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/**
* $Id: KX_IPO_SGController.cpp,v 1.4 2004/03/22 22:01:52 jesterking Exp $
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
* Scenegraph controller for ipos.
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
// This warning tells us about truncation of __long__ stl-generated names.
// It can occasionally cause DevStudio to have internal compiler warnings.
#pragma warning( disable : 4786 )
#endif
#include "KX_IPO_SGController.h"
#include "KX_ScalarInterpolator.h"
#include "KX_GameObject.h"
#include "KX_IPhysicsController.h"
// All objects should start on frame 1! Will we ever need an object to
// start on another frame, the 1.0 should change.
KX_IpoSGController::KX_IpoSGController()
: m_modify_position(false),
m_modify_orientation(false),
m_modify_scaling(false),
m_ipo_as_force(false),
m_force_ipo_acts_local(false),
m_modified(true),
m_ipotime(1.0)
{
m_sumo_object = NULL;
m_game_object = NULL;
}
void KX_IpoSGController::SetOption(
int option,
int value)
{
switch (option) {
case SG_CONTR_IPO_IPO_AS_FORCE:
m_ipo_as_force = (value != 0);
m_modified = true;
break;
case SG_CONTR_IPO_FORCES_ACT_LOCAL:
m_force_ipo_acts_local = (value != 0);
m_modified = true;
break;
default:
; /* just ignore the rest */
}
}
void
KX_IpoSGController::UpdateSumoReference(
)
{
if (m_game_object) {
m_sumo_object = 0;//m_game_object->GetSumoObject();
}
}
void
KX_IpoSGController::SetGameObject(
KX_GameObject* go
)
{
m_game_object = go;
}
bool KX_IpoSGController::Update(double currentTime)
{
if (m_modified)
{
T_InterpolatorList::iterator i;
for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
(*i)->Execute(m_ipotime);//currentTime);
}
SG_Spatial* ob = (SG_Spatial*)m_pObject;
if (m_modify_position) {
if (m_ipo_as_force) {
/*
UpdateSumoReference();
if (m_sumo_object && ob) {
m_sumo_object->applyCenterForce(m_force_ipo_acts_local ?
ob->GetWorldOrientation() * m_ipo_xform.GetPosition() :
m_ipo_xform.GetPosition());
m_sumo_object->calcXform();
}
*/
if (m_game_object && ob) {
m_game_object->GetPhysicsController()->ApplyForce(m_force_ipo_acts_local ?
ob->GetWorldOrientation() * m_ipo_xform.GetPosition() :
m_ipo_xform.GetPosition(), false);
}
} else {
ob->SetLocalPosition(m_ipo_xform.GetPosition());
}
}
if (m_modify_orientation) {
if (m_ipo_as_force) {
/*
UpdateSumoReference();
if (m_sumo_object && ob) {
m_sumo_object->applyTorque(m_force_ipo_acts_local ?
ob->GetWorldOrientation() * m_ipo_xform.GetEulerAngles() :
m_ipo_xform.GetEulerAngles());
m_sumo_object->calcXform();
}
*/
if (m_game_object && ob) {
m_game_object->ApplyTorque(m_force_ipo_acts_local ?
ob->GetWorldOrientation() * m_ipo_xform.GetEulerAngles() :
m_ipo_xform.GetEulerAngles(), false);
}
} else {
ob->SetLocalOrientation(MT_Matrix3x3(m_ipo_xform.GetEulerAngles()));
}
}
if (m_modify_scaling)
ob->SetLocalScale(m_ipo_xform.GetScaling());
m_modified=false;
}
return false;
}
void KX_IpoSGController::AddInterpolator(KX_IInterpolator* interp)
{
this->m_interpolators.push_back(interp);
}
SG_Controller* KX_IpoSGController::GetReplica(class SG_Node* destnode)
{
KX_IpoSGController* iporeplica = new KX_IpoSGController(*this);
// clear object that ipo acts on in the replica.
iporeplica->ClearObject();
// dirty hack, ask Gino for a better solution in the ipo implementation
// hacken en zagen, in what we call datahiding, not written for replication :(
T_InterpolatorList oldlist = m_interpolators;
iporeplica->m_interpolators.clear();
T_InterpolatorList::iterator i;
for (i = oldlist.begin(); !(i == oldlist.end()); ++i) {
KX_ScalarInterpolator* copyipo = new KX_ScalarInterpolator(*((KX_ScalarInterpolator*)*i));
iporeplica->AddInterpolator(copyipo);
MT_Scalar* scaal = ((KX_ScalarInterpolator*)*i)->GetTarget();
int orgbase = (int)&m_ipo_xform;
int orgloc = (int)scaal;
int offset = orgloc-orgbase;
int newaddrbase = (int)&iporeplica->m_ipo_xform;
newaddrbase += offset;
MT_Scalar* blaptr = (MT_Scalar*) newaddrbase;
copyipo->SetNewTarget((MT_Scalar*)blaptr);
}
return iporeplica;
}
KX_IpoSGController::~KX_IpoSGController()
{
T_InterpolatorList::iterator i;
for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
delete (*i);
}
}
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