1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168
|
#!BPY
"""
Name: 'Vertex Keyframe Animation (.mdd)...'
Blender: 242
Group: 'Export'
Tooltip: 'Animated mesh to MDD vertex keyframe file.'
"""
__author__ = "Bill L.Nieuwendorp"
__bpydoc__ = """\
This script Exports Lightwaves MotionDesigner format.
The .mdd format has become quite a popular Pipeline format<br>
for moving animations from package to package.
Be sure not to use modifiers that change the number or order of verts in the mesh
"""
#Please send any fixes,updates,bugs to Slow67_at_Gmail.com or cbarton_at_metavr.com
#Bill Niewuendorp
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
import bpy
import Blender
from Blender import *
import BPyMessages
try:
from struct import pack
except:
pack = None
def zero_file(filepath):
'''
If a file fails, this replaces it with 1 char, better not remove it?
'''
file = open(filepath, 'w')
file.write('\n') # aparently macosx needs some data in a blank file?
file.close()
def check_vertcount(mesh,vertcount):
'''
check and make sure the vertcount is consistent throghout the frame range
'''
if len(mesh.verts) != vertcount:
Blender.Draw.PupMenu('Error%t|Number of verts has changed during animation|cannot export')
f.close()
zero_file(filepath)
return
def mdd_export(filepath, ob, PREF_STARTFRAME, PREF_ENDFRAME, PREF_FPS):
Window.EditMode(0)
Blender.Window.WaitCursor(1)
mesh_orig = Mesh.New()
mesh_orig.getFromObject(ob.name)
#Flip y and z
'''
mat = Mathutils.Matrix()
mat[2][2] = -1
rotmat = Mathutils.RotationMatrix(90, 4, 'x')
mat_flip = mat*rotmat
'''
# Above results in this matrix
mat_flip= Mathutils.Matrix(\
[1.0, 0.0, 0.0, 0.0],\
[0.0, 0.0, 1.0, 0.0],\
[0.0, 1.0, 0.0, 0.0],\
[0.0, 0.0, 0.0, 1.0],\
)
me_tmp = Mesh.New() # container mesh
numverts = len(mesh_orig.verts)
numframes = PREF_ENDFRAME-PREF_STARTFRAME+1
PREF_FPS= float(PREF_FPS)
f = open(filepath, 'wb') #no Errors yet:Safe to create file
# Write the header
f.write(pack(">2i", numframes, numverts))
# Write the frame times (should we use the time IPO??)
f.write( pack(">%df" % (numframes), *[frame/PREF_FPS for frame in xrange(numframes)]) ) # seconds
#rest frame needed to keep frames in sync
Blender.Set('curframe', PREF_STARTFRAME)
me_tmp.getFromObject(ob.name)
check_vertcount(me_tmp,numverts)
me_tmp.transform(ob.matrixWorld * mat_flip)
f.write(pack(">%df" % (numverts*3), *[axis for v in me_tmp.verts for axis in v.co]))
me_tmp.verts= None
for frame in xrange(PREF_STARTFRAME,PREF_ENDFRAME+1):#in order to start at desired frame
Blender.Set('curframe', frame)
me_tmp.getFromObject(ob.name)
check_vertcount(me_tmp,numverts)
me_tmp.transform(ob.matrixWorld * mat_flip)
# Write the vertex data
f.write(pack(">%df" % (numverts*3), *[axis for v in me_tmp.verts for axis in v.co]))
me_tmp.verts= None
f.close()
print'MDD Exported: %s frames:%d\n'% (filepath, numframes-1)
Blender.Window.WaitCursor(0)
def mdd_export_ui(filepath):
# Dont overwrite
if not BPyMessages.Warning_SaveOver(filepath):
return
scn= bpy.data.scenes.active
ob_act= scn.objects.active
if not ob_act or ob_act.type != 'Mesh':
BPyMessages.Error_NoMeshActive()
ctx = scn.getRenderingContext()
orig_frame = Blender.Get('curframe')
PREF_STARTFRAME= Blender.Draw.Create(int(ctx.startFrame()))
PREF_ENDFRAME= Blender.Draw.Create(int(ctx.endFrame()))
PREF_FPS= Blender.Draw.Create(ctx.fps)
block = [\
("Start Frame: ", PREF_STARTFRAME, 1, 30000, "Start Bake from what frame?: Default 1"),\
("End Frame: ", PREF_ENDFRAME, 1, 30000, "End Bake on what Frame?"),\
("FPS: ", PREF_FPS, 1, 100, "Frames per second")\
]
if not Blender.Draw.PupBlock("Export MDD", block):
return
PREF_STARTFRAME, PREF_ENDFRAME=\
min(PREF_STARTFRAME.val, PREF_ENDFRAME.val),\
max(PREF_STARTFRAME.val, PREF_ENDFRAME.val)
print (filepath, ob_act, PREF_STARTFRAME, PREF_ENDFRAME, PREF_FPS.val)
mdd_export(filepath, ob_act, PREF_STARTFRAME, PREF_ENDFRAME, PREF_FPS.val)
Blender.Set('curframe', orig_frame)
if __name__=='__main__':
if not pack:
Draw.PupMenu('Error%t|This script requires a full python install')
Blender.Window.FileSelector(mdd_export_ui, 'EXPORT MDD', sys.makename(ext='.mdd'))
|