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.. _bpy.types.ShaderNodeBsdfToon:
*********
Toon BSDF
*********
.. figure:: /images/node-types_ShaderNodeBsdfToon.webp
:align: right
:alt: Toon BSDF node.
:guilabel:`Cycles Only`
The *Toon* :abbr:`BSDF (Bidirectional Scattering Distribution Function)`
is used to create *Diffuse* and *Glossy* materials with cartoon light effects.
Inputs
======
Color
Color of the surface, or physically speaking, the probability that light is reflected for each wavelength.
Size
Parameter between 0.0 and 1.0 that gives an angle of reflection between 0° and 90°.
Smooth
This value specifies an angle over which a smooth transition from full to no reflection happens.
Normal
Normal used for shading; if nothing is connected the default shading normal is used.
Properties
==========
Component
The material component to base the toon effect.
:Diffuse: Use shading based on the Diffuse BSDF.
:Glossy: Use shading based on the Glossy BSDF for specular reflection.
Outputs
=======
BSDF
Standard shader output.
Examples
========
.. figure:: /images/render_shader-nodes_shader_toon_example.jpg
Example of Toon Shader.
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