File: line_art.rst

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.. _bpy.types.MaterialLineArt:

********
Line Art
********

.. reference::

   :Panel:     :menuselection:`Material --> Line Art`

.. figure:: /images/render_materials_line-art_panel.png
   :align: right

   Line Art material properties.

.. _bpy.types.MaterialLineArt.use_material_mask:

Material Mask
   Material masks are a way to provide Line Art extra information about faces that caused the occlusion.
   So edges occluded by those faces can be selected to have different styles.

.. _bpy.types.MaterialLineArt.use_material_mask_bits:

Masks
   The layer to include faces of the current material.

.. _bpy.types.MaterialLineArt.mat_occlusion:

Levels
   Faces with this material will behave as if it has set number of layers in occlusion.

.. _bpy.types.MaterialLineArt.use_intersection_priority_override:
.. _bpy.types.MaterialLineArt.intersection_priority:

Intersection Priority
   Assigns an intersection priority value for this material.
   Note that this priority takes precedent over :ref:`Object <bpy.types.ObjectLineArt.intersection_priority>`
   or :ref:`Collection <bpy.types.Collection.lineart_intersection_priority>` priority values.
   The intersection line will be included into the object with the higher intersection priority value.