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/*
* This file is part of bino, a 3D video player.
*
* Copyright (C) 2010, 2011, 2012, 2013, 2015
* Martin Lambers <marlam@marlam.de>
* Joe <cuchac@email.cz>
* Binocle <http://binocle.com> (author: Olivier Letz <oletz@binocle.com>)
* Frédéric Bour <frederic.bour@lakaban.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef DISPATCH_H
#define DISPATCH_H
#include <string>
#include <sstream>
#include <stdint.h>
#include "base/ser.h"
#include "base/pth.h"
#include "media_data.h"
class gui;
class audio_output;
class video_output;
class media_input;
class player;
/* The open_init_data class contains everything that is needed to open
* a media input. */
class open_input_data : public serializable
{
public:
device_request dev_request; // Request for input device settings
std::vector<std::string> urls; // Input media objects
parameters params; // Initial per-video output parameters
// (other parameter fields are ignored)
public:
open_input_data();
// Serialization
void save(std::ostream &os) const;
void load(std::istream &is);
};
/* A controller can send commands to the dispatch (e.g. "pause", "seek",
* "adjust colors", ...). The dispatch then reacts on this command, and sends
* a notification to all controllers afterwards. The controllers may react
* on the notification or ignore it.
*
* For example, the video output controller may notice that the user pressed the
* 'p' key to pause the video. So it sends the "pause" command to the dispatch.
* The dipatch updates its state accordingly, and notifies all controllers that
* the video is now paused. The video output could use this notification to display
* a pause symbol on screen, and the audio output controller may play a pause jingle
* (however, in the case of pause, both currently simply ignore the notification).
*/
// A command that can be sent to the dispatch by a controller.
class command
{
public:
enum type
{
noop, // no parameters
quit, // no parameters
// Play state
open, // open_input_data
close, // no parameters
toggle_play, // no parameters
toggle_pause, // no parameters
step, // no parameters
seek, // float (relative adjustment)
set_pos, // float (absolute position)
// Per-Session parameters
set_audio_device, // int
set_quality, // int
set_stereo_mode, // parameters::stereo_mode
set_stereo_mode_swap, // bool
toggle_stereo_mode_swap, // no parameters
set_crosstalk, // 3 floats (absolute values)
set_fullscreen_screens, // int
set_fullscreen_flip_left, // bool
set_fullscreen_flop_left, // bool
set_fullscreen_flip_right, // bool
set_fullscreen_flop_right, // bool
set_fullscreen_inhibit_screensaver, // bool
set_fullscreen_3d_ready_sync, // bool
set_contrast, // float (absolute value)
adjust_contrast, // float (relative adjustment)
set_brightness, // float (absolute value)
adjust_brightness, // float (relative adjustment)
set_hue, // float (absolute value)
adjust_hue, // float (relative adjustment)
set_saturation, // float (absolute value)
adjust_saturation, // float (relative adjustment)
set_zoom, // float (absolute value)
adjust_zoom, // float (relative adjustment)
set_loop_mode, // parameters::loop_mode_t
set_audio_delay, // int64_t (absolute value, in microseconds)
set_subtitle_encoding, // string (encoding name)
set_subtitle_font, // string (font name)
set_subtitle_size, // int
set_subtitle_scale, // float
set_subtitle_color, // uint64_t
set_subtitle_shadow, // int
#if HAVE_LIBXNVCTRL
set_sdi_output_format, // int
set_sdi_output_left_stereo_mode, // parameters::stereo_mode_t
set_sdi_output_right_stereo_mode, // parameters::stereo_mode_t
#endif // HAVE_LIBXNVCTRL
// Per-Video parameters
set_video_stream, // int
cycle_video_stream, // no parameters
set_audio_stream, // int
cycle_audio_stream, // no parameters
set_subtitle_stream, // int
cycle_subtitle_stream, // no parameters
set_stereo_layout, // video_frame::stereo_layout
set_stereo_layout_swap, // bool
set_crop_aspect_ratio, // float
set_source_aspect_ratio, // float
set_parallax, // float (absolute value)
adjust_parallax, // float (relative adjustment)
set_ghostbust, // float (absolute value)
adjust_ghostbust, // float (relative adjustment)
set_subtitle_parallax, // float (absolute value)
adjust_subtitle_parallax, // float (relative adjustment)
// Volatile parameters
toggle_fullscreen, // no parameters
center, // no parameters
set_audio_volume, // float (absolute value)
adjust_audio_volume, // float (relative adjustment)
toggle_audio_mute, // no parameters
update_display_pos, // no parameters
};
type type;
std::string param;
command() :
type(noop)
{
}
command(enum type t) :
type(t)
{
}
command(enum type t, int p) :
type(t)
{
std::ostringstream oss;
s11n::save(oss, p);
param = oss.str();
}
command(enum type t, float p) :
type(t)
{
std::ostringstream oss;
s11n::save(oss, p);
param = oss.str();
}
command(enum type t, int64_t p) :
type(t)
{
std::ostringstream oss;
s11n::save(oss, p);
param = oss.str();
}
command(enum type t, uint64_t p) :
type(t)
{
std::ostringstream oss;
s11n::save(oss, p);
param = oss.str();
}
command(enum type t, const std::string &p) :
type(t), param(p)
{
}
};
// A notification that can be sent to controllers by the dispatch.
// It signals that the corresponding value has changed.
class notification
{
public:
enum type
{
noop,
quit,
// Play state
open,
play,
pause,
pos,
// Per-Session parameters
audio_device,
quality,
stereo_mode,
stereo_mode_swap,
crosstalk,
fullscreen_screens,
fullscreen_flip_left,
fullscreen_flop_left,
fullscreen_flip_right,
fullscreen_flop_right,
fullscreen_inhibit_screensaver,
fullscreen_3d_ready_sync,
contrast,
brightness,
hue,
saturation,
zoom,
loop_mode,
audio_delay,
subtitle_encoding,
subtitle_font,
subtitle_size,
subtitle_scale,
subtitle_color,
subtitle_shadow,
#if HAVE_LIBXNVCTRL
sdi_output_format,
sdi_output_left_stereo_mode,
sdi_output_right_stereo_mode,
#endif // HAVE_LIBXNVCTRL
// Per-Video parameters
video_stream,
audio_stream,
subtitle_stream,
stereo_layout,
stereo_layout_swap,
crop_aspect_ratio,
source_aspect_ratio,
parallax,
ghostbust,
subtitle_parallax,
// Volatile parameters
fullscreen,
center,
audio_volume,
audio_mute,
display_pos,
};
const enum type type;
public:
notification(enum type t) : type(t)
{
}
};
// The controller interface.
class controller
{
public:
controller() throw ();
virtual ~controller();
/* The controller uses this function to send a command to the player. */
static void send_cmd(const command& cmd);
// Convenience wrappers:
static void send_cmd(enum command::type t) { send_cmd(command(t)); }
static void send_cmd(enum command::type t, int p) { send_cmd(command(t, p)); }
static void send_cmd(enum command::type t, float p) { send_cmd(command(t, p)); }
static void send_cmd(enum command::type t, int64_t p) { send_cmd(command(t, p)); }
static void send_cmd(enum command::type t, uint64_t p) { send_cmd(command(t, p)); }
static void send_cmd(enum command::type t, const std::string& p) { send_cmd(command(t, p)); }
/* The controller receives notifications via this function. The default
* implementation simply ignores the notification. */
virtual void receive_notification(const notification& note);
/* The controller is asked to process events via this function. The default
* implementation simply does nothing. */
virtual void process_events();
/* The controller can prevent Bino from exiting when there is no video
* to play. In this case, the following function should return 'false'.
* This is intended to be used for controllers that might send another
* 'open' command in the future. */
virtual bool allow_early_quit();
};
// The dispatch (singleton).
class dispatch
{
private:
int* _argc;
char** _argv;
const bool _eq;
const bool _eq_3d;
const bool _eq_slave_node;
const bool _gui_mode;
const bool _have_display;
// Objects
class gui* _gui;
class audio_output* _audio_output;
class video_output* _video_output;
class media_input* _media_input;
class player* _player;
std::vector<controller*> _controllers;
unsigned int _controllers_version;
mutex _controllers_mutex;
// Parameters
open_input_data _input_data;
class parameters _parameters;
// State
bool _playing;
bool _pausing;
float _position;
void stop_player();
void force_stop(bool reopen_media_input = true);
bool early_quit_is_allowed() const;
void visit_all_controllers(int action, const notification& note) const;
void notify_all(const notification& note);
public:
dispatch(int* argc, char** argv,
bool equalizer, bool equalizer_3d, bool equalizer_slave_node,
bool gui, bool have_display, msg::level_t log_level,
bool benchmark, int swap_interval) throw ();
virtual ~dispatch();
void register_controller(controller* c);
void deregister_controller(controller* c);
void init(const open_input_data& input_data);
void deinit();
static void step();
/* Process events for all controllers */
static void process_all_events();
/* Access parameters and state (read-only) */
static const class parameters& parameters();
static const class audio_output* audio_output(); // NULL if not available
static const class video_output* video_output(); // NULL if not available
static const class media_input* media_input(); // NULL if no input is opened
static bool playing();
static bool pausing();
static float position();
/* Receive a command from a controller. */
void receive_cmd(const command& cmd);
/* Interface for the player. TODO: remove this! */
class audio_output* get_audio_output(); // NULL if not available
class video_output* get_video_output(); // NULL if not available
class media_input* get_media_input(); // NULL if not available
void set_playing(bool p);
void set_pausing(bool p);
void set_position(float pos);
/* Interface for Equalizer. */
class open_input_data* get_input_data();
std::string save_state() const;
void load_state(const std::string& s);
void stop_eq_player() { stop_player(); }
/* Helper function for text-based controllers: parse a command from a string.
* Return false if this fails, otherwise store the command in c. */
static bool parse_command(const std::string& s, command* c);
};
#endif
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