1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628
|
[](https://github.com/WebAssembly/binaryen/actions?query=workflow%3ACI)
# Binaryen
Binaryen is a compiler and toolchain infrastructure library for WebAssembly,
written in C++. It aims to make [compiling to WebAssembly] **easy, fast, and
effective**:
* **Easy**: Binaryen has a simple [C API] in a single header, and can also be
[used from JavaScript][JS_API]. It accepts input in [WebAssembly-like
form][compile_to_wasm] but also accepts a general [control flow graph] for
compilers that prefer that.
* **Fast**: Binaryen's internal IR uses compact data structures and is designed
for completely parallel codegen and optimization, using all available CPU
cores. Binaryen's IR also compiles down to WebAssembly extremely easily and
quickly because it is essentially a subset of WebAssembly.
* **Effective**: Binaryen's optimizer has many passes (see an overview later
down) that can improve code size and speed. These optimizations aim to make
Binaryen powerful enough to be used as a [compiler backend][backend] by
itself. One specific area of focus is on WebAssembly-specific optimizations
(that general-purpose compilers might not do), which you can think of as
wasm [minification], similar to minification for JavaScript, CSS, etc., all
of which are language-specific.
Compilers using Binaryen include:
* [`AssemblyScript`](https://github.com/AssemblyScript/assemblyscript) which compiles a variant of TypeScript to WebAssembly
* [`wasm2js`](https://github.com/WebAssembly/binaryen/blob/main/src/wasm2js.h) which compiles WebAssembly to JS
* [`Asterius`](https://github.com/tweag/asterius) which compiles Haskell to WebAssembly
* [`Grain`](https://github.com/grain-lang/grain) which compiles Grain to WebAssembly
Binaryen also provides a set of **toolchain utilities** that can
* **Parse** and **emit** WebAssembly. In particular this lets you load
WebAssembly, optimize it using Binaryen, and re-emit it, thus implementing a
wasm-to-wasm optimizer in a single command.
* **Interpret** WebAssembly as well as run the WebAssembly spec tests.
* Integrate with **[Emscripten](http://emscripten.org)** in order to provide a
complete compiler toolchain from C and C++ to WebAssembly.
* **Polyfill** WebAssembly by running it in the interpreter compiled to
JavaScript, if the browser does not yet have native support (useful for
testing).
Consult the [contributing instructions](Contributing.md) if you're interested in
participating.
## Binaryen IR
Binaryen's internal IR is designed to be
* **Flexible and fast** for optimization.
* **As close as possible to WebAssembly** so it is simple and fast to convert
it to and from WebAssembly.
There are a few differences between Binaryen IR and the WebAssembly language:
* Tree structure
* Binaryen IR [is a tree][binaryen_ir], i.e., it has hierarchical structure,
for convenience of optimization. This differs from the WebAssembly binary
format which is a stack machine.
* Consequently Binaryen's text format allows only s-expressions.
WebAssembly's official text format is primarily a linear instruction list
(with s-expression extensions). Binaryen can't read the linear style, but
it can read a wasm text file if it contains only s-expressions.
* Binaryen uses Stack IR to optimize "stacky" code (that can't be
represented in structured form).
* When stacky code must be represented in Binaryen IR, such as with
multivalue instructions and blocks, it is represented with tuple types that
do not exist in the WebAssembly language. In addition to multivalue
instructions, locals and globals can also have tuple types in Binaryen IR
but not in WebAssembly. Experiments show that better support for
multivalue could enable useful but small code size savings of 1-3%, so it
has not been worth changing the core IR structure to support it better.
* Block input values (currently only supported in `catch` blocks in the
exception handling feature) are represented as `pop` subexpressions.
* Types and unreachable code
* WebAssembly limits block/if/loop types to none and the concrete value types
(i32, i64, f32, f64). Binaryen IR has an unreachable type, and it allows
block/if/loop to take it, allowing [local transforms that don't need to
know the global context][unreachable]. As a result, Binaryen's default
text output is not necessarily valid wasm text. (To get valid wasm text,
you can do `--generate-stack-ir --print-stack-ir`, which prints Stack IR,
this is guaranteed to be valid for wasm parsers.)
* Binaryen ignores unreachable code when reading WebAssembly binaries. That
means that if you read a wasm file with unreachable code, that code will be
discarded as if it were optimized out (often this is what you want anyhow,
and optimized programs have no unreachable code anyway, but if you write an
unoptimized file and then read it, it may look different). The reason for
this behavior is that unreachable code in WebAssembly has corner cases that
are tricky to handle in Binaryen IR (it can be very unstructured, and
Binaryen IR is more structured than WebAssembly as noted earlier). Note
that Binaryen does support unreachable code in .wat text files, since as we
saw Binaryen only supports s-expressions there, which are structured.
* Blocks
* Binaryen IR has only one node that contains a variable-length list of
operands: the block. WebAssembly on the other hand allows lists in loops,
if arms, and the top level of a function. Binaryen's IR has a single
operand for all non-block nodes; this operand may of course be a block.
The motivation for this property is that many passes need special code
for iterating on lists, so having a single IR node with a list simplifies
them.
* As in wasm, blocks and loops may have names. Branch targets in the IR are
resolved by name (as opposed to nesting depth). This has 2 consequences:
* Blocks without names may not be branch targets.
* Names are required to be unique. (Reading .wat files with duplicate names
is supported; the names are modified when the IR is constructed).
* As an optimization, a block that is the child of a loop (or if arm, or
function toplevel) and which has no branches targeting it will not be
emitted when generating wasm. Instead its list of operands will be directly
used in the containing node. Such a block is sometimes called an "implicit
block".
* Reference Types
* The wasm text and binary formats require that a function whose address is
taken by `ref.func` must be either in the table, or declared via an
`(elem declare func $..)`. Binaryen will emit that data when necessary, but
it does not represent it in IR. That is, IR can be worked on without needing
to think about declaring function references.
As a result, you might notice that round-trip conversions (wasm => Binaryen IR
=> wasm) change code a little in some corner cases.
* When optimizing Binaryen uses an additional IR, Stack IR (see
`src/wasm-stack.h`). Stack IR allows a bunch of optimizations that are
tailored for the stack machine form of WebAssembly's binary format (but Stack
IR is less efficient for general optimizations than the main Binaryen IR). If
you have a wasm file that has been particularly well-optimized, a simple
round-trip conversion (just read and write, without optimization) may cause
more noticeable differences, as Binaryen fits it into Binaryen IR's more
structured format. If you also optimize during the round-trip conversion then
Stack IR opts will be run and the final wasm will be better optimized.
Notes when working with Binaryen IR:
* As mentioned above, Binaryen IR has a tree structure. As a result, each
expression should have exactly one parent - you should not "reuse" a node by
having it appear more than once in the tree. The motivation for this
limitation is that when we optimize we modify nodes, so if they appear more
than once in the tree, a change in one place can appear in another
incorrectly.
* For similar reasons, nodes should not appear in more than one functions.
### Intrinsics
Binaryen intrinsic functions look like calls to imports, e.g.,
```wat
(import "binaryen-intrinsics" "foo" (func $foo))
```
Implementing them that way allows them to be read and written by other tools,
and it avoids confusing errors on a binary format error that could happen in
those tools if we had a custom binary format extension.
An intrinsic method may be optimized away by the optimizer. If it is not, it
must be **lowered** before shipping the wasm, as otherwise it will look like a
call to an import that does not exist (and VMs will show an error on not having
a proper value for that import). That final lowering is *not* done
automatically. A user of intrinsics must run the pass for that explicitly,
because the tools do not know when the user intends to finish optimizing, as the
user may have a pipeline of multiple optimization steps, or may be doing local
experimentation, or fuzzing/reducing, etc. Only the user knows when the final
optimization happens before the wasm is "final" and ready to be shipped. Note
that, in general, some additional optimizations may be possible after the final
lowering, and so a useful pattern is to optimize once normally with intrinsics,
then lower them away, then optimize after that, e.g.:
```
wasm-opt input.wasm -o output.wasm -O --intrinsic-lowering -O
```
Each intrinsic defines its semantics, which includes what the optimizer is
allowed to do with it and what the final lowering will turn it to. See
[intrinsics.h](https://github.com/WebAssembly/binaryen/blob/main/src/ir/intrinsics.h)
for the detailed definitions. A quick summary appears here:
* `call.without.effects`: Similar to a `call_ref` in that it receives
parameters, and a reference to a function to call, and calls that function
with those parameters, except that the optimizer can assume the call has no
side effects, and may be able to optimize it out (if it does not have a
result that is used, generally).
## Tools
This repository contains code that builds the following tools in `bin/`:
* **wasm-opt**: Loads WebAssembly and runs Binaryen IR passes on it.
* **wasm-as**: Assembles WebAssembly in text format (currently S-Expression
format) into binary format (going through Binaryen IR).
* **wasm-dis**: Un-assembles WebAssembly in binary format into text format
(going through Binaryen IR).
* **wasm2js**: A WebAssembly-to-JS compiler. This is used by Emscripten to
generate JavaScript as an alternative to WebAssembly.
* **wasm-reduce**: A testcase reducer for WebAssembly files. Given a wasm file
that is interesting for some reason (say, it crashes a specific VM),
wasm-reduce can find a smaller wasm file that has the same property, which is
often easier to debug. See the
[docs](https://github.com/WebAssembly/binaryen/wiki/Fuzzing#reducing)
for more details.
* **wasm-shell**: A shell that can load and interpret WebAssembly code. It can
also run the spec test suite.
* **wasm-emscripten-finalize**: Takes a wasm binary produced by llvm+lld and
performs emscripten-specific passes over it.
* **wasm-ctor-eval**: A tool that can execute functions (or parts of functions)
at compile time.
* **binaryen.js**: A standalone JavaScript library that exposes Binaryen methods for [creating and optimizing Wasm modules](https://github.com/WebAssembly/binaryen/blob/main/test/binaryen.js/hello-world.js). For builds, see [binaryen.js on npm](https://www.npmjs.com/package/binaryen) (or download it directly from [github](https://raw.githubusercontent.com/AssemblyScript/binaryen.js/master/index.js), [rawgit](https://cdn.rawgit.com/AssemblyScript/binaryen.js/master/index.js), or [unpkg](https://unpkg.com/binaryen@latest/index.js)).
Usage instructions for each are below.
## Binaryen Optimizations
Binaryen contains
[a lot of optimization passes](https://github.com/WebAssembly/binaryen/tree/main/src/passes)
to make WebAssembly smaller and faster. You can run the Binaryen optimizer by
using ``wasm-opt``, but also they can be run while using other tools, like
``wasm2js`` and ``wasm-metadce``.
* The default optimization pipeline is set up by functions like
[`addDefaultFunctionOptimizationPasses`](https://github.com/WebAssembly/binaryen/blob/369b8bdd3d9d49e4d9e0edf62e14881c14d9e352/src/passes/pass.cpp#L396).
* There are various
[pass options](https://github.com/WebAssembly/binaryen/blob/369b8bdd3d9d49e4d9e0edf62e14881c14d9e352/src/pass.h#L85)
that you can set, to adjust the optimization and shrink levels, whether to
ignore unlikely traps, inlining heuristics, fast-math, and so forth. See
``wasm-opt --help`` for how to set them and other details.
See each optimization pass for details of what it does, but here is a quick
overview of some of the relevant ones:
* **CoalesceLocals** - Key “register allocation” pass. Does a live range
analysis and then reuses locals in order to minimize their number, as well as
to remove copies between them.
* **CodeFolding** - Avoids duplicate code by merging it (e.g. if two `if` arms
have some shared instructions at their end).
* **CodePushing** - “Pushes” code forward past branch operations, potentially
allowing the code to not be run if the branch is taken.
* **DeadArgumentElimination** - LTO pass to remove arguments to a function if it
is always called with the same constants.
* **DeadCodeElimination**
* **Directize** - Turn an indirect call into a normal call, when the table index
is constant.
* **DuplicateFunctionElimination** - LTO pass.
* **Inlining** - LTO pass.
* **LocalCSE** - Simple local common subexpression elimination.
* **LoopInvariantCodeMotion**
* **MemoryPacking** - Key "optimize data segments" pass that combines segments,
removes unneeded parts, etc.
* **MergeBlocks** - Merge a `block` to an outer one where possible, reducing
their number.
* **MergeLocals** - When two locals have the same value in part of their
overlap, pick in a way to help CoalesceLocals do better later (split off from
CoalesceLocals to keep the latter simple).
* **MinifyImportsAndExports** - Minifies them to “a”, “b”, etc.
* **OptimizeAddedConstants** - Optimize a load/store with an added constant into
a constant offset.
* **OptimizeInstructions** - Key peephole optimization pass with a constantly
increasing list of patterns.
* **PickLoadSigns** - Adjust whether a load is signed or unsigned in order to
avoid sign/unsign operations later.
* **Precompute** - Calculates constant expressions at compile time, using the
built-in interpreter (which is guaranteed to be able to handle any constant
expression).
* **ReReloop** - Transforms wasm structured control flow to a CFG and then goes
back to structured form using the Relooper algorithm, which may find more
optimal shapes.
* **RedundantSetElimination** - Removes a `local.set` of a value that is already
present in a local. (Overlaps with CoalesceLocals; this achieves the specific
operation just mentioned without all the other work CoalesceLocals does, and
therefore is useful in other places in the optimization pipeline.)
* **RemoveUnsedBrs** - Key “minor control flow optimizations” pass, including
jump threading and various transforms that can get rid of a `br` or `br_table`
(like turning a `block` with a `br` in the middle into an `if` when possible).
* **RemoveUnusedModuleElements** - “Global DCE”, an LTO pass that removes
imports, functions, globals, etc., when they are not used.
* **ReorderFunctions** - Put more-called functions first, potentially allowing
the LEB emitted to call them to be smaller (in a very large program).
* **ReorderLocals** - Put more-used locals first, potentially allowing the LEB
emitted to use them to be smaller (in a very large function). After the
sorting, it also removes locals not used at all.
* **SimplifyGlobals** - Optimizes globals in various ways, for example,
coalescing them, removing mutability from a global never modified, applying a
constant value from an immutable global, etc.
* **SimplifyLocals** - Key “`local.get/set/tee`” optimization pass, doing things
like replacing a set and a get with moving the set’s value to the get (and
creating a tee) where possible. Also creates `block/if/loop` return values
instead of using a local to pass the value.
* **Vacuum** - Key “remove silly unneeded code” pass, doing things like removing
an `if` arm that has no contents, a drop of a constant value with no side
effects, a `block` with a single child, etc.
“LTO” in the above means an optimization is Link Time Optimization-like in that
it works across multiple functions, but in a sense Binaryen is always “LTO” as
it usually is run on the final linked wasm.
Advanced optimization techniques in the Binaryen optimizer include
[SSAification](https://github.com/WebAssembly/binaryen/blob/main/src/passes/SSAify.cpp),
[Flat IR](https://github.com/WebAssembly/binaryen/blob/main/src/ir/flat.h), and
[Stack/Poppy IR](https://github.com/WebAssembly/binaryen/blob/main/src/ir/stack-utils.h).
Binaryen also contains various passes that do other things than optimizations,
like
[legalization for JavaScript](https://github.com/WebAssembly/binaryen/blob/main/src/passes/LegalizeJSInterface.cpp),
[Asyncify](https://github.com/WebAssembly/binaryen/blob/main/src/passes/Asyncify.cpp),
etc.
## Building
Binaryen uses git submodules (at time of writing just for gtest), so before you build you will have to initialize the submodules:
```
git submodule init
git submodule update
```
After that you can build with CMake:
```
cmake . && make
```
A C++17 compiler is required. Note that you can also use `ninja` as your generator: `cmake -G Ninja . && ninja`.
To avoid the gtest dependency, you can pass `-DBUILD_TESTS=OFF` to cmake.
Binaryen.js can be built using Emscripten, which can be installed via [the SDK](http://kripken.github.io/emscripten-site/docs/getting_started/downloads.html)).
```
emcmake cmake . && emmake make binaryen_js
```
### Visual C++
1. Using the Microsoft Visual Studio Installer, install the "Visual C++ tools for CMake" component.
1. Generate the projects:
```
mkdir build
cd build
"%VISUAL_STUDIO_ROOT%\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" ..
```
Substitute VISUAL_STUDIO_ROOT with the path to your Visual Studio
installation. In case you are using the Visual Studio Build Tools, the path
will be "C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools".
1. From the Developer Command Prompt, build the desired projects:
```
msbuild binaryen.vcxproj
```
CMake generates a project named "ALL_BUILD.vcxproj" for conveniently building all the projects.
## Running
### wasm-opt
Run
````
bin/wasm-opt [.wasm or .wat file] [options] [passes, see --help] [--help]
````
The wasm optimizer receives WebAssembly as input, and can run transformation
passes on it, as well as print it (before and/or after the transformations). For
example, try
````
bin/wasm-opt test/passes/lower-if-else.wat --print
````
That will pretty-print out one of the test cases in the test suite. To run a
transformation pass on it, try
````
bin/wasm-opt test/passes/lower-if-else.wat --print --lower-if-else
````
The `lower-if-else` pass lowers if-else into a block and a break. You can see
the change the transformation causes by comparing the output of the two print
commands.
It's easy to add your own transformation passes to the shell, just add `.cpp`
files into `src/passes`, and rebuild the shell. For example code, take a look at
the [`lower-if-else` pass](https://github.com/WebAssembly/binaryen/blob/main/src/passes/LowerIfElse.cpp).
Some more notes:
* See `bin/wasm-opt --help` for the full list of options and passes.
* Passing `--debug` will emit some debugging info.
### wasm2js
Run
```
bin/wasm2js [input.wasm file]
```
This will print out JavaScript to the console.
For example, try
```
$ bin/wasm2js test/hello_world.wat
```
That output contains
```
function add(x, y) {
x = x | 0;
y = y | 0;
return x + y | 0 | 0;
}
```
as a translation of
```
(func $add (; 0 ;) (type $0) (param $x i32) (param $y i32) (result i32)
(i32.add
(local.get $x)
(local.get $y)
)
)
```
wasm2js's output is in ES6 module format - basically, it converts a wasm
module into an ES6 module (to run on older browsers and Node.js versions
you can use Babel etc. to convert it to ES5). Let's look at a full example
of calling that hello world wat; first, create the main JS file:
```javascript
// main.mjs
import { add } from "./hello_world.mjs";
console.log('the sum of 1 and 2 is:', add(1, 2));
```
The run this (note that you need a new enough Node.js with ES6 module
support):
```shell
$ bin/wasm2js test/hello_world.wat -o hello_world.mjs
$ node --experimental-modules main.mjs
the sum of 1 and 2 is: 3
```
Things keep to in mind with wasm2js's output:
* You should run wasm2js with optimizations for release builds, using `-O`
or another optimization level. That will optimize along the entire pipeline
(wasm and JS). It won't do everything a JS minifer would, though, like
minify whitespace, so you should still run a normal JS minifer afterwards.
* It is not possible to match WebAssembly semantics 100% precisely with fast
JavaScript code. For example, every load and store may trap, and to make
JavaScript do the same we'd need to add checks everywhere, which would be
large and slow. Instead, wasm2js assumes loads and stores do not trap, that
int/float conversions do not trap, and so forth. There may also be slight
differences in corner cases of conversions, like non-trapping float to int.
### wasm-ctor-eval
`wasm-ctor-eval` executes functions, or parts of them, at compile time.
After doing so it serializes the runtime state into the wasm, which is like
taking a "snapshot". When the wasm is later loaded and run in a VM, it will
continue execution from that point, without re-doing the work that was already
executed.
For example, consider this small program:
```wat
(module
;; A global variable that begins at 0.
(global $global (mut i32) (i32.const 0))
(import "import" "import" (func $import))
(func "main"
;; Set the global to 1.
(global.set $global
(i32.const 1))
;; Call the imported function. This *cannot* be executed at
;; compile time.
(call $import)
;; We will never get to this point, since we stop at the
;; import.
(global.set $global
(i32.const 2))
)
)
```
We can evaluate part of it at compile time like this:
```
wasm-ctor-eval input.wat --ctors=main -S -o -
```
This tells it that there is a single function that we want to execute ("ctor"
is short for "global constructor", a name that comes from code that is executed
before a program's entry point) and then to print it as text to `stdout`. The
result is this:
```wat
trying to eval main
...partial evalling successful, but stopping since could not eval: call import: import.import
...stopping
(module
(type $none_=>_none (func))
(import "import" "import" (func $import))
(global $global (mut i32) (i32.const 1))
(export "main" (func $0_0))
(func $0_0
(call $import)
(global.set $global
(i32.const 2)
)
)
)
```
The logging shows us managing to eval part of `main()`, but not all of it, as
expected: We can eval the first `global.get`, but then we stop at the call to
the imported function (because we don't know what that function will be when the
wasm is actually run in a VM later). Note how in the output wasm the global's
value has been updated from 0 to 1, and that the first `global.get` has been
removed: the wasm is now in a state that, when we run it in a VM, will seamlessly
continue to run from the point at which `wasm-ctor-eval` stopped.
In this tiny example we just saved a small amount of work. How much work can be
saved depends on your program. (It can help to do pure computation up front, and
leave calls to imports to as late as possible.)
Note that `wasm-ctor-eval`'s name is related to global constructor functions,
as mentioned earlier, but there is no limitation on what you can execute here.
Any export from the wasm can be executed, if its contents are suitable. For
example, in Emscripten `wasm-ctor-eval` is even run on `main()` when possible.
## Testing
```
./check.py
```
(or `python check.py`) will run `wasm-shell`, `wasm-opt`, etc. on the testcases in `test/`, and verify their outputs.
The `check.py` script supports some options:
```
./check.py [--interpreter=/path/to/interpreter] [TEST1] [TEST2]..
```
* If an interpreter is provided, we run the output through it, checking for
parse errors.
* If tests are provided, we run exactly those. If none are provided, we run
them all. To see what tests are available, run `./check.py --list-suites`.
* Some tests require `emcc` or `nodejs` in the path. They will not run if the
tool cannot be found, and you'll see a warning.
* We have tests from upstream in `tests/spec`, in git submodules. Running
`./check.py` should update those.
### Setting up dependencies
```
./third_party/setup.py [mozjs|v8|wabt|all]
```
(or `python third_party/setup.py`) installs required dependencies like the SpiderMonkey JS shell, the V8 JS shell
and WABT in `third_party/`. Other scripts automatically pick these up when installed.
Run `pip3 install -r requirements-dev.txt` to get the requirements for the `lit`
tests. Note that you need to have the location `pip` installs to in your `$PATH`
(on linux, `~/.local/bin`).
### Fuzzing
```
./scripts/fuzz_opt.py [--binaryen-bin=build/bin]
```
(or `python scripts/fuzz_opt.py`) will run various fuzzing modes on random inputs with random passes until it finds
a possible bug. See [the wiki page](https://github.com/WebAssembly/binaryen/wiki/Fuzzing) for all the details.
## Design Principles
* **Interned strings for names**: It's very convenient to have names on nodes,
instead of just numeric indices etc. To avoid most of the performance
difference between strings and numeric indices, all strings are interned,
which means there is a single copy of each string in memory, string
comparisons are just a pointer comparison, etc.
* **Allocate in arenas**: Based on experience with other
optimizing/transformating toolchains, it's not worth the overhead to
carefully track memory of individual nodes. Instead, we allocate all elements
of a module in an arena, and the entire arena can be freed when the module is
no longer needed.
## FAQ
* Why the weird name for the project?
"Binaryen" is a combination of **binary** - since WebAssembly is a binary format
for the web - and **Emscripten** - with which it can integrate in order to
compile C and C++ all the way to WebAssembly, via asm.js. Binaryen began as
Emscripten's WebAssembly processing library (`wasm-emscripten`).
"Binaryen" is pronounced [in the same manner](http://www.makinggameofthrones.com/production-diary/2011/2/11/official-pronunciation-guide-for-game-of-thrones.html) as "[Targaryen](https://en.wikipedia.org/wiki/List_of_A_Song_of_Ice_and_Fire_characters#House_Targaryen)": *bi-NAIR-ee-in*. Or something like that? Anyhow, however Targaryen is correctly pronounced, they should rhyme. Aside from pronunciation, the Targaryen house words, "Fire and Blood", have also inspired Binaryen's: "Code and Bugs."
* Does it compile under Windows and/or Visual Studio?
Yes, it does. Here's a step-by-step [tutorial][win32] on how to compile it
under **Windows 10 x64** with with **CMake** and **Visual Studio 2015**.
However, Visual Studio 2017 may now be required. Help would be appreciated on
Windows and OS X as most of the core devs are on Linux.
[compiling to WebAssembly]: https://github.com/WebAssembly/binaryen/wiki/Compiling-to-WebAssembly-with-Binaryen
[win32]: https://github.com/brakmic/bazaar/blob/master/webassembly/COMPILING_WIN32.md
[C API]: https://github.com/WebAssembly/binaryen/wiki/Compiling-to-WebAssembly-with-Binaryen#c-api-1
[control flow graph]: https://github.com/WebAssembly/binaryen/wiki/Compiling-to-WebAssembly-with-Binaryen#cfg-api
[JS_API]: https://github.com/WebAssembly/binaryen/wiki/binaryen.js-API
[compile_to_wasm]: https://github.com/WebAssembly/binaryen/wiki/Compiling-to-WebAssembly-with-Binaryen#what-do-i-need-to-have-in-order-to-use-binaryen-to-compile-to-webassembly
[backend]: https://kripken.github.io/talks/binaryen.html#/9
[minification]: https://kripken.github.io/talks/binaryen.html#/2
[unreachable]: https://github.com/WebAssembly/binaryen/issues/903
[binaryen_ir]: https://github.com/WebAssembly/binaryen/issues/663
|