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.. _bpy.types.ShaderNodeVectorTransform:
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Vector Transform Node
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.. figure:: /images/node-types_ShaderNodeVectorTransform.webp
:align: right
:alt: Vector Transform node.
The *Vector Transform* node allows converting a vector, point, or normal between
world and camera and object coordinate space.
Inputs
======
Vector Input
Standard vector input.
Properties
==========
Type
Specifies the input/output type.
Vector, Point, Normal.
Convert From
Coordinate Space to convert from:
World, Object, Camera.
Convert To
Coordinate Space to convert to:
World, Object, Camera.
Outputs
=======
Vector Output
The transformed output vector.
Examples
========
Todo <2.8 add.
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