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<?xml version="1.0" encoding="utf-8"?>
<!-- Replace org.libsdl.app with the identifier of your game below, e.g.
com.gamemaker.game
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.retrodev.blastem"
android:versionCode="1"
android:versionName="1.0"
android:installLocation="auto">
<!-- Create a Java class extending SDLActivity and place it in a
directory under src matching the package, e.g.
src/com/gamemaker/game/MyGame.java
then replace "SDLActivity" with the name of your class (e.g. "MyGame")
in the XML below.
An example Java class can be found in README-android.txt
-->
<application android:label="@string/app_name"
android:icon="@drawable/ic_launcher"
android:banner="@drawable/ic_launcher"
android:allowBackup="true"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:hardwareAccelerated="true"
android:isGame="true"
android:debuggable="true">
<activity android:name="BlastEmActivity"
android:label="@string/app_name"
android:configChanges="keyboardHidden|orientation"
>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LEANBACK_LAUNCHER" />
</intent-filter>
</activity>
</application>
<!-- Android 4.1.1 -->
<uses-sdk android:minSdkVersion="16" android:targetSdkVersion="23" />
<!-- OpenGL ES 2.0 -->
<uses-feature android:glEsVersion="0x00020000" />
<uses-feature android:name="android.hardware.gamepad" android:required="false" />
<uses-feature android:name="android.software.leanback" android:required="false" />
<uses-feature android:name="android.hardware.touchscreen" android:required="false" />
<!-- Allow writing to external storage -->
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
</manifest>
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