File: copy_uvmaps.rst

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.. _bpy.ops.object.join_uvs:

************
Copy UV Maps
************

.. reference::

   :Mode:      Object Mode
   :Menu:      :menuselection:`Object --> Link/Transfer Data --> Copy UV Maps`

The active UV map of the selected objects will be replaced by a copy of
the active UV map of the active object. If the selected object doesn't
have any UV maps, it is created. Objects must be of type mesh and
must have a matching topology.