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.. _bpy.types.ShaderNodeTexEnvironment:
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Environment Texture Node
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.. figure:: /images/node-types_ShaderNodeTexEnvironment.webp
:align: right
:alt: Environment Texture Node.
The Node *Environmental Texture* is used to light your scene using an environment map image file as a texture.
Inputs
======
Vector
Texture coordinate for texture look-up. If this socket is left unconnected,
the image is mapped as environment with the Z axis as up.
Properties
==========
Image
Image data-block used as the image source.
Additional settings can be found in :menuselection:`Sidebar --> Item --> Properties`:
These include options to control the alpha channel along with addition options for the color space.
These addition options are documented with the rest of
:ref:`Common Image Settings <editors-image-image-settings-common>`.
Color Space
Type of data that the image contains, either Color or Non-Color Data.
For most color textures the default of Color should be used, but in case of e.g. a bump or alpha map,
the pixel values should be interpreted as Non-Color Data, to avoid doing any unwanted color space conversions.
The list of color spaces depends on the active :ref:`OCIO config <ocio-config>`.
The default supported color spaces are described in detail here:
:ref:`Default OpenColorIO Configuration <ocio-config-default-color-spaces>`
Texture Interpolation
Interpolation method used for the environment texture. The following interpolations are available:
.. same as in the Image Texture node
:Linear: Regular quality interpolation.
:Closest: No interpolation, use closest pixel.
:Cubic: Smoother, better quality interpolation.
:Smart: Bicubic when magnifying, otherwise Bilinear is used.
This is only available for :doc:`OSL </render/shader_nodes/osl>`.
Projection Method
Allows you to use different types of environmental maps. The following methods are supported:
:Equirectangular: Projection from an Equirectangular photo.
:Mirror Ball: Projection from an orthographic photo or mirror ball.
Outputs
=======
Color
RGB color from the image.
Examples
========
.. figure:: /images/render_shader-nodes_textures_environment_example.jpg
:width: 200px
HDR image from `OpenFootage.net <https://www.openfootage.net/?p=986>`__.
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