1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139
|
.. index:: Editors; Image Editor
************
Introduction
************
The Image Editor lets you create, view, and edit images,
as well as see render results and intermediate
:doc:`Compositor </compositing/introduction>` output.
.. figure:: /images/editors_image_introduction_main.png
Image Editor with a test grid texture.
Toolbar
=======
Sample
Used to sample the color of one or more pixels in the image.
As long as you hold :kbd:`LMB`, the footer will show the following:
- X and Y coordinates of the mouse cursor.
- Color in RGBA.
- Color in RGB after :doc:`/render/color_management`.
- Color in HSV.
- Luminance.
Sample Size
The dimensions of the square used to sample underlying pixels.
If larger than 1, the resulting sample is an average of all underlying pixels.
Annotate
See :doc:`Annotations </interface/annotate_tool>` for more information.
Header
======
Mode
:View: Displays images.
:Paint: :doc:`/sculpt_paint/texture_paint/index`.
:Mask: :doc:`/movie_clip/masking/index`.
View
Tools for controlling how the content is displayed in the editor.
See :doc:`/editors/image/navigating`.
Image
Tools for opening and manipulating images. Shows an asterisk if the image
has unsaved changes. See :doc:`/editors/image/editing`.
Image
A :ref:`data-block menu <ui-data-block>` used for selecting images.
Once an image is selected, the :doc:`Image tab </editors/image/image_settings>`
appears in the Sidebar region.
Apart from loading existing images, you can also create new ones:
.. figure:: /images/editors_image_image-settings_generated-new-image.png
The pop-over that's displayed when clicking "New Image" in the header.
The *Tiled* option creates an image with support for
:doc:`/modeling/meshes/uv/workflows/udims`. For the other options, see
:ref:`Generated Images <image-generated>`.
In addition to images, the data-block selector includes the following items:
- Render Result: displays renders. When this item is selected, the *Slot*,
*View Layer*, and *Render Pass* selectors become available (see below).
- Viewer Node: displays the image that's fed into the
:doc:`/compositing/types/output/viewer` in the Compositor.
Image Pin
Prevents the Image Editor from automatically switching to the texture of
the selected object. (This switching only happens if the 3D Viewport is
in :doc:`Texture Paint </sculpt_paint/texture_paint/introduction>` mode).
Slot
The render slot to view (and render to). You can create new renders without
losing previous ones by selecting an empty slot before rendering. Afterwards,
you compare them by pressing :kbd:`J` and :kbd:`Alt-J` to cycle forwards and backwards.
Alternatively, you can use the number keys :kbd:`1`, :kbd:`2`, :kbd:`3` etc.
to select the slot with the corresponding number.
Slots can be renamed by double clicking their name in the Image panel in the Sidebar.
View Layer
The :doc:`View Layer </render/layers/introduction>` to display.
Render Pass
The :doc:`Render Pass </render/layers/passes>` to display.
.. _bpy.types.SpaceImageEditor.show_gizmo:
Viewport Gizmos
Lets you show/hide all gizmos using the toggle button, or specific gizmos using
the drop-down arrow.
.. _bpy.types.SpaceImageEditor.show_gizmo_navigate:
Navigate
Enable/disable the gizmos used to pan or zoom the 2D viewport.
See :ref:`Navigation Gizmos <editors-image-navigate-gizmos>` for more information.
.. _bpy.types.SpaceImageEditor.display_channels:
Display Channels
Select which color channels are displayed.
:Color & Alpha:
Enables transparency and shows a checkerboard behind the image.
:Color:
Disables transparency.
:Alpha:
Displays the alpha channel as a grayscale image. White areas are opaque,
black areas are transparent.
:Z-Buffer:
Displays the depth from the camera, from Clip Start to Clip End,
as specified in the :doc:`Camera settings </render/cameras>`.
:Red, Green, Blue:
Single color channel visualized as a grayscale image.
Asset Shelf Region
==================
Depending on the current mode, the asset shelf may be available, providing quick access to assets
for this specific mode (for example brush assets in *Paint* mode).
See :ref:`ui-region-asset_shelf` for more information.
Main View
=========
Holding :kbd:`RMB` will sample the image just like the Sample tool,
except it will always sample only one pixel.
|