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blender 2.36-1sarge1
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#!/usr/bin/python
import sys

Import ('user_options_dict')
Import ('extra_includes')
Import ('library_env')

soundsys_env = library_env.Copy ()

source_files = ['dummy/SND_DummyDevice.cpp',
                'intern/SND_AudioDevice.cpp',
                'intern/SND_C-api.cpp',
                'intern/SND_CDObject.cpp',
                'intern/SND_DeviceManager.cpp',
                'intern/SND_IdObject.cpp',
                'intern/SND_Scene.cpp',
                'intern/SND_SoundListener.cpp',
                'intern/SND_SoundObject.cpp',
                'intern/SND_Utils.cpp',
                'intern/SND_WaveCache.cpp',
                'intern/SND_WaveSlot.cpp']

soundsys_env.Append (CPPPATH = ['.',
                                'intern',
                                '../moto/include',
                                '../string',
                                'dummy',
                                'openal',
                                'sdl'])

if user_options_dict['USE_OPENAL'] == 1:
    source_files += ['openal/SND_OpenALDevice.cpp',
                     'openal/pthread_cancel.cpp',
		     'sdl/SND_SDLCDDevice.cpp']
    soundsys_env.Append (CPPPATH=user_options_dict['OPENAL_INCLUDE'])
    soundsys_env.Append (CPPPATH=user_options_dict['SDL_INCLUDE'])
        
if user_options_dict['USE_FMOD'] == 1:
    source_files += ['fmod/SND_FmodDevice.cpp']

if user_options_dict['USE_OPENAL'] == 0 and user_options_dict['USE_FMOD'] == 0:
    soundsys_env.Append (CPPDEFINES = 'NO_SOUND')

soundsys_env.Append (CPPPATH = extra_includes)

soundsys_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/soundsystem', source=source_files)