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.. index:: Editors
.. _bpy.types.Space:
.. _bpy.ops.screen.space_type_set_or_cycle:
###########
Editors
###########
Blender provides a number of different editors for displaying and modifying different aspects of data.
An Editor is contained inside an :doc:`Area </interface/window_system/areas>`
which determines its size and placement within the Blender window.
Every area may contain any type of editor.
The *Editor Type* selector, the first button at the left side of a header,
allows you to change the Editor in that area.
It is also possible to open the same Editor type in different areas at the same time.
See :doc:`User Interface </interface/index>` for documentation on the general interface.
.. figure:: /images/editors_index_menu.png
:align: center
The Editor Type selector.
.. rubric:: General
.. toctree::
:maxdepth: 1
3dview/index.rst
image/index.rst
uv/index.rst
compositor.rst
texture_node/index.rst
geometry_node.rst
shader_editor.rst
video_sequencer/index.rst
clip/index.rst
.. rubric:: Animation
.. toctree::
:maxdepth: 1
dope_sheet/index.rst
timeline.rst
graph_editor/index.rst
drivers_editor.rst
nla/index.rst
.. rubric:: Scripting
.. toctree::
:maxdepth: 1
text_editor.rst
python_console.rst
info_editor.rst
.. rubric:: Data
.. toctree::
:maxdepth: 1
outliner/index.rst
properties_editor.rst
file_browser.rst
asset_browser.rst
spreadsheet.rst
preferences/index.rst
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