File: magic.rst

package info (click to toggle)
blender-doc 4.3-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 253,604 kB
  • sloc: python: 13,030; javascript: 322; makefile: 113; sh: 107
file content (51 lines) | stat: -rw-r--r-- 989 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
.. _bpy.types.ShaderNodeTexMagic:

******************
Magic Texture Node
******************

.. figure:: /images/node-types_ShaderNodeTexMagic.webp
   :align: right
   :alt: Magic Texture Node.

The Magic Texture node is used to add a psychedelic color texture.
It can be used for "Thin Film Interference" if you assign a *Reflection* Texture Coordinate
to the Vector input and use a relatively high *Turbulence*.
The RGB components are generated independently with a sine formula.


Inputs
======

Vector
   Texture coordinate to sample texture at;
   defaults to Generated texture coordinates if the socket is left unconnected.
Scale
   Scale of the texture.
Distortion
   Amount of distortion.


Properties
==========

Depth
   Number of iterations.


Outputs
=======

Color
   Texture color output.
Factor
   Texture intensity output.


Examples
========

.. figure:: /images/render_shader-nodes_textures_magic_example.jpg
   :width: 200px

   Magic texture: Depth 10, Distortion 2.0.