File: texture.rst

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.. index:: Compositor Nodes; Texture
.. _bpy.types.CompositorNodeTexture:

************
Texture Node
************

.. figure:: /images/compositing_node-types_CompositorNodeTexture.webp
   :align: right
   :alt: Texture Node.

The Texture node makes 3D textures available to the Compositor.

.. note::

   The Texture node is not supported by the :doc:`viewport compositor </compositing/realtime_compositor>`.


Inputs
======

Offset
   A vector (XYZ) transforming the origin of the texture.
Scale
   A vector (XYZ) to scale the texture.


Properties
==========

Texture
   The texture can be selected from a list of textures available in the current blend-file or linked-in textures.
   The textures themselves can not be edited in the Compositor,
   but in the :doc:`Texture Node Editor </editors/texture_node/index>`.


Outputs
=======

Value
   Gray-scale color values.
Color
   Color values.