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.. _bpy.types.ShaderNodeTexMagic:
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Magic Texture Node
******************
.. figure:: /images/node-types_ShaderNodeTexMagic.webp
:align: right
:alt: Magic Texture Node.
The Magic Texture node is used to add a psychedelic color texture.
It can be used for "Thin Film Interference" if you assign a *Reflection* Texture Coordinate
to the Vector input and use a relatively high *Turbulence*.
The RGB components are generated independently with a sine formula.
Inputs
======
Vector
Texture coordinate to sample texture at;
defaults to Generated texture coordinates if the socket is left unconnected.
Scale
Scale of the texture.
Distortion
Amount of distortion.
Properties
==========
Depth
Number of iterations.
Outputs
=======
Color
Texture color output.
Factor
Texture intensity output.
Examples
========
.. figure:: /images/render_shader-nodes_textures_magic_example.jpg
:width: 200px
Magic texture: Depth 10, Distortion 2.0.
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