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.. _bpy.types.ShaderNodeOutputAOV:
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AOV Output Node
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.. figure:: /images/node-types_ShaderNodeOutputAOV.webp
:align: right
:alt: AOV Output Node.
Shader AOVs (Arbitrary Output Variables) provide custom render passes for arbitrary shader node components.
As an artist this can be a good way to debug or tweak very fine details of a scene in post-processing.
To use shader AOVs create the pass in the :ref:`Shader AOV <bpy.types.AOV>` panel
then reference that pass with the *AOV Output* shading node.
Shader AOVs can be added or removed in the *Shader AOV* panel.
.. tip::
The *AOV Output* node can be used in Material and World shader nodes.
Inputs
======
Color
Output a color variable; as the name suggest can be used for a color but also a normal value.
Value
Output a single numerical value.
Properties
==========
Name
The name of the render pass to assign the input value to.
This property has the same *Name* that is specified in the :ref:`Shader AOV <bpy.types.AOV>` panel.
Outputs
=======
This node has no outputs.
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