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.. _bpy.ops.transform.mirror:
******
Mirror
******
.. reference::
:Mode: Object and Edit Modes
:Menu: :menuselection:`Object/Mesh --> Mirror`
:Shortcut: :kbd:`Ctrl-M`
Mirroring an object or mesh selection will create a reversed version of the selection.
The position of the mirrored version of the selection is determined by
the :doc:`Pivot Point </editors/3dview/controls/pivot_point/index>`.
A common use of mirroring is to model half an object, duplicate it and then use
the mirror transform to create a reversed version to complete the model.
.. note::
Mirrored duplicates can also be created with a :doc:`Mirror Modifier </modeling/modifiers/generate/mirror>`.
.. _fig-mesh-duplicating-mirror-selection:
.. figure:: /images/scene-layout_object_editing_mirror_example.png
Mirroring a selection.
Usage
=====
To mirror a selection along a particular global axis, press:
:kbd:`Ctrl-M`, followed by :kbd:`X`, :kbd:`Y` or :kbd:`Z`.
The image :ref:`Mirroring a Selection <fig-mesh-duplicating-mirror-selection>`
shows the results of this action after a mesh element has been duplicated.
In mesh mode, you can mirror the selection on the currently selected
:doc:`Transform Orientations </editors/3dview/controls/orientation>`
by pressing the appropriate axis key a second time. For example,
if the Transform Orientation is set to *Normal*, pressing:
:kbd:`Ctrl-M`, followed by :kbd:`X` and then :kbd:`X` again
will mirror the selection along the X axis of the *Normal Orientation*.
.. figure:: /images/scene-layout_object_editing_mirror_panel.png
Mirror :ref:`bpy.ops.screen.redo_last` panel.
You can alternatively hold the :kbd:`MMB` to interactively mirror the object by moving
the mouse in the direction of the mirror axis.
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