1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448
|
/**
* Execute Python scripts
*
* $Id: SCA_PythonController.cpp,v 1.14 2006/05/14 03:39:07 erwin Exp $
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "SCA_PythonController.h"
#include "SCA_LogicManager.h"
#include "SCA_ISensor.h"
#include "SCA_IActuator.h"
#include "compile.h"
#include "eval.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
// initialize static member variables
SCA_PythonController* SCA_PythonController::m_sCurrentController = NULL;
SCA_PythonController::SCA_PythonController(SCA_IObject* gameobj,
PyTypeObject* T)
: SCA_IController(gameobj, T),
m_bytecode(NULL),
m_bModified(true),
m_pythondictionary(NULL)
{
}
/*
//debugging
CValue* SCA_PythonController::AddRef()
{
//printf("AddRef refcount = %i\n",GetRefCount());
return CValue::AddRef();
}
int SCA_PythonController::Release()
{
//printf("Release refcount = %i\n",GetRefCount());
return CValue::Release();
}
*/
SCA_PythonController::~SCA_PythonController()
{
if (m_bytecode)
{
//
//printf("released python byte script\n");
Py_DECREF(m_bytecode);
}
if (m_pythondictionary)
{
// break any circular references in the dictionary
PyDict_Clear(m_pythondictionary);
Py_DECREF(m_pythondictionary);
}
}
CValue* SCA_PythonController::GetReplica()
{
SCA_PythonController* replica = new SCA_PythonController(*this);
// Copy the compiled bytecode if possible.
Py_XINCREF(replica->m_bytecode);
replica->m_bModified = replica->m_bytecode == NULL;
// The replica->m_pythondictionary is stolen - replace with a copy.
if (m_pythondictionary)
replica->m_pythondictionary = PyDict_Copy(m_pythondictionary);
/*
// The other option is to incref the replica->m_pythondictionary -
// the replica objects can then share data.
if (m_pythondictionary)
Py_INCREF(replica->m_pythondictionary);
*/
// this will copy properties and so on...
CValue::AddDataToReplica(replica);
return replica;
}
void SCA_PythonController::SetScriptText(const STR_String& text)
{
m_scriptText = "import GameLogic\n" + text;
m_bModified = true;
}
void SCA_PythonController::SetScriptName(const STR_String& name)
{
m_scriptName = name;
}
void SCA_PythonController::SetDictionary(PyObject* pythondictionary)
{
if (m_pythondictionary)
{
PyDict_Clear(m_pythondictionary);
Py_DECREF(m_pythondictionary);
}
m_pythondictionary = PyDict_Copy(pythondictionary); /* new reference */
}
#if 0
static char* sPyGetCurrentController__doc__;
#endif
PyObject* SCA_PythonController::sPyGetCurrentController(PyObject* self,
PyObject* args,
PyObject* kwds)
{
m_sCurrentController->AddRef();
return m_sCurrentController;
}
#if 0
static char* sPyAddActiveActuator__doc__;
#endif
PyObject* SCA_PythonController::sPyAddActiveActuator(
PyObject* self,
PyObject* args,
PyObject* kwds)
{
PyObject* ob1;
int activate;
if (!PyArg_ParseTuple(args, "Oi", &ob1,&activate))
return NULL;
// for safety, todo: only allow for registered actuators (pointertable)
// we don't want to crash gameengine/blender by python scripts
std::vector<SCA_IActuator*> lacts = m_sCurrentController->GetLinkedActuators();
std::vector<SCA_IActuator*>::iterator it;
bool found = false;
CValue* act = (CValue*)ob1;
for(it = lacts.begin(); it!= lacts.end(); it++) {
if( static_cast<SCA_IActuator*>(act) == (*it) ) {
found=true;
break;
}
}
if(found){
CValue* boolval = new CBoolValue(activate!=0);
m_sCurrentLogicManager->AddActiveActuator((SCA_IActuator*)act,boolval);
boolval->Release();
}
Py_INCREF(Py_None);
return Py_None;
}
char* SCA_PythonController::sPyGetCurrentController__doc__ = "getCurrentController()";
char* SCA_PythonController::sPyAddActiveActuator__doc__= "addActiveActuator(actuator,bool)";
char SCA_PythonController::GetActuators_doc[] = "getActuator";
PyTypeObject SCA_PythonController::Type = {
PyObject_HEAD_INIT(&PyType_Type)
0,
"SCA_PythonController",
sizeof(SCA_PythonController),
0,
PyDestructor,
0,
__getattr,
__setattr,
0, //&MyPyCompare,
__repr,
0, //&cvalue_as_number,
0,
0,
0,
0
};
PyParentObject SCA_PythonController::Parents[] = {
&SCA_PythonController::Type,
&SCA_IController::Type,
&CValue::Type,
NULL
};
PyMethodDef SCA_PythonController::Methods[] = {
{"getActuators", (PyCFunction) SCA_PythonController::sPyGetActuators,
METH_VARARGS, SCA_PythonController::GetActuators_doc},
{"getActuator", (PyCFunction) SCA_PythonController::sPyGetActuator,
METH_VARARGS, SCA_PythonController::GetActuator_doc},
{"getSensors", (PyCFunction) SCA_PythonController::sPyGetSensors,
METH_VARARGS, SCA_PythonController::GetSensors_doc},
{"getSensor", (PyCFunction) SCA_PythonController::sPyGetSensor,
METH_VARARGS, SCA_PythonController::GetSensor_doc},
{"getScript", (PyCFunction) SCA_PythonController::sPyGetScript, METH_VARARGS},
{"setScript", (PyCFunction) SCA_PythonController::sPySetScript, METH_VARARGS},
{NULL,NULL} //Sentinel
};
void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr)
{
m_sCurrentController = this;
m_sCurrentLogicManager = logicmgr;
if (m_bModified)
{
// if a script already exists, decref it before replace the pointer to a new script
if (m_bytecode)
{
Py_DECREF(m_bytecode);
m_bytecode=NULL;
}
// recompile the scripttext into bytecode
m_bytecode = Py_CompileString(m_scriptText.Ptr(), m_scriptName.Ptr(), Py_file_input);
if (!m_bytecode)
{
// didn't compile, so instead of compile, complain
// something is wrong, tell the user what went wrong
printf("PYTHON SCRIPT ERROR:\n");
//PyRun_SimpleString(m_scriptText.Ptr());
PyErr_Print();
return;
}
m_bModified=false;
}
/*
* This part here with excdict is a temporary patch
* to avoid python/gameengine crashes when python
* inadvertently holds references to game objects
* in global variables.
*
* The idea is always make a fresh dictionary, and
* destroy it right after it is used to make sure
* python won't hold any gameobject references.
*
* Note that the PyDict_Clear _is_ necessary before
* the Py_DECREF() because it is possible for the
* variables inside the dictionary to hold references
* to the dictionary (ie. generate a cycle), so we
* break it by hand, then DECREF (which in this case
* should always ensure excdict is cleared).
*/
/* PyObject *excdict= myPyDict_Copy(m_pythondictionary);
struct _object* resultobj = PyEval_EvalCode((PyCodeObject*)m_bytecode,
excdict,
excdict
);
PyDict_Clear(excdict);
Py_DECREF(excdict);*/
#if 1
PyObject *excdict= PyDict_Copy(m_pythondictionary);
PyObject* resultobj = PyEval_EvalCode((PyCodeObject*)m_bytecode,
excdict,
excdict
);
PyDict_Clear(excdict);
Py_DECREF(excdict);
#else
PyObject* resultobj = PyEval_EvalCode((PyCodeObject*)m_bytecode,
m_pythondictionary,
m_pythondictionary
);
#endif
if (resultobj)
{
Py_DECREF(resultobj);
} else
{
// something is wrong, tell the user what went wrong
printf("PYTHON SCRIPT ERROR:\n");
PyErr_Print();
//PyRun_SimpleString(m_scriptText.Ptr());
}
m_sCurrentController = NULL;
}
PyObject* SCA_PythonController::_getattr(const STR_String& attr)
{
_getattr_up(SCA_IController);
}
PyObject* SCA_PythonController::PyGetActuators(PyObject* self,
PyObject* args,
PyObject* kwds)
{
PyObject* resultlist = PyList_New(m_linkedactuators.size());
for (unsigned int index=0;index<m_linkedactuators.size();index++)
{
PyList_SetItem(resultlist,index,m_linkedactuators[index]->AddRef());
}
return resultlist;
}
char SCA_PythonController::GetSensor_doc[] =
"GetSensor (char sensorname) return linked sensor that is named [sensorname]\n";
PyObject*
SCA_PythonController::PyGetSensor(PyObject* self,
PyObject* args,
PyObject* kwds)
{
char *scriptArg;
if (!PyArg_ParseTuple(args, "s", &scriptArg)) {
return NULL;
}
for (unsigned int index=0;index<m_linkedsensors.size();index++)
{
SCA_ISensor* sensor = m_linkedsensors[index];
STR_String realname = sensor->GetName();
if (realname == scriptArg)
{
return sensor->AddRef();
}
}
PyErr_SetString(PyExc_AttributeError, "Unable to find requested sensor");
return NULL;
}
char SCA_PythonController::GetActuator_doc[] =
"GetActuator (char sensorname) return linked actuator that is named [actuatorname]\n";
PyObject*
SCA_PythonController::PyGetActuator(PyObject* self,
PyObject* args,
PyObject* kwds)
{
char *scriptArg;
if (!PyArg_ParseTuple(args, "s", &scriptArg)) {
return NULL;
}
for (unsigned int index=0;index<m_linkedactuators.size();index++)
{
SCA_IActuator* actua = m_linkedactuators[index];
STR_String realname = actua->GetName();
if (realname == scriptArg)
{
return actua->AddRef();
}
}
PyErr_SetString(PyExc_AttributeError, "Unable to find requested actuator");
return NULL;
}
char SCA_PythonController::GetSensors_doc[] = "getSensors returns a list of all attached sensors";
PyObject*
SCA_PythonController::PyGetSensors(PyObject* self,
PyObject* args,
PyObject* kwds)
{
PyObject* resultlist = PyList_New(m_linkedsensors.size());
for (unsigned int index=0;index<m_linkedsensors.size();index++)
{
PyList_SetItem(resultlist,index,m_linkedsensors[index]->AddRef());
}
return resultlist;
}
/* 1. getScript */
PyObject* SCA_PythonController::PyGetScript(PyObject* self,
PyObject* args,
PyObject* kwds)
{
return PyString_FromString(m_scriptText);
}
/* 2. setScript */
PyObject* SCA_PythonController::PySetScript(PyObject* self,
PyObject* args,
PyObject* kwds)
{
char *scriptArg;
if (!PyArg_ParseTuple(args, "s", &scriptArg)) {
return NULL;
}
/* set scripttext sets m_bModified to true,
so next time the script is needed, a reparse into byte code is done */
this->SetScriptText(scriptArg);
Py_Return;
}
/* eof */
|