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.. _bpy.types.ToolSettings.transform_pivot_point:
.. |pivot-icon| image:: /images/editors_3dview_controls_pivot-point_menu.png
.. _pivot-point-index:
###############
Pivot Point
###############
.. reference::
:Mode: Object Mode and Edit Mode
:Header: |pivot-icon| :menuselection:`Pivot Point`
:Shortcut: :kbd:`Period`
The *Pivot Point* determines the location of the
:doc:`Object Gizmo </editors/3dview/display/gizmo>`.
Changing this location can make it easier to perform
transformations around the point you want.
.. figure:: /images/editors_3dview_controls_pivot-point_index_demo.png
:align: center
With the default "Median Point" pivot point (left) it's tricky to
bring the second wheel spoke into place, but with "3D Cursor" (right)
it's easy.
The Pivot Point can be changed using a selector in the 3D Viewport's header:
.. figure:: /images/editors_3dview_controls_pivot-point_index_popover.png
Pivot Types
===========
.. toctree::
:maxdepth: 2
bounding_box_center.rst
3d_cursor.rst
individual_origins.rst
median_point.rst
active_element.rst
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