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/**
* $Id: BlenderPlayerCtl.cpp,v 1.9 2006/07/06 07:58:06 erwin Exp $
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
* Blender Player Active X control class implementation.
*/
#include "stdafx.h"
#include <mshtml.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
//#define AX_NO_SOUND
#include "BlenderPlayer.h"
#include "BlenderPlayerCtl.h"
#include "BlenderPlayerPpg.h"
#include "SafeControl.h"
#pragma warning (disable : 4786)
#include "GEN_messaging.h"
#include "SYS_System.h"
#include "NG_NetworkScene.h"
#include "NG_LoopBackNetworkDeviceInterface.h"
#include "KX_KetsjiEngine.h"
#include "KX_BlenderSceneConverter.h"
#include "RAS_OpenGLRasterizer.h"
#include "KX_PythonInit.h"
#include "KX_PyConstraintBinding.h"
#include "SND_DeviceManager.h"
#include "GPW_Canvas.h"
#include "GPW_KeyboardDevice.h"
#include "GPC_MouseDevice.h"
#include "GPW_System.h"
#include "GPC_RenderTools.h"
/**********************************
* Begin Blender include block
**********************************/
#ifdef __cplusplus
extern "C"
{
#endif // __cplusplus
#include "BLI_blenlib.h"
#include "DNA_scene_types.h"
#include "BLO_readfile.h"
#ifdef __cplusplus
}
#endif // __cplusplus
/**********************************
* End Blender include block
**********************************/
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
IMPLEMENT_DYNCREATE(CBlenderPlayerCtrl, COleControl)
CRITICAL_SECTION CBlenderPlayerCtrl::s_cs;
bool CBlenderPlayerCtrl::s_criticalSectionInitialized = false;
STR_String CBlenderPlayerCtrl::s_messageAddress;
STR_String CBlenderPlayerCtrl::s_messageLoadURLSubject;
int CBlenderPlayerCtrl::s_numControls = 0;
int CBlenderPlayerCtrl::s_numEnginesRunning = 0;
/////////////////////////////////////////////////////////////////////////////
// Message map
BEGIN_MESSAGE_MAP(CBlenderPlayerCtrl, COleControl)
//{{AFX_MSG_MAP(CBlenderPlayerCtrl)
ON_WM_KEYDOWN()
ON_WM_KEYUP()
ON_WM_LBUTTONDOWN()
ON_WM_LBUTTONUP()
ON_WM_MBUTTONDOWN()
ON_WM_MBUTTONUP()
ON_WM_RBUTTONDOWN()
ON_WM_RBUTTONUP()
ON_WM_MOUSEMOVE()
//}}AFX_MSG_MAP
ON_OLEVERB(AFX_IDS_VERB_EDIT, OnEdit)
ON_OLEVERB(AFX_IDS_VERB_PROPERTIES, OnProperties)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// Dispatch map
BEGIN_DISPATCH_MAP(CBlenderPlayerCtrl, COleControl)
//{{AFX_DISPATCH_MAP(CBlenderPlayerCtrl)
DISP_PROPERTY_NOTIFY(CBlenderPlayerCtrl, "showFrameCount", m_showFrameCount, OnShowFrameCountChanged, VT_BOOL)
DISP_PROPERTY_NOTIFY(CBlenderPlayerCtrl, "showProfileInfo", m_showProfileInfo, OnShowProfileInfoChanged, VT_BOOL)
DISP_PROPERTY_NOTIFY(CBlenderPlayerCtrl, "blenderURL", m_blenderURL, OnBlenderURLChanged, VT_BSTR)
DISP_PROPERTY_NOTIFY(CBlenderPlayerCtrl, "showProperties", m_showProperties, OnShowPropertiesChanged, VT_BOOL)
DISP_PROPERTY_NOTIFY(CBlenderPlayerCtrl, "loadingURL", m_loadingURL, OnLoadingURLChanged, VT_BSTR)
DISP_PROPERTY_NOTIFY(CBlenderPlayerCtrl, "frameRate", m_frameRate, OnFrameRateChanged, VT_I2)
DISP_PROPERTY_NOTIFY(CBlenderPlayerCtrl, "useFileBackColor", m_useFileBackColor, OnUseFileBackColorChanged, VT_BOOL)
DISP_FUNCTION(CBlenderPlayerCtrl, "Rewind", Rewind, VT_EMPTY, VTS_NONE)
DISP_FUNCTION(CBlenderPlayerCtrl, "SendMessage", SendMessage, VT_BOOL, VTS_BSTR VTS_BSTR VTS_BSTR VTS_BSTR)
DISP_STOCKPROP_BACKCOLOR()
DISP_STOCKPROP_FORECOLOR()
//}}AFX_DISPATCH_MAP
DISP_FUNCTION_ID(CBlenderPlayerCtrl, "AboutBox", DISPID_ABOUTBOX, AboutBox, VT_EMPTY, VTS_NONE)
END_DISPATCH_MAP()
/////////////////////////////////////////////////////////////////////////////
// Event map
BEGIN_EVENT_MAP(CBlenderPlayerCtrl, COleControl)
//{{AFX_EVENT_MAP(CBlenderPlayerCtrl)
// NOTE - ClassWizard will add and remove event map entries
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_EVENT_MAP
END_EVENT_MAP()
/////////////////////////////////////////////////////////////////////////////
// Property pages
// Add more property pages as needed. Remember to increase the count!
BEGIN_PROPPAGEIDS(CBlenderPlayerCtrl, 2)
PROPPAGEID(CBlenderPlayerPropPage::guid)
PROPPAGEID(CLSID_CColorPropPage)
END_PROPPAGEIDS(CBlenderPlayerCtrl)
/////////////////////////////////////////////////////////////////////////////
// Initialize class factory and guid
IMPLEMENT_OLECREATE_EX(CBlenderPlayerCtrl, "BLENDERPLAYER.BlenderPlayerCtrl.1",
0x5db05cb8, 0x7751, 0x469d, 0xa1, 0xdd, 0x45, 0xc8, 0xc2, 0x1, 0xc0, 0x13)
/////////////////////////////////////////////////////////////////////////////
// Type library ID and version
IMPLEMENT_OLETYPELIB(CBlenderPlayerCtrl, _tlid, _wVerMajor, _wVerMinor)
/////////////////////////////////////////////////////////////////////////////
// Interface IDs
const IID BASED_CODE IID_DBlenderPlayer =
{ 0x75be7171, 0x64c0, 0x4125, { 0x99, 0xa8, 0x1a, 0xe5, 0xe, 0xa4, 0x9d, 0x6c } };
const IID BASED_CODE IID_DBlenderPlayerEvents =
{ 0x7990fce5, 0x9a6, 0x4e39, { 0x94, 0xb6, 0x3e, 0x47, 0xe, 0xd5, 0xc2, 0x2a } };
/////////////////////////////////////////////////////////////////////////////
// Control type information
static const DWORD BASED_CODE _dwBlenderPlayerOleMisc =
OLEMISC_ACTIVATEWHENVISIBLE |
OLEMISC_SETCLIENTSITEFIRST |
OLEMISC_INSIDEOUT |
OLEMISC_CANTLINKINSIDE |
OLEMISC_RECOMPOSEONRESIZE;
IMPLEMENT_OLECTLTYPE(CBlenderPlayerCtrl, IDS_BLENDERPLAYER, _dwBlenderPlayerOleMisc)
/////////////////////////////////////////////////////////////////////////////
// CBlenderPlayerCtrl::CBlenderPlayerCtrlFactory::UpdateRegistry -
// Adds or removes system registry entries for CBlenderPlayerCtrl
BOOL CBlenderPlayerCtrl::CBlenderPlayerCtrlFactory::UpdateRegistry(BOOL bRegister)
{
if (bRegister) {
HRESULT hr = S_OK ;
// Register as safe for scripting
hr = CreateComponentCategory(CATID_SafeForScripting, L"Controls that are safely scriptable");
if (FAILED(hr))
return FALSE;
hr = RegisterCLSIDInCategory(m_clsid, CATID_SafeForScripting);
if (FAILED(hr))
return FALSE;
// register as safe for initializing
hr = CreateComponentCategory(CATID_SafeForInitializing,
L"Controls safely initializable from persistent data");
if (FAILED(hr))
return FALSE;
hr = RegisterCLSIDInCategory(m_clsid, CATID_SafeForInitializing);
if (FAILED(hr))
return FALSE;
// TODO: Verify that your control follows apartment-model threading rules.
// Refer to MFC TechNote 64 for more information.
// If your control does not conform to the apartment-model rules, then
// you must modify the code below, changing the 6th parameter from
// afxRegInsertable | afxRegApartmentThreading to afxRegInsertable.
return AfxOleRegisterControlClass(
AfxGetInstanceHandle(),
m_clsid,
m_lpszProgID,
IDS_BLENDERPLAYER,
IDB_BLENDERPLAYER,
afxRegInsertable | afxRegApartmentThreading,
_dwBlenderPlayerOleMisc,
_tlid,
_wVerMajor,
_wVerMinor);
}
else {
HRESULT hr = S_OK ;
hr = UnRegisterCLSIDInCategory(m_clsid, CATID_SafeForScripting);
if (FAILED(hr))
return FALSE;
hr = UnRegisterCLSIDInCategory(m_clsid, CATID_SafeForInitializing);
if (FAILED(hr))
return FALSE;
return AfxOleUnregisterClass(m_clsid, m_lpszProgID);
}
}
/////////////////////////////////////////////////////////////////////////////
// CBlenderPlayerCtrl::CBlenderPlayerCtrl - Constructor
CBlenderPlayerCtrl::CBlenderPlayerCtrl()
// C4355 warning on m_blenderData(this) and m_loadingData(this), but this is okay.
#pragma warning(disable: 4355)
: m_blenderData(this), m_loadingData(this), m_refresher(this, 1000)
{
/* Initialize the critical section object used to lock game engine access */
if (!s_criticalSectionInitialized) {
InitializeCriticalSection(&s_cs);
s_criticalSectionInitialized = true;
s_messageAddress = "host_application";
s_messageLoadURLSubject = "load_url";
}
s_numControls++;
InitializeIIDs(&IID_DBlenderPlayer, &IID_DBlenderPlayerEvents);
// Initialize member variables
m_runState = stateIdle;
m_showFrameCount = FALSE;
m_showProfileInfo = FALSE;
m_showProperties = FALSE;
m_useFileBackColor = FALSE;
m_drawingMetafile = false;
m_blenderDataValid = false;
m_loadingDataValid = false;
m_lastProgress = 0;
m_engineInitialized = false;
m_engineRunning = false;
m_frameRate = 60;
m_ketsjiengine = 0;
m_system = 0;
m_keyboard = 0;
m_mouse = 0;
m_canvas = 0;
m_rendertools = 0;
m_rasterizer = 0;
m_sceneconverter = 0;
m_networkdevice = 0;
m_audiodevice = 0;
m_gamedata = 0;
// Get loading animation Blender data from the resources
HINSTANCE hInstApp = AfxGetResourceHandle();
m_loadingAnimation.load(hInstApp, MAKEINTRESOURCE(IDR_LOAD), "BLEND");
// Get logo pixmap data from the resources and convert to OpenGL compliant dimensions (128x128)
m_blenderLogo.load(
hInstApp, MAKEINTRESOURCE(IDR_LOGO_BLENDER), "RAW",
115, 32,
128, 128, RawImageRsrc::alignTopLeft, 8, 8);
m_nanLogo.load(
hInstApp, MAKEINTRESOURCE(IDR_LOGO_BLENDER3D), "RAW",
136, 11,
256, 256, RawImageRsrc::alignBottomRight, 8, 8);
RecreateControlWindow();
m_refresher.Start();
}
/////////////////////////////////////////////////////////////////////////////
// CBlenderPlayerCtrl::~CBlenderPlayerCtrl - Destructor
CBlenderPlayerCtrl::~CBlenderPlayerCtrl()
{
exitEngine();
m_refresher.Stop();
s_numControls--;
}
void CBlenderPlayerCtrl::drawIdle(CDC* pdc, const CRect& rcBounds, const CRect& rcInvalid)
{
//CBrush bkBrush(TranslateColor(GetBackColor()));
CBrush bkBrush;
bkBrush.CreateHatchBrush(HS_BDIAGONAL, TranslateColor(GetForeColor()));
pdc->FillRect(rcBounds, &bkBrush);
// pdc->FillRect(rcBounds, CBrush::FromHandle((HBRUSH)GetStockObject(BLACK_BRUSH)));
}
void CBlenderPlayerCtrl::drawLoadLoading(CDC* pdc, const CRect& rcBounds, const CRect& rcInvalid)
{
OLE_COLOR oleColor = GetForeColor();
pdc->FillSolidRect(rcBounds, TranslateColor(oleColor));
}
void CBlenderPlayerCtrl::drawLoadBlender(CDC* pdc, const CRect& rcBounds, const CRect& rcInvalid)
{
drawEngine(pdc, rcBounds, rcInvalid);
}
void CBlenderPlayerCtrl::drawEngine(CDC* pdc, const CRect& rcBounds, const CRect& rcInvalid)
{
if (m_engineRunning) {
if (m_canvas) {
// Check if the device context is still the same as the one in the canvas.
HDC hCurrentDC = pdc->GetSafeHdc();
HDC hCanvasDC = m_canvas->GetHDC();
if (hCurrentDC != hCanvasDC) {
// Set the current device context so that we blit to the right device
m_canvas->SetHDC(hCurrentDC);
}
/* Check if the width and height of the control are still the same as set
* in the canvas. This will make the control scale in Powerpoint.
* We don't want to scale when the control is scaled down.
*/
int ww = rcBounds.Width();
int wh = rcBounds.Height();
//this->GetControlSize(&ww, &wh);
int cw = m_canvas->GetWidth();
int ch = m_canvas->GetHeight();
// Only size when the area is bigger
if (((ww * wh) > (cw * ch))) {
m_canvas->Resize(ww, wh);
}
}
// Update the state of the game engine
if (m_system) {
// Prevent access to the game engine data from other threads
EnterCriticalSection(&s_cs);
// kick the engine
m_ketsjiengine->NextFrame();
// render the frame
m_ketsjiengine->Render();
// first check if we want to exit
m_exitRequested = m_ketsjiengine->GetExitCode();
if (m_exitRequested == KX_EXIT_REQUEST_START_OTHER_GAME)
{
m_blenderURL = m_ketsjiengine->GetExitString();
}
// Release private access to the game engine data
LeaveCriticalSection(&s_cs);
}
}
}
void CBlenderPlayerCtrl::drawError(CDC* pdc, const CRect& rcBounds, const CRect& rcInvalid)
{
drawEngine(pdc, rcBounds, rcInvalid);
}
bool CBlenderPlayerCtrl::initEngine(void)
{
if (!m_engineInitialized) {
SYS_SystemHandle syshandle = SYS_GetSystem();
GEN_init_messaging_system();
if (syshandle) {
// Set game engine preferences
SYS_WriteCommandLineInt(syshandle, "fixedtime", 0);
SYS_WriteCommandLineInt(syshandle, "vertexarrays", 0);
// Timing information display
updateEngineInfoDisplay();
m_rendertools = new GPC_RenderTools();
if (m_rendertools)
{
// create the inputdevices
m_keyboard = new GPW_KeyboardDevice();
if (m_keyboard)
{
m_mouse = new GPC_MouseDevice();
if (m_mouse)
{
// create a networkdevice
m_networkdevice = new NG_LoopBackNetworkDeviceInterface();
if (m_networkdevice)
{
// get an audiodevice
//SND_DeviceManager::SetDeviceType(snd_e_fmoddevice);
SND_DeviceManager::Subscribe();
m_audiodevice = SND_DeviceManager::Instance();
if (m_audiodevice)
{
// create a ketsjisystem (only needed for timing and stuff)
m_system = new GPW_System();
if (m_system)
{
// create the ketsjiengine
m_ketsjiengine = new KX_KetsjiEngine(m_system);
// set the devices
m_ketsjiengine->SetKeyboardDevice(m_keyboard);
m_ketsjiengine->SetMouseDevice(m_mouse);
m_ketsjiengine->SetNetworkDevice(m_networkdevice);
m_ketsjiengine->SetRenderTools(m_rendertools);
m_ketsjiengine->SetNetworkDevice(m_networkdevice);
m_ketsjiengine->SetAudioDevice(m_audiodevice);
m_ketsjiengine->SetUseFixedTime(false);
//m_ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
m_engineInitialized = true;
}
}
}
}
}
}
}
}
return m_engineInitialized;
}
void CBlenderPlayerCtrl::SetGameData(struct BlendFileData *gamedata)
{
if (m_gamedata) {
BLO_blendfiledata_free(m_gamedata);
}
m_gamedata = gamedata;
}
bool CBlenderPlayerCtrl::LoadGameData(char *fromfile)
{
BlendReadError error;
BlendFileData *bfd= BLO_read_from_file(fromfile, &error);
if (bfd) {
SetGameData(bfd);
return true;
} else {
return false;
}
}
bool CBlenderPlayerCtrl::LoadGameData(void *mem, int memsize)
{
BlendReadError error;
BlendFileData *bfd= BLO_read_from_memory(mem, memsize, &error);
if (bfd) {
SetGameData(bfd);
return true;
} else {
return false;
}
}
bool CBlenderPlayerCtrl::startEngine(void)
{
if (m_engineRunning) {
return false;
}
if (!m_engineInitialized) {
if (!initEngine()) {
return false;
}
}
if (m_hWnd == NULL) {
// The device context is not valid unless we're activated and thus have a valid window handle.
return false;
}
// Activate the global Blender database
bool isPublisher;
bool logos = true;
char* dir;
CString path = m_blenderData.GetPath();
switch (m_runState) {
case stateLoadBlender:
if (m_loadingDataValid) {
if (activateBlenderData(m_loadingData, isPublisher)) {
if (!isPublisher) {
showError("Loading animation is not a Blender Publisher file.");
return false;
}
logos = !isPublisher;
}
else {
showError("Error loading file.");
return false;
}
}
else {
if (!LoadGameData(m_loadingAnimation.getData(), m_loadingAnimation.getDataSize())) {
return false;
}
}
break;
case stateRun:
if (!m_blenderDataValid) {
return false;
}
if (activateBlenderData(m_blenderData, isPublisher)) {
if (m_loadingDataValid && !isPublisher) {
showError("Loading animations only allowed with Blender Publisher files.");
return false;
}
logos = !isPublisher;
}
else {
showError("Error loading file.");
return false;
}
break;
case stateLoadAsyncFailed:
// Director does not load files asynchronously, try loading it from disk.
dir = (char*)((LPCTSTR)path);
if (!LoadGameData(dir)) {
showError("Error loading file.");
return false;
}
isPublisher = m_gamedata->type == BLENFILETYPE_PUB;
logos = !isPublisher;
break;
case stateError:
// Until we have an error animation
if (!LoadGameData(m_loadingAnimation.getData(), m_loadingAnimation.getDataSize())) {
showError("Error loading file.");
return false;
}
break;
default:
return false;
}
// Create the canvas.
int width, height;
this->GetControlSize(&width, &height);
CDC* dc = this->GetDC();
if (!dc) {
return false;
}
HDC hDC = dc->GetSafeHdc();
m_canvas = new GPW_Canvas(m_hWnd, hDC, width, height);
if (!m_canvas) {
return false;
}
// Initialize the canvas
m_canvas->Init();
if (logos) {
m_canvas->SetBannerDisplayEnabled(true);
width = m_blenderLogo.getWidth();
height = m_blenderLogo.getHeight();
m_canvas->AddBanner(width, height, width, height,
(unsigned char*)m_blenderLogo.getData(), GPC_Canvas::alignTopLeft);
width = m_nanLogo.getWidth();
height = m_nanLogo.getHeight();
m_canvas->AddBanner(width, height, width, height,
(unsigned char*)m_nanLogo.getData(), GPC_Canvas::alignBottomRight);
}
// Check if there is a camera, do not start without it.
if (!m_gamedata->curscene->camera) {
showError(CString("No camera in the Blender file."));
return false;
}
STR_String startscenename = m_gamedata->curscene->id.name + 2;
if (m_ketsjiengine)
{
// create the rasterizer
m_rasterizer = new RAS_OpenGLRasterizer(m_canvas);
m_ketsjiengine->SetCanvas(m_canvas);
m_ketsjiengine->SetRasterizer(m_rasterizer);
updateEngineInfoDisplay();
// create a scene converter, create and convert the starting scene
m_sceneconverter = new KX_BlenderSceneConverter(m_gamedata->main, 0, m_ketsjiengine);
if (m_sceneconverter)
{
m_ketsjiengine->SetSceneConverter(m_sceneconverter);
KX_Scene* startscene = new KX_Scene(m_keyboard,
m_mouse,
m_networkdevice,
m_audiodevice,
startscenename);
PyObject* m_dictionaryobject = initGamePlayerPythonScripting("Ketsji", psl_Highest);
//PyObject* m_dictionaryobject = initGamePlayerPythonScripting("Ketsji", psl_Lowest);
///python scripting doesn't work
m_ketsjiengine->SetPythonDictionary(m_dictionaryobject);
initRasterizer(m_rasterizer, m_canvas);
initGameLogic(startscene);
initGameKeys();
initPythonConstraintBinding();
m_sceneconverter->ConvertScene(
startscenename,
startscene,
m_dictionaryobject,
m_keyboard,
m_rendertools,
m_canvas);
m_ketsjiengine->AddScene(startscene);
if (m_frameRate > 0) {
UINT nElapse = 1000 / m_frameRate;
m_refresher.SetInterval(nElapse);
}
m_audiodevice->StopAllObjects();
m_rasterizer->Init();
m_ketsjiengine->StartEngine();
m_engineRunning = true;
updateFrameColor();
// Timing information display
updateEngineInfoDisplay();
}
}
if (!m_engineRunning) {
stopEngine();
}
else {
s_numEnginesRunning++;
}
return m_engineRunning;
}
void CBlenderPlayerCtrl::stopEngine()
{
/*
* Disable Python exit until we are the last engine being stopped.
* This is because there is only one Python interpreter running
* for all engines at the moment.
* Until this is changed, we can stop the interpreter only when
* the last engine is destroyed. If we would shut it down every time
* we shut an engine down, remaining engines will crash on Python use.
*/
if (m_engineRunning) {
s_numEnginesRunning--;
if (s_numEnginesRunning < 1) {
exitGamePythonScripting();
}
}
if (m_ketsjiengine)
m_ketsjiengine->StopEngine();
if (m_networkdevice)
m_networkdevice->Disconnect();
if (m_sceneconverter) {
delete m_sceneconverter;
m_sceneconverter = 0;
}
if (m_engineRunning) {
// Free game data
SetGameData(NULL);
}
m_refresher.SetInterval(1000);
m_engineRunning = false;
}
void CBlenderPlayerCtrl::exitEngine()
{
stopEngine();
if (m_ketsjiengine)
{
delete m_ketsjiengine;
m_ketsjiengine = 0;
}
if (m_system)
{
delete m_system;
m_system = 0;
}
if (m_audiodevice)
{
SND_DeviceManager::Unsubscribe();
m_audiodevice = 0;
}
if (m_networkdevice)
{
delete m_networkdevice;
m_networkdevice = 0;
}
if (m_mouse)
{
delete m_mouse;
m_mouse = 0;
}
if (m_keyboard)
{
delete m_keyboard;
m_keyboard = 0;
}
if (m_rasterizer)
{
delete m_rasterizer;
m_rasterizer = 0;
}
if (m_rendertools)
{
delete m_rendertools;
m_rendertools = 0;
}
if (m_canvas)
{
delete m_canvas;
m_canvas = 0;
}
m_engineInitialized = false;
}
bool CBlenderPlayerCtrl::startDownload(void)
{
bool success;
if (!m_loadingDataValid && !m_loadingURL.IsEmpty()) {
success = startLoadingDownload();
}
else {
success = startBlenderDownload();
}
return success;
}
bool CBlenderPlayerCtrl::startBlenderDownload(void)
{
bool success = true;
InternalSetReadyState(READYSTATE_INTERACTIVE);
m_blenderData.SetPath(m_blenderURL);
CFileException error;
if (m_blenderData.Open(&error)) {
m_blenderDataValid = false;
m_runState = stateLoadBlender;
InvalidateControl();
}
else {
// Director does not load files asynchronously, try loading it from disk.
m_runState = stateLoadAsyncFailed;
InvalidateControl();
/*
CString str;
str.Format("Could not open file: %s.", m_blenderURL);
showError(str);
success = false;
*/
}
return success;
}
bool CBlenderPlayerCtrl::startLoadingDownload(void)
{
bool success = true;
InternalSetReadyState(READYSTATE_INTERACTIVE);
m_loadingData.SetPath(m_loadingURL);
CFileException error;
if (m_loadingData.Open(&error)) {
m_loadingDataValid = false;
m_runState = stateLoadLoading;
// Force a redraw
InvalidateControl();
}
else {
m_runState = stateError;
CString str;
str.Format("Could not open file: %s.", m_loadingURL);
success = false;
}
return success;
}
bool CBlenderPlayerCtrl::activateBlenderData(CBlenderDataPathProperty& blenderData, bool& isPublisher)
{
bool success = false;
// Download of Blender data file complete
int filelen = blenderData.GetLength();
if (filelen > 0) {
// Did receive data, try to read it (should test here)
CWaitCursor waitCursor;
blenderData.SeekToBegin();
unsigned char* buf = (unsigned char*)::malloc(filelen);
blenderData.Read(buf, filelen);
// Load the Blender file from memory
success = LoadGameData(buf, filelen);
isPublisher = m_gamedata->type == BLENFILETYPE_PUB;
::free(buf);
waitCursor.Restore();
}
else {
// Something wrong with the download
CString msg = "Invalid Blender data.";
showError(msg);
}
return success;
}
void CBlenderPlayerCtrl::checkDownload(void)
{
switch (m_runState) {
case stateLoadLoading:
if (GetReadyState() == READYSTATE_COMPLETE) {
stopEngine();
m_loadingDataValid = true;
startBlenderDownload();
//m_runState = stateLoadBlender;
//InternalSetReadyState(READYSTATE_INTERACTIVE);
}
break;
case stateLoadBlender:
if (GetReadyState() == READYSTATE_COMPLETE) {
stopEngine();
m_blenderDataValid = true;
m_runState = stateRun;
}
break;
}
}
void CBlenderPlayerCtrl::showError(const CString& msg)
{
// First: show a dialog
CString caption = "Blender Player Error";
// Temporary disable for Director 8.5 which chokes on the Dialog
// MessageBox(msg, caption, MB_ICONERROR);
if (m_engineRunning) {
stopEngine();
}
m_runState = stateError;
}
void CBlenderPlayerCtrl::sendMessage(
const STR_String& to,
const STR_String& from,
const STR_String& subject,
const STR_String& body)
{
if (m_networkdevice) {
// Store a progress message in the network device.
NG_NetworkMessage* msg = new NG_NetworkMessage(to, from, subject, body);
m_networkdevice->SendNetworkMessage(msg);
msg->Release();
}
}
void CBlenderPlayerCtrl::updateEngineInfoDisplay(void)
{
SYS_SystemHandle syshandle = SYS_GetSystem();
if (syshandle) {
SYS_WriteCommandLineInt(syshandle, "show_framerate", m_showFrameCount);
SYS_WriteCommandLineInt(syshandle, "show_profile", m_showProfileInfo);
SYS_WriteCommandLineInt(syshandle, "show_properties", m_showProperties);
}
if (m_ketsjiengine)
{
// Timing information display
m_ketsjiengine->SetTimingDisplay(
m_showFrameCount==TRUE, m_showProfileInfo==TRUE, m_showProperties==TRUE);
}
}
float CBlenderPlayerCtrl::determineProgress(void) const
{
float progress;
if ((m_blenderData.m_ulProgress > 0) &&
(m_blenderData.m_ulProgressMax != m_blenderData.m_ulProgress)) {
progress = (float)m_blenderData.m_ulProgress;
progress /= (float)m_blenderData.m_ulProgressMax;
}
else {
progress = 0.f;
}
return progress ;
}
void CBlenderPlayerCtrl::updateLoadingAnimation(float progress)
{
// Send a message with the current progress
STR_String to = "";
STR_String from = "";
STR_String subject = "progress";
STR_String body;
body.Format("%f", progress);
sendMessage(to, from, subject, body);
}
void CBlenderPlayerCtrl::updateFrameColor(void)
{
if (m_engineRunning) {
m_ketsjiengine->SetUseOverrideFrameColor(!m_useFileBackColor);
float r, g, b;
convertOleColorToRGB(GetBackColor(), r, g, b);
m_ketsjiengine->SetOverrideFrameColor(r, g, b);
}
}
void CBlenderPlayerCtrl::convertColorRefToRGB(COLORREF color, float& r, float& g, float& b)
{
unsigned char* ptr = (unsigned char*) &color;
r = ((float)ptr[0]) / ((float)0xFF);
g = ((float)ptr[1]) / ((float)0xFF);
b = ((float)ptr[2]) / ((float)0xFF);
}
void CBlenderPlayerCtrl::convertOleColorToRGB(OLE_COLOR color, float& r, float& g, float& b)
{
COLORREF ref = TranslateColor(color);
convertColorRefToRGB(ref, r, g, b);
}
void CBlenderPlayerCtrl::processMessages(void)
{
// Only process messages if the engine is running
if (m_engineRunning && m_networkdevice) {
vector<NG_NetworkMessage*> msgs;
msgs = m_networkdevice->RetrieveNetworkMessages();
if (msgs.size() > 0) {
vector<NG_NetworkMessage*>::iterator it;
/* At the moment, we look for messages for the "host_application"
* with subject "load_url" only.
*/
for (it = msgs.begin(); it != msgs.end(); it++) {
NG_NetworkMessage* msg = *it;
if (msg->GetDestinationName() == s_messageAddress) {
if (msg->GetSubject() == s_messageLoadURLSubject) {
loadURL(msg->GetMessageText());
}
}
}
}
}
}
void CBlenderPlayerCtrl::loadURL(const STR_String& url)
{
bool success = false;
IOleClientSite* pClientSite = GetClientSite();
if (pClientSite) {
IOleContainer* pContainer;
pClientSite->GetContainer(&pContainer);
if (pContainer) {
IHTMLDocument2* pHTMLDocument2;
HRESULT hr;
hr = pContainer->QueryInterface(IID_IHTMLDocument2, (void**)&pHTMLDocument2);
if (hr == S_OK) {
STR_String genURL = url;
CString strURL = genURL.Ptr();
pHTMLDocument2->put_URL(strURL.AllocSysString());
pHTMLDocument2->Release();
}
pContainer->Release();
}
pClientSite->Release();
}
}
void CBlenderPlayerCtrl::OnDraw(CDC* pdc, const CRect& rcBounds, const CRect& rcInvalid)
{
// Check whether there was file downloading progress
checkDownload();
if (!m_hWnd) {
/* Can't draw with OpenGL without valid window.
* This is really en error situation since OnDrawMetaFile should be called
* when the window handle is invalid.
*/
return;
}
// Save the current time to establish frame drawing time below
DWORD ticksStart = ::GetTickCount();
if (m_drawingMetafile) {
// The control is being activated
if (m_runState != stateIdle) {
if (m_hWnd) {
HDC hDC = this->GetDC()->GetSafeHdc();
exitEngine();
startEngine();
}
}
m_drawingMetafile = false;
}
if (m_engineRunning) {
// See if the engine had messages for us
processMessages();
}
float progress;
switch (m_runState) {
case stateIdle:
drawIdle(pdc, rcBounds, rcInvalid);
break;
case stateLoadLoading:
drawLoadLoading(pdc, rcBounds, rcInvalid);
break;
case stateLoadBlender:
if (!m_engineRunning) {
m_lastProgress = 0;
if (!startEngine()) {
InvalidateControl();
}
}
// Downloading data, show download progress
progress = determineProgress();
if (progress != m_lastProgress) {
updateLoadingAnimation(progress);
m_lastProgress = progress;
}
drawLoadBlender(pdc, rcBounds, rcInvalid);
break;
case stateRun:
if (!m_engineRunning) {
if (!startEngine()) {
InvalidateControl();
}
}
if (m_exitRequested == KX_EXIT_REQUEST_START_OTHER_GAME)
{
// kill the current engine, clean up etc
exitEngine();
// reset the exitrequest
m_exitRequested = KX_EXIT_REQUEST_NO_REQUEST;
// load/rewind the blendfile
Rewind();
}
else
{
drawEngine(pdc, rcBounds, rcInvalid);
}
break;
case stateError:
if (!m_engineRunning) {
m_lastProgress = 0;
if (!startEngine()) {
InvalidateControl();
}
}
else {
// Until there is an error animation we show the loading animation
if (!m_lastProgress) {
updateLoadingAnimation(100.f);
m_lastProgress = 100.f;
}
drawError(pdc, rcBounds, rcInvalid);
}
break;
case stateLoadAsyncFailed:
if (!m_engineRunning) {
if (!startEngine()) {
InvalidateControl();
}
else {
m_runState = stateRun;
}
}
break;
}
/*
if (m_engineRunning && (m_frameRate > 0)) {
DWORD ticksEnd = ::GetTickCount();
DWORD ticks = ticksEnd - ticksStart;
if (ticks < m_frameRate) {
UINT nElapse = 1000 / m_frameRate;
m_refresher.SetInterval(nElapse);
}
else {
m_refresher.SetInterval(ticks);
}
}
*/
}
/*
* This routine is called when a control is needed to be drawn
* to a metafile device context often used when the control is in inactive
* state.
* The default implementation (in COleControl) calls OnDraw.
* We can't use OpenGL when inactive but only routines offered by the device
* context pDC.
*/
void CBlenderPlayerCtrl::OnDrawMetafile(CDC* pDC, const CRect& rcBounds)
{
if (!m_drawingMetafile) {
// Switched to inactive state
if (m_engineRunning) {
stopEngine();
}
m_drawingMetafile = true;
}
checkDownload();
drawIdle(pDC, rcBounds, rcBounds);
}
void CBlenderPlayerCtrl::DoPropExchange(CPropExchange* pPX)
{
ExchangeVersion(pPX, MAKELONG(_wVerMinor, _wVerMajor));
COleControl::DoPropExchange(pPX);
stopEngine();
m_runState = stateIdle;
m_frameRate = 60;
m_showFrameCount = FALSE;
m_showProfileInfo = FALSE;
m_showProperties = FALSE;
m_useFileBackColor = FALSE;
m_drawingMetafile = false;
m_blenderDataValid = false;
m_loadingDataValid = false;
m_lastProgress = 0;
InternalSetReadyState(READYSTATE_INTERACTIVE);
// 1.0.0.3 parameter name:
// PX_String(pPX, _T("data"), m_blenderURL);
PX_String(pPX, _T("blenderURL"), m_blenderURL);
m_initialBlenderURL = m_blenderURL;
PX_String(pPX, _T("loadingURL"), m_loadingURL);
m_initialLoadingURL = m_loadingURL;
PX_Short(pPX, _T("frameRate"), m_frameRate);
/**
* There is a bug in the PX_Bool implementation.
* BOOLs with True value are returned as -1!
*/
if (PX_Bool(pPX, _T("showFrameCount"), m_showFrameCount)) {
m_showFrameCount = m_showFrameCount != 0;
}
if (PX_Bool(pPX, _T("showProfileInfo"), m_showProfileInfo)) {
m_showProfileInfo = m_showProfileInfo != 0;
}
if (PX_Bool(pPX, _T("showProperties"), m_showProperties)) {
m_showProperties = m_showProperties != 0;
}
if (PX_Bool(pPX, _T("useFileBackColor"), m_useFileBackColor)) {
m_useFileBackColor = m_useFileBackColor != 0;
}
// TEMP
//m_blenderURL = "c:\\loadtest.blend";
//m_initialBlenderURL = m_blenderURL;
/*
if (!m_blenderURL.IsEmpty()) {
startDownload();
}
else {
m_runState = stateIdle;
}
*/
startDownload();
InvalidateControl();
}
void CBlenderPlayerCtrl::OnResetState()
{
COleControl::OnResetState(); // Resets defaults found in DoPropExchange
}
void CBlenderPlayerCtrl::AboutBox()
{
CDialog dlgAbout(IDD_ABOUTBOX_BLENDERPLAYER);
dlgAbout.DoModal();
}
void CBlenderPlayerCtrl::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
{
if (m_keyboard /* && !(nFlags & KF_REPEAT) */) {
m_keyboard->ConvertWinEvent(nChar, true);
}
COleControl::OnKeyDown(nChar, nRepCnt, nFlags);
}
void CBlenderPlayerCtrl::OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags)
{
if (m_keyboard /* && !(nFlags & KF_REPEAT) */) {
m_keyboard->ConvertWinEvent(nChar, false);
}
COleControl::OnKeyUp(nChar, nRepCnt, nFlags);
}
void CBlenderPlayerCtrl::OnLButtonDown(UINT nFlags, CPoint point)
{
if (m_mouse) {
m_mouse->ConvertButtonEvent(GPC_MouseDevice::buttonLeft, true, point.x, point.y);
}
COleControl::OnLButtonDown(nFlags, point);
}
void CBlenderPlayerCtrl::OnLButtonUp(UINT nFlags, CPoint point)
{
if (m_mouse) {
m_mouse->ConvertButtonEvent(GPC_MouseDevice::buttonLeft, false, point.x, point.y);
}
COleControl::OnLButtonUp(nFlags, point);
}
void CBlenderPlayerCtrl::OnMButtonDown(UINT nFlags, CPoint point)
{
if (m_mouse) {
m_mouse->ConvertButtonEvent(GPC_MouseDevice::buttonMiddle, true, point.x, point.y);
}
COleControl::OnMButtonDown(nFlags, point);
}
void CBlenderPlayerCtrl::OnMButtonUp(UINT nFlags, CPoint point)
{
if (m_mouse) {
m_mouse->ConvertButtonEvent(GPC_MouseDevice::buttonMiddle, false, point.x, point.y);
}
COleControl::OnMButtonUp(nFlags, point);
}
void CBlenderPlayerCtrl::OnRButtonDown(UINT nFlags, CPoint point)
{
if (m_mouse) {
m_mouse->ConvertButtonEvent(GPC_MouseDevice::buttonRight, true, point.x, point.y);
}
COleControl::OnRButtonDown(nFlags, point);
}
void CBlenderPlayerCtrl::OnRButtonUp(UINT nFlags, CPoint point)
{
if (m_mouse) {
m_mouse->ConvertButtonEvent(GPC_MouseDevice::buttonRight, false, point.x, point.y);
}
COleControl::OnRButtonUp(nFlags, point);
}
void CBlenderPlayerCtrl::OnMouseMove(UINT nFlags, CPoint point)
{
if (m_mouse) {
m_mouse->ConvertMoveEvent(point.x, point.y);
}
COleControl::OnMouseMove(nFlags, point);
}
LRESULT CBlenderPlayerCtrl::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
{
#ifdef DO_YOU_WANT_CRASHES_UNDER_WIN98_AND_WIN_ME
// If the cursor is inside our window, grab the focus so that we get keyboard events
POINT point;
if (::GetCursorPos(&point)) {
if (WindowFromPoint(point) == this) {
if (this->GetFocus() != this) {
this->SetFocus();
}
}
}
#endif //DO_YOU_WANT_CRASHES_UNDER_WIN98_AND_WIN_ME
return COleControl::WindowProc(message, wParam, lParam);
}
BOOL CBlenderPlayerCtrl::PreTranslateMessage(MSG* pMsg)
{
bool handleNow = false;
bool down = false;
switch (pMsg->message)
{
// case WM_ACTIVATE:
// Beep(1000, 1000);
// break;
case WM_KEYDOWN:
down = true;
// Fall through
case WM_KEYUP:
/*
* Grab these keyboard events before IE handles them.
* We could also grab VK_FXX keys but currently we don't.
* In IE, these keys have special meanings.
*/
switch (pMsg->wParam)
{
case VK_UP:
case VK_DOWN:
case VK_LEFT:
case VK_RIGHT:
case VK_END:
case VK_HOME:
case VK_PRIOR:
case VK_NEXT:
handleNow = true;
break;
}
if (handleNow) {
if (down) {
OnKeyDown(pMsg->wParam, LOWORD(pMsg->lParam), HIWORD(pMsg->lParam));
}
else {
OnKeyUp(pMsg->wParam, LOWORD(pMsg->lParam), HIWORD(pMsg->lParam));
}
}
break;
}
return handleNow ? 1 : COleControl::PreTranslateMessage(pMsg);
}
void CBlenderPlayerCtrl::OnLoadingURLChanged()
{
m_loadingDataValid = false;
startDownload();
SetModifiedFlag();
}
void CBlenderPlayerCtrl::OnBlenderURLChanged()
{
m_blenderDataValid = false;
startDownload();
SetModifiedFlag();
}
void CBlenderPlayerCtrl::Rewind()
{
if (m_runState == stateRun) {
stopEngine();
m_runState = stateIdle;
m_showFrameCount = FALSE;
m_showProfileInfo = FALSE;
m_showProperties = FALSE;
m_drawingMetafile = false;
m_blenderDataValid = false;
m_loadingDataValid = false;
m_lastProgress = 0;
InternalSetReadyState(READYSTATE_INTERACTIVE);
startDownload();
}
}
void CBlenderPlayerCtrl::OnShowFrameCountChanged()
{
updateEngineInfoDisplay();
SetModifiedFlag();
}
void CBlenderPlayerCtrl::OnShowProfileInfoChanged()
{
updateEngineInfoDisplay();
SetModifiedFlag();
}
void CBlenderPlayerCtrl::OnShowPropertiesChanged()
{
updateEngineInfoDisplay();
SetModifiedFlag();
}
BOOL CBlenderPlayerCtrl::SendMessage(LPCTSTR to, LPCTSTR from, LPCTSTR subject, LPCTSTR body)
{
STR_String lto = to;
STR_String lfrom = from;
STR_String lsubject = subject;
STR_String lbody = body;
sendMessage(lto, lfrom, lsubject, lbody);
return TRUE;
}
DWORD CBlenderPlayerCtrl::GetControlFlags()
{
//return clipPaintDC;
return COleControl::GetControlFlags();
}
void CBlenderPlayerCtrl::OnForeColorChanged()
{
COleControl::OnForeColorChanged();
}
void CBlenderPlayerCtrl::OnBackColorChanged()
{
updateFrameColor();
COleControl::OnBackColorChanged();
}
void CBlenderPlayerCtrl::OnFrameRateChanged()
{
if (m_engineRunning && (m_frameRate > 0)) {
UINT nElapse = 1000 / m_frameRate;
m_refresher.SetInterval(nElapse);
}
SetModifiedFlag();
}
void CBlenderPlayerCtrl::OnUseFileBackColorChanged()
{
updateFrameColor();
SetModifiedFlag();
}
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