File: BL_DeformableGameObject.cpp

package info (click to toggle)
blender 2.42a-8
  • links: PTS
  • area: main
  • in suites: etch
  • size: 60,724 kB
  • ctags: 83,393
  • sloc: ansic: 576,763; cpp: 187,760; python: 48,472; sh: 15,811; makefile: 4,298; perl: 2,082; asm: 1,471; java: 8
file content (65 lines) | stat: -rw-r--r-- 1,976 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
/**
 * $Id: BL_DeformableGameObject.cpp,v 1.4 2004/03/22 22:01:25 jesterking Exp $
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */

#include "BL_DeformableGameObject.h"

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

BL_DeformableGameObject::~BL_DeformableGameObject()
{
	if (m_pDeformer)
		delete m_pDeformer;		//	__NLA : Temporary until we decide where to put this
}

void	BL_DeformableGameObject::ProcessReplica(KX_GameObject* replica)
{
	KX_GameObject::ProcessReplica(replica);

	if (m_pDeformer){
		((BL_DeformableGameObject*)replica)->m_pDeformer = m_pDeformer->GetReplica();
	}

}

CValue*		BL_DeformableGameObject::GetReplica()
{

	BL_DeformableGameObject* replica = new BL_DeformableGameObject(*this);//m_float,GetName());
	
	// this will copy properties and so on...
	CValue::AddDataToReplica(replica);

	ProcessReplica(replica);
	return replica;
}