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.. index:: Editors; 3D Viewport
************
Introduction
************
The 3D Viewport is used to interact with the 3D scene for a variety of purposes,
such as modeling, animating, texture painting, etc.
Header Region
=============
.. figure:: /images/editors_3dview_introduction_3d-view-header-object-mode.png
Object Mode header.
The header contains various menus and controls based on
the current :doc:`mode </editors/3dview/modes>`.
Its items are split into three groups:
Mode & Menus
------------
Mode :kbd:`Ctrl-Tab`
The 3D Viewport has several :doc:`modes </editors/3dview/modes>`
used for editing different kinds of data. For example, the default Object Mode
would let you place a character in the scene, while Pose Mode would allow
you to pose it.
The shortcut :kbd:`Ctrl-Tab` brings up a pie menu for quick mode switching.
If you have an :doc:`Armature </animation/armatures/introduction>` selected,
it'll instead switch between Object Mode and Pose Mode.
Pressing :kbd:`Tab` will switch between Object Mode and Edit Mode for objects
that support it.
View
This menu offers tools for :doc:`navigating </editors/3dview/navigate/introduction>` in 3D space.
The other menus depend on the current mode, Object Mode menus listed below:
Select
Contains tools for :ref:`selecting <object-select-menu>` objects.
Add :kbd:`Shift-A`
Contains a list of different :ref:`objects types <objects-types>` that can be added to the scene.
Object
Contains tools for operating on :doc:`objects </scene_layout/object/editing/transform/introduction>`,
such as duplicating them. A subset of these tools can also be accessed by rightclicking
in the 3D Viewport.
Transform Controls
------------------
Transform Orientation :kbd:`Comma`
Used to change the :doc:`Transform Orientation </editors/3dview/controls/orientation>`,
which affects the rotation of the transform gizmo.
Pivot Point :kbd:`Period`
Used to change the :doc:`Pivot Point </editors/3dview/controls/pivot_point/index>`,
which affects the location of the transform gizmo.
Snapping :kbd:`Shift-Tab`
Offers options for :doc:`snapping </editors/3dview/controls/snapping>` items
to others that are nearby. You can hold :kbd:`Ctrl` to toggle snapping on/off temporarily
(as long as the key is held).
Proportional Editing :kbd:`O`
Used to smoothly transform unselected items that are near the selected ones.
See :doc:`/editors/3dview/controls/proportional_editing`.
Display & Shading
-----------------
Object Type Visibility
Change which types of objects are visible/selectable in the 3D Viewport.
See :doc:`Object Type Visibility </editors/3dview/display/visibility>`.
Viewport Gizmos
Change how :doc:`gizmos </editors/3dview/display/gizmo>` are
displayed in the 3D Viewport.
Viewport Overlays
Change how :doc:`overlays </editors/3dview/display/overlays>` are
displayed in the 3D Viewport.
X-Ray :kbd:`Alt-Z`
Make the whole scene transparent, allowing you to see and select items that
would otherwise be occluded.
This is a shortcut to the X-Ray option inside the
:ref:`Viewport Shading <3dview-shading-xray>` popover.
In Pose Mode, this same button controls a different setting with its own separate on/off state.
Rather than making the scene transparent, it shows the armature in front of any geometry.
Viewport Shading
Change the :doc:`shading </editors/3dview/display/shading>` of the 3D Viewport.
Toolbar Region
==============
The Toolbar contains tools depending on the current mode
(for example, modeling tools in *Edit Mode*, brush tools in *Sculpt Mode*...).
See :doc:`Tools </editors/3dview/toolbar/index>` for more information.
Sidebar Region
==============
The Sidebar region contains properties of the active object and tool,
as well as of the viewport itself.
See :doc:`Sidebar </editors/3dview/sidebar>` for more information.
Asset Shelf Region
==================
Depending on the current mode, the asset shelf may be available, providing quick access to assets
for this specific mode (for example pose assets in *Pose Mode*, brush assets in *Sculpt Mode*).
See :ref:`ui-region-asset_shelf` for more information.
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