File: initialstate.cc

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bisonc%2B%2B 6.09.02-1
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#include "state.ih"

void State::initialState() 
{
        // construct the initial state. Start with S' -> . S
        // The start rule is obtained from Production::start()

    State &state = newState();

        // Add the start production to the StateItem::Vector

    state.addKernelItem(StateItem(Item(Production::start())));

    state.d_itemVector[0].setLA(LookaheadSet(LookaheadSet::e_withEOF));
}