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.. _bpy.types.ShaderNodeHoldout:
*******
Holdout
*******
.. figure:: /images/node-types_ShaderNodeHoldout.webp
:align: right
:alt: Holdout node.
The *Holdout* shader node is used to create a "hole" in the image with zero alpha
transparency, which is useful for compositing (see :term:`Alpha Channel`).
Inputs
======
This node has no inputs.
Properties
==========
This node has no properties.
Outputs
=======
Holdout
Standard shader output.
Examples
========
.. figure:: /images/render_shader-nodes_shader_holdout_example.jpg
The checkered area is a region with zero alpha.
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