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# --------------------------------------------------------------------------
# Illusoft Collada 1.4 plugin for Blender version 0.2.65
# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
# Copyright (C) 2006: Illusoft - colladablender@illusoft.com
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License,
# or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
debug = False
_ERROR = False
_PERROR = False
import sys
try:
import Blender
except NameError:
print "Error! Could not find Blender modules!"
_ERROR = True
__version__ = '0.2.65'
# Show the wait cursor in blender
Blender.Window.WaitCursor(1)
# indicates if the user can choose a file to import
useDefaultFile = True
defaultFileUrl = ''
defaultExportUrl = ''
# Check if full version of python is installed.
try:
import os
except ImportError:
print"Error! Could not find full version of Python..."
_ERROR = True
if _ERROR:
from sys import version_info
version = '%s.%s' % version_info[0:2]
print """
To run the collada importer and exporter you need to have
Python version %s installed in your system. It can be downloaded from:
http://www.python.org
Notes:
- The minor (third) version number doesn't matter, you can have either
Python %s.1 or %s.2 or higher.
- If you do have Python %s installed and still can't run the scripts, then
make sure Blender's Python interpreter is finding the standalone modules
(run 'System Information' from Blender's Help -> System menu).
""" % (version, version, version, version)
Blender.Draw.PupMenu("Please install full version of python %t | Check the console for more info")
raise StandardError()
else:
# Try to load the Plugin modules
try:
import cutils
except NameError:
print "\nError! Could not find Collada Utils (cutils) module!"
_ERROR = True
try:
import xmlUtils
except NameError:
print "\nError! Could not find XML module!"
_PERROR = True
try:
import collada
except NameError:
print "Error! Could not find Collada(collada) module"
_PERROR = True
try:
import translator
except NameError:
print "Error! Could not find Collada Translator (translator) module"
_PERROR = True
# Try to load extra python modules
try:
import math
except NameError:
print "Error! Could not find math module"
_PERROR = True
if _PERROR:
Blender.Draw.PupMenu("Cannot load plugin modules.")
else:
# A List with al the modules (in the scriptsdir) to be reloaded
modules = [cutils, xmlUtils, collada, translator]
def Main(doImp, scriptsLoc):
global debug, __version__, doImport, scriptsLocation, defaultFilename, valsLoaded
if _ERROR or _PERROR:
return
valsLoaded = False
doImport = doImp
if scriptsLoc == "":
scriptsLocation = Blender.Get('scriptsdir')+Blender.sys.sep+'bpymodules'+Blender.sys.sep+'colladaImEx'+Blender.sys.sep
else:
scriptsLocation = scriptsLoc
if not ReloadModules():
print 'cannot reload all modules'
return False
# Clear the console
cutils.ClearConsole()
# set the debuglevel
if debug:
cutils.Debug.SetLevel('DEBUG')
else:
cutils.Debug.SetLevel('FEEDBACK')
cutils.Debug.Debug('Illusoft Collada 1.4 Plugin v%s started'%(__version__),'FEEDBACK')
# Create a Collada <-> Blender Translator
if debug:
#keep track of the time to execute this script
startTime = Blender.sys.time()
##fileurl = scriptsDir
fileurl = ''
if doImport:
fileurl+= defaultFileUrl
else :
fileurl += defaultExportUrl
transl = translator.Translator(doImport,__version__,debug,fileurl)
##translator = Translator(False,__version__,debug,scriptsDir+defaultExportUrl)
##translator = Translator(True,__version__,debug,scriptsDir+defaultExportUrl)
# Redraw al 3D windows.
Blender.Window.RedrawAll()
# calculate the elapsed time
endTime = Blender.sys.time()
elapsedTime = endTime - startTime
cutils.Debug.Debug('FINISHED - time elapsed: %.1f'%(elapsedTime),'FEEDBACK')
# Hide the wait cursor in blender
Blender.Window.WaitCursor(0)
else:
defFilename = Blender.sys.dirname(Blender.sys.progname)+"\\"
colladaReg = Blender.Registry.GetKey('collada',True)
if not (colladaReg is None) and 'path' in colladaReg and Blender.sys.exists(colladaReg['path']):
defFilename = colladaReg['path']
elif not (doImport):
defFilename += 'untitled.dae'
defaultFilename = defFilename
Blender.Draw.Register(Gui, Event, ButtonEvent) # registering the 3 callbacks
def ReloadModules():
# Loop through all the modules and try to reload them
for module in modules:
try:
reload(module)
except NameError:
cutils.Debug.Debug('cannot reload module %s' %(module),'ERROR')
return False
return True
def FileSelected(fileName):
global doImport, fileButton
if fileName != '':
# check if file exists
if Blender.sys.exists(fileName) != 1 and doImport:
cutils.Debug.Debug('File(%s) does not exist' % (fileName),'ERROR')
return False
# must the file to import end with .dae or .xml?
## if doImport:
## # Check if the file has a valid extension .DAE or .XML
## extension = fileName.rsplit('.',1)[1].lower()
## if extension != 'xml' and extension != 'dae':
## cutils.Debug.Debug('File(%s) is not a .dae or .xml file' % (fileName),'ERROR')
fileButton.val = fileName
##transl = translator.Translator(doImport,__version__,debug,fileName)
else:
cutils.Debug.Debug('ERROR: filename is empty','ERROR')
toggle = 0
fileButton = None
toggleTriangles = None
togglePolygons = None
toggleExportSelection = None
toggleClearScene = None
toggleNewScene = None
toggleBakeMatrix = None
toggleLookAt = None
togglePhysics = None
toggleExportCurrentScene = None
toggleExportRelativePaths = None
toggleUseUV = None
def LoadDefaultVals():
global toggleLookAt, toggleBakeMatrix, toggleNewScene, toggleClearScene, toggleTriangles, togglePolygons, toggleExportSelection, scriptsLocation, doImport, defaultFilename, fileButton, valsLoaded, togglePhysics, toggleExportCurrentScene, toggleExportRelativePaths, toggleUseUV
if valsLoaded:
return None
colladaReg = Blender.Registry.GetKey('collada',True)
if not (colladaReg is None):
fileButton.val = colladaReg.get('path', '')
if doImport:
toggleNewScene.val = colladaReg.get('newScene', False)
toggleClearScene.val = colladaReg.get('clearScene', False)
else:
##toggleLookAt.val = colladaReg.get('lookAt', False)
toggleBakeMatrix.val = colladaReg.get('bakeMatrices', False)
toggleTriangles.val = colladaReg.get('useTriangles', False)
togglePolygons.val = colladaReg.get('usePolygons', False)
toggleExportSelection.val = colladaReg.get('exportSelection', False)
togglePhysics.val = not colladaReg.get('usePhysics', True)
toggleExportCurrentScene.val = colladaReg.get('exportCurrentScene', False)
toggleExportRelativePaths.val = colladaReg.get('exportRelativePaths', True)
toggleUseUV.val = colladaReg.get('useUV', False)
valsLoaded = True
def Gui():
global toggleLookAt, toggleBakeMatrix, toggleNewScene, toggleClearScene, toggleTriangles, togglePolygons, toggleExportSelection, scriptsLocation, doImport, defaultFilename, fileButton, togglePhysics, toggleExportCurrentScene, toggleExportRelativePaths, toggleUseUV
Blender.BGL.glClearColor(0.898,0.910,0.808,1) # Set BG Color1
Blender.BGL.glClear(Blender.BGL.GL_COLOR_BUFFER_BIT)
Blender.BGL.glColor3f(0.835,0.848,0.745) # BG Color 2
size = Blender.Window.GetAreaSize()
Blender.BGL.glRectd(40,0,200,size[1])
try:
logoImage = Blender.Image.Load(scriptsLocation + 'logo.png')
Blender.BGL.glEnable(Blender.BGL.GL_BLEND ) # Only needed for alpha blending images with background.
Blender.BGL.glBlendFunc(Blender.BGL.GL_SRC_ALPHA, Blender.BGL.GL_ONE_MINUS_SRC_ALPHA)
Blender.Draw.Image(logoImage, 45, size[1]-30)
Blender.BGL.glDisable(Blender.BGL.GL_BLEND)
except IOError: # image not found
Blender.BGL.glColor3i(0.255,0.255,0.2)
Blender.BGL.glRasterPos2i(45, size[1]-30)
Blender.Draw.Text("Collada 1.4.0 Plugin for Blender", "large")
Blender.BGL.glColor3f(0.255,0.255,0.2)
Blender.BGL.glRasterPos2i(45, size[1]-40)
Blender.Draw.Text("Version: %s"%(__version__),"small")
# Write donation text
donateText1 = "If this plugin is valuable to you or your company, please consider a donation at"
donateText2 = "http://colladablender.illusoft.com to support this plugin. Thanks a lot!"
Blender.BGL.glRasterPos2i(45, size[1]-60)
Blender.Draw.Text(donateText1, "small")
Blender.BGL.glRasterPos2i(45, size[1]-70)
Blender.Draw.Text(donateText2, "small")
# Write import / export text
Blender.BGL.glColor3f(0.9,0.08,0.08)
Blender.BGL.glRasterPos2i(45, size[1]-95)
if doImport:
importExportText = "Import"
else:
importExportText = "Export"
Blender.Draw.Text(importExportText, "normal")
Blender.BGL.glColor3f(0.255,0.255,0.2)
# Create File path input
yval = size[1]-130
Blender.BGL.glRasterPos2i(45, yval)
if fileButton is None or fileButton.val == '':
fileName = defaultFilename
else:
fileName = fileButton.val
Blender.Draw.Text('%s file:'%(importExportText),"normal")
maxWidth = 400
if size[0] - (105 + 35) > maxWidth:
fileWidth = maxWidth
else:
fileWidth = size[0] - (105 + 35)
fileButton = Blender.Draw.String('', 5, 105, yval-5, fileWidth, 20, fileName, 255)
Blender.Draw.PushButton('...', 2, 105 + fileWidth, yval-5, 30, 20, 'browse file')
Blender.Draw.PushButton("Cancel", 3, 45, 10, 55, 20, "Cancel")
Blender.Draw.PushButton(importExportText + ' and Close', 4, 45+55+35, 10, 100, 20, importExportText + ' and close this screen')
# Create Export Options:
if not doImport:
yval = yval - 50
# Create Triangle / Polygons Options
if not (toggleTriangles is None):
toggleTrianglesVal = toggleTriangles.val
else:
toggleTrianglesVal = 0
if not (togglePolygons is None):
togglePolygonsVal = togglePolygons.val
else:
togglePolygonsVal = 0
toggleTriangles = Blender.Draw.Toggle('Triangles',6,45, yval, 60, 20, toggleTrianglesVal, 'Export all geometry as triangles')
togglePolygons = Blender.Draw.Toggle('Polygons',7,45+60 + 30, yval, 60, 20, togglePolygonsVal, 'Export all geometry as polygons')
yval = yval - 40
# Create Export Selection Option
if not (toggleExportSelection is None):
toggleExportSelectionVal = toggleExportSelection.val
else:
toggleExportSelectionVal = 0
toggleExportSelection = Blender.Draw.Toggle('Only Export Selection',8,45, yval, 150, 20, toggleExportSelectionVal, 'Only export selected objects')
yval = yval - 40
# Create Bake Matrix Option
if not (toggleBakeMatrix is None):
toggleBakeMatrixVal = toggleBakeMatrix.val
else:
toggleBakeMatrixVal = 0
toggleBakeMatrix = Blender.Draw.Toggle('Bake Matrices',11,45, yval, 150, 20, toggleBakeMatrixVal, 'Put all transformations in a single matrix')
yval = yval - 40
#Create Physics Option
if not (togglePhysics is None):
togglePhysicsVal = togglePhysics.val
else:
togglePhysicsVal = 0
togglePhysics = Blender.Draw.Toggle('Disable Physics',13,45, yval, 150, 20, togglePhysicsVal, 'Disable Export physics information')
yval = yval - 40
#Create Physics Option
if not (toggleExportCurrentScene is None):
toggleExportCurrentSceneVal = toggleExportCurrentScene.val
else:
toggleExportCurrentSceneVal = 0
toggleExportCurrentScene = Blender.Draw.Toggle('Only Current Scene',14,45, yval, 150, 20, toggleExportCurrentSceneVal, 'Only Export the current scene')
yval = yval - 40
#Create Relative Path's Option
if not (toggleExportRelativePaths is None):
toggleExportRelativePathsVal = toggleExportRelativePaths.val
else:
toggleExportRelativePathsVal = 0
toggleExportRelativePaths = Blender.Draw.Toggle('Use Relative Paths',15,45, yval, 150, 20, toggleExportRelativePathsVal, 'Export paths relative to the collada file')
yval = yval - 40
#Create Relative Path's Option
if not (toggleUseUV is None):
toggleUseUVVal = toggleUseUV.val
else:
toggleUseUVVal = 0
toggleUseUV = Blender.Draw.Toggle('Use UV Image',15,45, yval, 150, 20, toggleUseUVVal, 'Use UV Image instead of materials.')
# Create Lookat Option
if not (toggleLookAt is None):
toggleLookAtVal = toggleLookAt.val
else:
toggleLookAtVal = 0
##toggleLookAt = Blender.Draw.Toggle('Camera as Lookat',14,45, yval, 150, 20, toggleLookAtVal, 'Export the transformation of camera\'s as lookat')
Blender.Draw.PushButton(importExportText, 12, 45+55+35+100+35, 10, 55, 20, importExportText)
else:
yval = yval - 50
# Create Import To new Scene Options
if not (toggleNewScene is None):
toggleNewSceneVal = toggleNewScene.val
else:
toggleNewSceneVal = 0
if not (toggleClearScene is None):
toggleClearSceneVal = toggleClearScene.val
else:
toggleClearSceneVal = 0
toggleNewScene = Blender.Draw.Toggle('New Scene',9,40, yval, 75, 20, toggleNewSceneVal, 'Import file into a new Scene')
toggleClearScene = Blender.Draw.Toggle('Clear Scene',10,40+75 + 10, yval, 75, 20, toggleClearSceneVal, 'Clear everything on the current scene')
LoadDefaultVals()
def Event(evt, val):
pass
def ButtonEvent(evt):
global toggleLookAt, toggleBakeMatrix, toggleExportSelection,toggleNewScene, toggleClearScene, toggleTriangles, togglePolygons, doImport, defaultFilename, fileSelectorShown, fileButton, valsLoaded, togglePhysics, toggleExportCurrentScene, toggleExportRelativePaths, toggleUseUV
if evt == 1:
toggle = 1 - toggle
Blender.Draw.Redraw(1)
elif evt == 2: # browse file
browseText = ''
if doImport:
browseText = 'Import .dae'
else:
browseText = 'Export .dae'
Blender.Window.FileSelector(FileSelected,browseText,defaultFilename)
Blender.Draw.Redraw(1)
elif evt == 3:
Blender.Draw.Exit()
elif evt == 4 or evt == 12: # Ok, time to export/import
#keep track of the time to execute this script
startTime = Blender.sys.time()
fileName = fileButton.val
dirName = Blender.sys.dirname(fileName) + Blender.sys.sep
exists = Blender.sys.exists(fileName)
if exists == 1 and not doImport:
overwrite = Blender.Draw.PupMenu( "File Already Exists, Overwrite?%t|Yes%x1|No%x0" )
if overwrite == 0:
return False
elif exists != 1 and doImport:
Blender.Draw.PupMenu("File does not exist: %t|"+fileName)
cutils.Debug.Debug('File(%s) does not exist' % (fileName),'ERROR')
return False
elif not Blender.sys.exists(dirName):
Blender.Draw.PupMenu("Path is not valid: %t|"+dirName)
cutils.Debug.Debug('Path is not valid: %s' % (dirName),'ERROR')
return False
if toggleTriangles is None:
useTriangles = False
else:
useTriangles = bool(toggleTriangles.val)
if togglePolygons is None:
usePolygons = False
else:
usePolygons = bool(togglePolygons.val)
if toggleBakeMatrix is None:
bakeMatrices = False
else:
bakeMatrices = bool(toggleBakeMatrix.val)
if toggleExportSelection is None:
exportSelection = False
else:
exportSelection = bool(toggleExportSelection.val)
if toggleNewScene is None:
newScene = False
else:
newScene = bool(toggleNewScene.val)
if toggleClearScene is None:
clearScene = False
else:
clearScene = bool(toggleClearScene.val)
if toggleLookAt is None:
lookAt = False
else:
lookAt = bool(toggleLookAt.val)
if togglePhysics is None:
usePhysics = True
else:
usePhysics = not bool(togglePhysics.val)
if toggleExportCurrentScene is None:
exportCurrentScene = False
else:
exportCurrentScene = bool(toggleExportCurrentScene.val)
if toggleExportRelativePaths is None:
exportRelativePaths = False
else:
exportRelativePaths = bool(toggleExportRelativePaths.val)
if toggleUseUV is None:
useUV = False
else:
useUV = bool(toggleUseUV.val)
d = Blender.Registry.GetKey('collada',True)
if d is None:
d = dict()
d['path'] = fileName
if doImport:
d['newScene'] = newScene
d['clearScene'] = clearScene
else:
d['useTriangles'] = useTriangles
d['usePolygons'] = usePolygons
d['bakeMatrices'] = bakeMatrices
d['exportSelection'] = exportSelection
d['lookAt'] = lookAt
d['usePhysics'] = usePhysics
d['exportCurrentScene'] = exportCurrentScene
d['exportRelativePaths'] = exportRelativePaths
d['useUV'] = useUV
Blender.Registry.SetKey('collada',d, True)
if doImport:
importExportText = "Import"
else:
importExportText = "Export"
try:
transl = translator.Translator(doImport,__version__,debug,fileName, useTriangles, usePolygons, bakeMatrices, exportSelection, newScene, clearScene, lookAt, usePhysics, exportCurrentScene, exportRelativePaths, useUV)
# Redraw al 3D windows.
Blender.Window.RedrawAll()
# calculate the elapsed time
endTime = Blender.sys.time()
elapsedTime = endTime - startTime
Blender.Draw.PupMenu(importExportText + " Successful %t")
except:
endTime = Blender.sys.time()
elapsedTime = endTime - startTime
Blender.Draw.PupMenu(importExportText + "ing failed%t | Check the console for more info")
raise # throw the exception
cutils.Debug.Debug('FINISHED - time elapsed: %.1f'%(elapsedTime),'FEEDBACK')
# Hide the wait cursor in blender
Blender.Window.WaitCursor(0)
if evt == 4:
Blender.Draw.Exit()
valsLoaded = False
elif evt == 6: # Toggle Triangles
if toggleTriangles.val:
togglePolygons.val = 0
Blender.Draw.Redraw(1)
elif evt == 7: # Toggle Polygons
if togglePolygons.val:
toggleTriangles.val = 0
Blender.Draw.Redraw(1)
elif evt == 9: # Toggle Create new Scene
if toggleNewScene.val:
toggleClearScene.val = 0
Blender.Draw.Redraw(1)
elif evt == 10: # Toggle Clear current Scene
if toggleClearScene.val:
toggleNewScene.val = 0
Blender.Draw.Redraw(1)
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