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# --------------------------------------------------------------------------
# Illusoft Collada 1.4 plugin for Blender version 0.2.65
# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
# Copyright (C) 2006: Illusoft - colladablender@illusoft.com
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License,
# or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
import sys
import os
import Blender
from Blender.Mathutils import *
#---Classes---
class Debug(object):
__debugLevels = ['ALL','DEBUG','FEEDBACK','WARNING','ERROR','NONE']
# the current debugLevel
debugLevel = 'ALL'
# Method: Debug a message
def Debug(message, level):
currentLevelIndex = Debug.__debugLevels.index(Debug.debugLevel)
if str(level).isdigit() and level >= currentLevelIndex:
print Debug.__debugLevels[level] + ': ' + message
else:
try:
i = Debug.__debugLevels.index(level)
if i >= currentLevelIndex :
print level + ': ' + str(message)
except:
pass
# make Debug a static method
Debug = staticmethod(Debug)
# Method: Set the Debug Level
def SetLevel(level):
try:
Debug.__debugLevels.index(level)
Debug.debugLevel = level
return True
except:
Debug('Debuglevel not available','WARNING')
return False
# Make SetLevel a static method
SetLevel = staticmethod(SetLevel)
#---Functions----
angleToRadian = 3.1415926 / 180.0
radianToAngle = 180.0 / 3.1415926
# Convert a string to a float if the value exists
def ToFloat(val):
if val is None or val == '':
return None
else:
return float(val)
# Convert a string to a int if the value exists
def ToInt(val):
if val is None or val == '':
return None
else:
return int(val)
# Convert a string to a list of 3 floats e.g '1.0 2.0 3.0' -> [1.0, 2.0, 3.0]
def ToFloat3(stringValue):
if stringValue is None:
return None
split = stringValue.split( )
return [ float( split[ 0 ] ), float( split[ 1 ] ), float( split[ 2 ] ) ]
# Convert a string to a list of 2 floats e.g '1.0 2.0' -> [1.0, 2.0]
def ToFloat2(stringValue, errorText=''):
if stringValue is None:
return None
split = stringValue.split( )
try:
return [ float( split[ 0 ] ), float( split[ 1 ] )]
except IndexError:
print 'Error: ' + errorText
raise
def CreateRelativePath(basePath, filePath):
if basePath is None or basePath is '' or filePath is None or filePath is '':
return ''
try:
if not Blender.sys.exists(filePath):
return ''
except TypeError:
return ''
basePathAr = basePath.lower().split(Blender.sys.sep)
filePathAr = filePath.lower().split(Blender.sys.sep)
filePathLength = len(filePathAr)
if not basePathAr[0] == filePathAr[0]: # Files must have the same root.
return filePath
result = ''
equalIndex = -1
for i in range(len(basePathAr)-1):
if basePathAr[i] == filePathAr[i]:
pass
else:
if equalIndex == -1:
equalIndex = i
result += '..'+ Blender.sys.sep
if equalIndex == -1:
equalIndex = len(basePathAr)-1
for i in range(equalIndex, filePathLength):
result += filePathAr[i]
if not i == filePathLength-1:
result += Blender.sys.sep
return result
def ToList(var):
result = []
if var is None:
return result
split = var.split( )
for i in split:
result.append(i)
return result
# Convert a string or list to a list of floats
def ToFloatList(var):
result = []
if var is None:
return result
if type(var) == list:
for i in var:
result.append(float(i))
else:
split = var.split( )
for i in split:
result.append(float(i))
return result
def ToIntList(lst):
result = []
if lst is None:
return result
if type(lst) == list:
for i in lst:
result.append(int(i))
else:
split = lst.split( )
for i in split:
result.append(int(i))
return result
def ToBoolList(lst):
result = []
if lst is None:
return result
for i in lst:
result.append(bool(i))
return result
# Convert a string to a list of 4 floats e.g '1.0 2.0 3.0 4.0' -> [1.0, 2.0, 3.0, 4.0]
def ToFloat4(stringValue):
split = stringValue.split( )
return [ float( split[ 0 ] ), float( split[ 1 ] ), float( split[ 2 ] ) , float( split[3])]
def ToFloat7(stringValue):
data = stringValue.split( )
return [ float(data[0]), float(data[1]), float(data[2]), float(data[3]), float(data[4]), float(data[5]), float(data[6])]
def AddVec3( vector1, vector2 ):
vector1.x += vector2.x
vector1.y += vector2.y
vector1.z += vector2.z
def ToMatrix4( matrixElement ):
data = matrixElement.split( )
vec1 = [ float(data[0]), float(data[4]), float(data[8]), float(data[12]) ]
vec2 = [ float(data[1]), float(data[5]), float(data[9]), float(data[13]) ]
vec3 = [ float(data[2]), float(data[6]), float(data[10]), float(data[14]) ]
vec4 = [ float(data[3]), float(data[7]), float(data[11]), float(data[15]) ]
return Blender.Mathutils.Matrix( vec1, vec2, vec3, vec4 )
def ToMatrix3(matrixElement):
data = matrixElement.split( )
vec1 = [ float(data[0]), float(data[3]), float(data[6]) ]
vec2 = [ float(data[1]), float(data[4]), float(data[7])]
vec3 = [ float(data[2]), float(data[5]), float(data[8])]
return Blender.Mathutils.Matrix( vec1, vec2, vec3)
def GetVector3( element ):
value = [ float( element[ 0 ] ), float( element[ 1 ] ), float( element[ 2 ] ) ]
return Blender.Mathutils.Vector( value )
def GetEuler( rotateElement ):
euler = [ float( rotateElement[ 0 ] ) * float( rotateElement[ 3 ] ) * angleToRadian,
float( rotateElement[ 1 ] ) * float( rotateElement[ 3 ] ) * angleToRadian,
float( rotateElement[ 2 ] ) * float( rotateElement[ 3 ] ) * angleToRadian ]
return Blender.Mathutils.Euler( euler )
def AddEuler(euler1, euler2):
euler1.x += euler2.x
euler1.y += euler2.y
euler1.z += euler2.z
# Clear the console
def ClearConsole():
if sys.platform == 'linux-i386' or sys.platform == 'linux2':
sysCommand = 'clear'
elif sys.platform == 'win32' or sys.platform == 'dos' or sys.platform[0:5] == 'ms-dos' :
sysCommand = 'cls'
else :
sysCommand = 'unknown'
if sysCommand != 'unknown':
os.system(sysCommand)
def MatrixToString(mat, nDigits):
result = ''
if mat is None:
return result
for vec in mat:
result += '\n\t'
for i in vec:
result += str(round(i, nDigits))+' '
return result+'\n'
def RoundList(lst, nDigits):
result = []
for i in lst:
result.append(round(i, nDigits))
return result
def ListToString(lst):
val = ''
if lst is None:
return val
else:
for i in lst:
if type(i) == list:
val += ListToString(i)+'\n'
else:
val += str(i)+' '
return val[:-1]
def GetValidFilename(filename):
filename = Blender.sys.expandpath( filename )
filename = filename.replace( "//", "/" )
filename = filename.replace( Blender.sys.sep, "/" )
return "file://" + filename
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