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.. _bpy.types.ShaderNodeBsdfTranslucent:
****************
Translucent BSDF
****************
.. figure:: /images/node-types_ShaderNodeBsdfTranslucent.webp
:align: right
:alt: Translucent BSDF node.
The *Translucent* :abbr:`BSDF (Bidirectional Scattering Distribution Function)`
is used to add Lambertian diffuse transmission.
Inputs
======
Color
Color of the surface, or physically speaking, the probability that light is transmitted for each wavelength.
Normal
Normal used for shading; if nothing is connected the default shading normal is used.
Properties
==========
This node has no properties.
Outputs
=======
BSDF
Standard shader output.
Examples
========
.. list-table::
:widths: auto
* - .. figure:: /images/render_shader-nodes_shader_translucent_example.jpg
Translucent shader example.
- .. figure:: /images/render_shader-nodes_shader_translucent_behavior.svg
:width: 308px
Translucent shader behavior.
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