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*************
Drivers Panel
*************

.. figure:: /images/animation_drivers_drivers-panel_panel.png
   :align: right

   Edit Driver popover.

.. reference::

   :Editor:    Graph editor
   :Mode:      Drivers
   :Panel:     :menuselection:`Sidebar region --> Drivers`
   :Shortcut:  :kbd:`N`

.. reference::

   :Menu:      :menuselection:`Context menu --> Edit Driver`
   :Shortcut:  :kbd:`Ctrl-D`

This panel is visible in Sidebar of the :doc:`Drivers Editor </editors/drivers_editor>`
or as a popover when adding a driver to a property.

It shows the property that is being driven, followed by a series of settings
that determine how the driver works.


Driver Settings
===============

.. _bpy.types.Driver.type:

Type
----

There are two categories of drivers:

- **Built-in functions** (*Average*, *Sum*, *Min* and *Max*)

  The driven property will have the value of the average, sum, lowest or highest (respectively)
  of the values of the referenced *Driver Variables*.
  If there is only one driver variable, these functions will yield the same result.

- **Custom** (*Scripted Expression*).

  An arbitrary Python expression that can refer to the *Driver Variables* by name. See `Expressions`_.


Driver Value
------------

The current result of the driver setup. Useful for debug purposes.


Variables
---------

See `Driver Variables`_.


Update Dependencies
-------------------

Forces an update for the Driver Value dependencies.


Show in Drivers Editor
----------------------

Opens the fully featured :doc:`Drivers Editor </editors/drivers_editor>`.
This button only appears in the popover version of the Drivers panel.


.. _drivers-variables:
.. _bpy.types.DriverTarget:

Driver Variables
================

Variables are references to properties, transformation channels, or the result of a comparison
between transformations of two objects.

Drivers should access object data via *Driver Variables*, rather than direct references in the Python expression,
in order for dependencies to be correctly tracked.

.. figure:: /images/animation_drivers_drivers-panel_add-variable.png
   :align: right

   Add, Copy, Paste buttons.

Add Input Variable
   Adds a new Driver Variable.

.. _bpy.ops.graph.driver_variables_copy:
.. _bpy.ops.graph.driver_variables_paste:

Copy/Paste Variables
   Copies the current variable list so it can be pasted into another driver's variable list.

.. _bpy.types.DriverVariable.name:

Name
   Name for use in scripted expressions.
   The name must start with a letter, and only contain letters, digits, or underscores.

.. _bpy.types.DriverVariable.type:

Variable Type
   The type of variable to use.

   Single Property
      .. figure:: /images/animation_drivers_drivers-panel_single-property.png
         :align: right
         :width: 200px

      Retrieves the value of an RNA property, specified by a data-block reference and a path string.

      In case of transform properties, this will return the exact value of the UI property,
      while Transform Channel will take parenting and/or constraints into account as needed.

      See also :ref:`files-data_blocks-custom-properties`.

      ID Type
         The ID-block type. For example: Key, Image, Object, Material.
      ID
         The ID of the ID-block type. For example: "Material.001".
      RNA Path
         The RNA name of the property, based on a subset of Python attribute access syntax.
         For example: ``location.x`` or ``location[0]`` for the X location animation channel
         value (before parenting or constraints), or ``["prop_name"]`` for a custom property.
      Fallback
         If enabled, allows specifying a fallback value to use as the variable value if the RNA Path cannot
         be resolved, instead of causing a driver evaluation failure. For more info see
         :ref:`Context Property <bpy.types.DriverVariable.type.CONTEXT_PROP>` below.

      .. tip::

         The easiest way to create a variable of this type is to use
         the :ref:`Copy As New Driver <bpy.ops.ui.copy_as_driver_button>`
         context menu option of the input property, and paste the result
         into the driver via :ref:`Paste Driver Variables <drivers-variables>`.

   Transform Channel
      .. figure:: /images/animation_drivers_drivers-panel_transform-channel2.png
         :align: right
         :width: 200px

      Retrieves the value of a Transform channel from an object or bone.

      ID
         ID of the object. For example: Cube, Armature, Camera.
      Bone
         For armatures, the name of the Armature bone. For example: "Bone", "Bone.002", "Arm.r".
      Type
         For example, X Location, X Rotation, X Scale.

         The *Average Scale* option retrieves the combined scale value,
         computed as the cubic root of the total change in volume.
         Unlike *X/Y/Z Scale*, this value can be negative if the object is flipped by negative scaling.
      Mode (Rotation)
         For rotation channels, specifies the type of rotation data to use, including
         different explicit :term:`Euler` orders. Defaults to using the Euler order of
         the target. See `Rotation Channel Modes`_.
      Space
         World Space, Transform Space, Local Space.

      .. figure:: /images/animation_drivers_drivers-panel_rotational-difference.png
         :align: right
         :width: 200px

   Rotational Difference
      Provides the value of the rotational difference between two objects or bones, in radians.

      Bone
         For armatures, the name of the Armature bone. For example: "Bone", "Bone.002", "Arm.r".

   Distance
      .. figure:: /images/animation_drivers_drivers-panel_distance.png
         :align: right
         :width: 200px

      Provides the value of the distance between two objects or bones.

      Bone
         For armatures, the name of the Armature bone. For example: "Bone", "Bone.002", "Arm.r".

      Space
         World Space, Transform Space, Local Space.

   .. _bpy.types.DriverVariable.type.CONTEXT_PROP:

   Context Property
      .. figure:: /images/animation_drivers_drivers-panel_context-property.png
         :align: right
         :width: 200px

      Provides the value of a property that is implicitly referring to either a scene
      or a view layer of the currently evaluating animation system.
      This is a weak reference which does not lead to the scene or view layer
      referenced from the driver to be linked when linking animation data.

      An example when such properties comes in play is referring to a transformation
      of the active camera. It is possible to set up a driver in a character file,
      and make the driver use the set camera when the character is linked into a set.

      Context
         Active Scene, Active View Layer.

      RNA Path
         The RNA name of the property, based on a subset of Python attribute access syntax.
         For example: ``camera.location.x`` or ``camera.location[0]`` for the camera X location animation
         channel value (before parenting or constraints), or ``["prop_name"]`` for a custom property.

      Fallback
         If enabled, allows specifying a fallback value to use as the variable value if the RNA Path cannot
         be resolved, instead of causing a driver evaluation failure.

         This feature can be very useful for making drivers more robust when implementing scene-global options
         using custom properties. When the object is linked into a different scene, these custom properties may
         not exist there, and the fallbacks can be used to provide sensible default values.

         Fallbacks can also be used to :ref:`emulate <driver-attribute-node-emulation>`
         the lookup behavior of the View Layer mode of the material
         :doc:`Attribute Node </render/shader_nodes/input/attribute>`.

      .. tip::

         Although the values of the x/y/z animation channels for the camera location can be accessed
         via ``camera.location[0/1/2]``, retrieving its world space location and orientation after parenting
         and constraints currently requires using ``camera.matrix_world``. This property can be understood
         easily by viewing the matrix as an array of four vectors in *World* space:

         * ``matrix_world[0][0/1/2]`` is the *Screen Right* direction vector (camera local X).
         * ``matrix_world[1][0/1/2]`` is the *Screen Up* direction vector (camera local Y).
         * ``matrix_world[2][0/1/2]`` is the **opposite** of the direction the camera is pointing.
         * ``matrix_world[3][0/1/2]`` is the *location* of the camera.

Value
   Shows the value of the variable.


.. _drivers-variables-rotation-modes:

Rotation Channel Modes
----------------------

Rotation Transform Channels support a number of operation modes, including:

Auto Euler
   Uses the :term:`Euler` order of the target to decompose rotation into channels.
XYZ Euler, ...
   Explicitly specifies the :term:`Euler` rotation order to use.
Quaternion
   Provides the :term:`Quaternion` representation of the rotation.
Swing and X/Y/Z Twist
   Decomposes the rotation into two parts: a :term:`Swing` rotation that aims the specified
   axis in its final direction, followed by a :term:`Twist <Swing>` rotation around that axis.
   This is often necessary for driving corrective :doc:`Shape Keys </animation/shape_keys/index>`
   and bones for organic joint rotation.

   This decomposition is often produced in rigs by using a helper bone with
   a :doc:`Damped Track Constraint </animation/constraints/tracking/damped_track>`
   to extract the swing part, and its child with
   :doc:`Copy Transforms </animation/constraints/transform/copy_transforms>`
   to extract the twist component.

   The channels values for *Swing and Y Twist* are:

   .. figure:: /images/animation_drivers_drivers-panel_angle-curve.png
      :align: right

      Falloff curves for weighted angles.

   Y Rotation
      True angle of the twist rotation.
   W Rotation
      True angle of the swing rotation, independent of its direction.
   X Rotation, Z Rotation
      Weighted angles that represent the amount of swing around the X/Z axis.

      The magnitude of the angle equals *W Rotation* when the rotation is purely around
      that axis, and fades out to zero as the direction changes toward the other axis,
      following the falloff curves from the graph on the right.

   Mathematically, the swing angles are computed from quaternion components,
   using :math:`2 \arccos(w)` for *W* and :math:`2 \arcsin(x)` etc. for the others.
   The component of the swing rotation that corresponds to the twist axis is always 0,
   and is replaced by the twist angle.


Expressions
===========

.. _bpy.types.Driver.expression:

Expression
   A text field where you can enter an arbitrary Python expression that refers to
   *Driver Variables* by their names.

   The expression has access to a set of standard constants and math functions from ``math``,
   ``bl_math`` and other modules, provided in the *Driver Namespace*. For an example of adding
   a custom function to the namespace, see the :ref:`driver namespace example <driver-namespace>`.

   For performance reasons it is best to use the `Simple Expressions`_ subset as much as possible.

.. _bpy.types.Driver.use_self:

Use Self
   If this option is enabled, the variable ``self`` can be used for drivers to reference their own data.
   Useful for objects and bones to avoid having creating a *Driver Variable* pointing to itself.

   Example: ``self.location.x`` applied to the Y rotation property of the same object
   will make the object tumble when moving.

   Note that dependencies for properties accessed via ``self`` may not be fully tracked.


.. _drivers-simple-expressions:

Simple Expressions
------------------

Blender can evaluate a useful subset of Python driver expressions directly,
which significantly improves performance, especially on multi-core systems.
To take advantage of this, the driver expression must only use the following features:

Variable Names
   Use only ASCII characters.
Literals
   Floating-point and decimal integer.
Globals
   ``frame``
Constants
   ``pi``, ``True``, ``False``
Operators
   ``+``, ``-``, ``*``, ``/``,
   ``==``, ``!=``, ``<``, ``<=``, ``>``, ``>=``,
   ``and``, ``or``, ``not``, conditional operator/ ternary if
Standard Functions
   ``min``, ``max``, ``radians``, ``degrees``,
   ``abs``, ``fabs``, ``floor``, ``ceil``, ``trunc``, ``round``, ``int``,
   ``sin``, ``cos``, ``tan``, ``asin``, ``acos``, ``atan``, ``atan2``,
   ``exp``, ``log``, ``sqrt``, ``pow``, ``fmod``
Blender Provided Functions
   ``lerp``, ``clamp``, ``smoothstep``

Simple expressions are evaluated even when Python script execution is disabled.

When an expression outside of this subset is used, Blender displays a "Slow Python expression"
warning. However, as long as the majority of drivers use simple expressions, using a complex
expression in select few is OK.

.. seealso::

   - :ref:`Extending Blender with Python <scripting-index>`.

   - `Python <https://www.python.org>`__ and its `documentation <https://docs.python.org/>`__.
   - `functions.wolfram.com <https://functions.wolfram.com/>`__.