File: SConscript

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blender 2.42a-8
  • links: PTS
  • area: main
  • in suites: etch
  • size: 60,724 kB
  • ctags: 83,393
  • sloc: ansic: 576,763; cpp: 187,760; python: 48,472; sh: 15,811; makefile: 4,298; perl: 2,082; asm: 1,471; java: 8
file content (28 lines) | stat: -rwxr-xr-x 1,322 bytes parent folder | download | duplicates (2)
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#!/usr/bin/python
Import ('env')

sources = env.Glob('*.cpp')

incs = '. #source/kernel/gen_system #intern/string #intern/guardedalloc'
incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #intern/bmfont'
incs += ' #source/gameengine/Converter #source/blender/imbuf'
incs += ' #intern/ghost/include'
incs += ' #intern/moto/include #source/gameengine/Ketsji #source/blender/blenlib'
incs += ' #source/blender/blenkernel #source/blender #source/blender/include'
incs += ' #source/blender/makesdna #source/gameengine/Rasterizer #source/gameengine/GameLogic'
incs += ' #source/gameengine/Expressions #source/gameengine/Network'
incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common'
incs += ' #source/gameengine/Physics/Bullet #source/gameengine/Physics/Sumo'
incs += ' #source/gameengine/Physics/Sumo/Fuzzics/include #source/gameengine/Network/LoopBackNetwork'
incs += ' #intern/SoundSystem #source/blender/misc #source/blender/blenloader'

incs += ' ' + env['BF_PYTHON_INC']
incs += ' ' + env['BF_SOLID_INC']
incs += ' ' + env['BF_BULLET_INC']
incs += ' ' + env['BF_OPENGL_INC']

cxxflags = []
if env['OURPLATFORM']=='win32-vc':
	cxxflags.append ('/GR')

env.BlenderLib ( 'bf_bloutines', sources, Split(incs), [], libtype=['game', 'game2', 'player'], priority=[0, 0, 55] , compileflags=cxxflags)