socketID );
}
HostAddress *Socket::getRemoteHostAddress() {
int *socketIDptr = (int *)( mNativeObjectPointer );
int socketID = socketIDptr[0];
// adapted from Unix Socket FAQ
socklen_t len;
struct sockaddr_in sin;
len = sizeof sin;
int error = getpeername( socketID, (struct sockaddr *) &sin, &len );
if( error ) {
return NULL;
}
// this is potentially insecure, since a fake DNS name might be returned
// we should use the IP address only
//
// struct hostent *host = gethostbyaddr( (char *) &sin.sin_addr,
// sizeof sin.sin_addr,
// AF_INET );
NetworkFunctionLocks::mInet_ntoaLock.lock();
// returned string is statically allocated, copy it
char *ipAddress = stringDuplicate( inet_ntoa( sin.sin_addr ) );
NetworkFunctionLocks::mInet_ntoaLock.unlock();
int port = ntohs( sin.sin_port );
return new HostAddress( ipAddress, port );
}
HostAddress *Socket::getLocalHostAddress() {
int *socketIDptr = (int *)( mNativeObjectPointer );
int socketID = socketIDptr[0];
// adapted from GTK-gnutalla code, and elsewhere
struct sockaddr_in addr;
socklen_t len = sizeof( struct sockaddr_in );
int result = getsockname( socketID, (struct sockaddr*)( &addr ), &len );
if( result == -1 ) {
return NULL;
}
else {
char *stringAddress = inet_ntoa( addr.sin_addr );
return new HostAddress( stringDuplicate( stringAddress ),
0 );
}
}
/* timed_read adapted from gnut, by Josh Pieper */
/* Josh Pieper, (c) 2000 */
/* This file is distributed under the GPL, see file COPYING for details */
// exactly like the real read, except that it returns -2
// if no data was read before the timeout occurred...
int timed_read( int inSock, unsigned char *inBuf,
int inLen, long inMilliseconds ) {
fd_set fsr;
struct timeval tv;
int ret;
//ret = fcntl( inSock, F_SETFL, O_NONBLOCK );
FD_ZERO( &fsr );
FD_SET( inSock, &fsr );
tv.tv_sec = inMilliseconds / 1000;
int remainder = inMilliseconds % 1000;
tv.tv_usec = remainder * 1000;
ret = select( inSock + 1, &fsr, NULL, NULL, &tv );
if( ret==0 ) {
// printf( "Timed out waiting for data on socket receive.\n" );
return -2;
}
if( ret<0 ) {
printf( "Selecting socket during receive failed.\n" );
return ret;
}
// do not use MSG_WAITALL flag here, since we just want to return
// data that is available
ret = recv( inSock, inBuf, inLen, 0 );
if( ret == 0 ) {
// select came back as 1, but no data there
// connection closed on remote end
return -1;
}
//fcntl( inSock, F_SETFL, 0 );
return ret;
}
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