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#!BPY
# -*- coding: latin-1 -*-
"""
Name: 'Motion Capture (.c3d)...'
Blender: 246
Group: 'Import'
Tooltip: 'Import a C3D Motion Capture file'
"""
__script__ = "C3D Motion Capture file import"
__author__ = " Jean-Baptiste PERIN, Roger D. Wickes (rogerwickes@yahoo.com)"
__version__ = "0.9"
__url__ = ["Communicate problems and errors, BlenderArtists.org, Python forum"]
__email__= ["rogerwickes@yahoo.com", "c3d script"]
__bpydoc__ = """\
c3d_import.py v0.8
Script loading Graphics Lab Motion Capture file,
Usage:<br>
- Run the script <br>
- Choose the file to open<br>
- Press Import C3D button<br>
Version History:
0.4: PERIN Released under Blender Artistic Licence
0.5: WICKES used marker names, fixed 2.45 depricated call
0.6: WICKES creates armature for each subject
0.7: WICKES constrains armature to follow the empties (markers). Verified for shake hands s
0.8: WICKES resolved DEC support issue
0.9: BARTON removed scene name change, whitespace edits. WICKES added IK layers
"""
#----------------------------------------------
# (c) Jean-Baptiste PERIN december 2005, released under Blender Artistic Licence
# for the Blender 2.40 Python Scripts Bundle.
#----------------------------------------------
######################################################
# This script imports a C3D file into blender.
# Loader is based on MATLAB C3D loader from
# Alan Morris, Toronto, October 1998
# Jaap Harlaar, Amsterdam, april 2002
######################################################
import string
import Blender
from Blender import *
import bpy
import struct
import BPyMessages
Vector= Blender.Mathutils.Vector
Euler= Blender.Mathutils.Euler
Matrix= Blender.Mathutils.Matrix
RotationMatrix = Blender.Mathutils.RotationMatrix
TranslationMatrix= Blender.Mathutils.TranslationMatrix
#=================
# Global Variables, Constants, Defaults, and Shorthand References
#=================
# set senstitivity for displaying debug/console messages. 0=few, 100=max, including clicks at major steps
# debug(num,string) to conditionally display status/info in console window
DEBUG=Blender.Get('rt')
# marker sets known in the world
HUMAN_CMU= "HumanRTKm.mkr" # The Human Real-Time capture marker set used by CMU
HUMAN_CMU2="HumanRT.mkr" # found in another file, seems same as others in that series
MARKER_SETS = [ HUMAN_CMU, HUMAN_CMU2 ] # marker sets that this program supports (can make an armature for)
XYZ_LIMIT= 10000 #max value for coordinates if in integer format
# what layers to put stuff on in scene. 1 is selected, so everything goes there
# selecting only layer 2 shows only the armature moving, 12 shows only the empties
LAYERS_ARMOB= [1,2]
LAYERS_MARKER=[1,12]
LAYERS_IK=[1,11]
IK_PREFIX="ik_" # prefix in empty name: ik_prefix+subject prefix+bone name
CLEAN=True # Should program ignore markers at (0,0,0) and beyond the outer limits?
scn = Blender.Scene.GetCurrent()
BCS=Blender.Constraint.Settings # shorthand dictionary - define with brace, reference with bracket
trackto={"+x":BCS.TRACKX, "+y":BCS.TRACKY, "+z":BCS.TRACKZ, "-x":BCS.TRACKNEGX, "-y":BCS.TRACKNEGY, "-z":BCS.TRACKNEGZ}
trackup={"x":BCS.UPX, "y":BCS.UPY, "z":BCS.UPZ}
#=============================#
# Classes
#=============================#
class Marker:
def __init__(self, x, y, z):
self.x=0.0
self.y=0.0
self.z=0.0
def __repr__(self): #report on self, as in if just printed
return str("[x = "+str(self.x) +" y = " + str(self.y)+" z = "+ str(self.z)+"]")
class ParameterGroup:
def __init__(self, nom, description, parameter):
self.name = nom
self.description = description
self.parameter = parameter
def __repr__(self):
return self.name, " ", self.description, " ", self.parameter
class Parameter:
def __init__(self, name, datatype, dim, data, description):
self.name = name
self.datatype = datatype
self.dim = dim
self.data = data
self.description = description
def __repr__(self):
return self.name, " ", self.description, " ", self.dim
class MyVector:
def __init__(self, fx,fy,fz):
self.x=fx
self.y=fy
self.z=fz
class Mybone:
"information structure for bone generation and posing"
def __init__(self, name,vec,par,head,tail,const):
self.name=name # name of this bone. must be unique within armature
self.vec=vec # edit bone vector it points
self.parent=par # name of parent bone to locate head and form a chain
self.headMark=head # list of 0+ markers where the head of this non-parented bone should be placed
self.tailMark=tail # list of 0+ markers where the tip should be placed
self.const=const # list of 0+ constraint tuples to control posing
self.head=MyVector(0,0,0) #T-pose location
self.tail=MyVector(0,0,0)
def __repr__(self):
return '[Mybone "%s"]' % self.name
#=============================#
# functions/modules
#=============================#
def error(str):
Draw.PupMenu('ERROR%t|'+str)
return
def status(str):
Draw.PupMenu('STATUS%t|'+str+"|Continue?")
return
def debug(num,msg): #use log4j or just console here.
if DEBUG >= num:
print 'debug:', (' '*num), msg
#TODO: if level 0, make a text file in Blender file to record major stuff
return
def names(ob): return ob.name
#########
# Cette fonction renvoie la liste des empties
# in :
# out : emp_list (List of Object) la liste des objets de type "Empty"
#########
def getEmpty(name):
obs = [ob for ob in scn.objects if ob.type=="Empty" and ob.name==name]
if len(obs)==0:
return None
elif len(obs)==1:
return obs[0]
else:
error("FATAL ERROR: %i empties %s in file" % (len(obs),ob[0]))
#########
# Cette fonction renvoie un empty
# in : objname : le nom de l'empty recherche
# out : myobj : l'empty cree ou retrouve
#########
def getOrCreateEmpty(objname):
myobj= getEmpty(objname)
if myobj==None:
myobj = scn.objects.new("Empty",objname)
debug(50,'Marker/Empty created %s' % myobj)
return myobj
def getOrCreateCurve(ipo, curvename):
"""
Retrieve or create a Blender Ipo Curve named C{curvename} in the C{ipo} Ipo
>>> import mylib
>>> lIpo = GetOrCreateIPO("Une IPO")
>>> laCurve = getOrCreateCurve(lIpo, "RotX")
Either an ipo curve named C{curvename} exists before the call then this curve is returned,
Or such a curve doesn't exist before the call .. then it is created into the c{ipo} Ipo and returned
@type ipo: Blender Ipo
@param ipo: the Ipo in which the curve must be retrieved or created.
@type curvename: string
@param curvename: name of the IPO.
@rtype: Blender Curve
@return: a Blender Curve named C{curvename} in the C{ipo} Ipo
"""
try:
mycurve = ipo.getCurve(curvename)
if mycurve != None:
pass
else:
mycurve = ipo.addCurve(curvename)
except:
mycurve = ipo.addCurve(curvename)
return mycurve
def eraseIPO (objectname):
object = Blender.Object.Get(objectname)
lIpo = object.getIpo()
if lIpo != None:
nbCurves = lIpo.getNcurves()
for i in range(nbCurves):
nbBezPoints = lIpo.getNBezPoints(i)
for j in range(nbBezPoints):
lIpo.delBezPoint(i)
def comp_loc(emptyNameList):
myloc=Vector(0,0,0)
for emName in emptyNameList:
myobj = Blender.Object.Get(emName)
for i in range(3):
myloc[i]= myloc[i]+(myobj.loc[i]/len(emptyNameList)) #take the average loc of all marks
return myloc
def comp_len(head, tail): # computes the length of a bone
headvec=comp_loc(head)
tailvec=comp_loc(tail)
netvec=headvec-tailvec
return netvec.length
def createHumanCMU(): # human bone structure, makes a node set for CMU MoCap Lab
# order of bones: "spine","chest","neck","head",...face toward you in front view
# pose constraints are tuples of (type,target,influence,other-as-needed)
# constraint stack order is important. for proper bone pointing and orinetation:
# IK, then TT +YZ in world space. then LR XZ to 0 in world space, this points the bone, twists it, but then
# limits the rotation to the sidebar enpty with the Z facing it, and Y pointing along the bone.
nodes=[] # bonename, vector, parent, head targets, tail targets, constraint list
for i in range(23): nodes.append(Mybone("name","vec","par",[],[],[]))
nodes[0]= Mybone("root", "-Y","",["RBWT", "LBWT"],["RFWT", "LFWT", "RBWT", "LBWT"],[("LOC","RBWT",1.0),("LOC","LBWT",0.5),("IK","RFWT",1.0),("IK","LFWT",0.5),("TT","RBWT",1,"+YZ"),("LR","XZ",1)])
nodes[1]= Mybone("spine","+Z","root",[],["STRN","T10"],[("IK","STRN",1.0),("IK","T10",0.5),("TT","STRN",1,"+YZ"),("LR","XZ",1)])
nodes[2]= Mybone("chest","+Z","spine",[],["CLAV","C7"],[("IK","CLAV",1.0),("IK","C7",0.5),("TT","CLAV",1,"+YZ"),("LR","XZ",1)])
nodes[3]= Mybone("neck", "+Z","chest",[],["RBHD","LBHD"],[("IK","RBHD",1.0),("IK","LBHD",0.5),("TT","LBHD",1,"+YZ"),("LR","XZ",1)])
nodes[4]= Mybone("head" ,"-Y","neck",[],["RFHD","LFHD"],[("IK","RFHD",1.0),("IK","LFHD",0.5),("TT","LFHD",1,"+YZ"),("LR","XZ",1)])
nodes[5]= Mybone("shoulder.R","-X","chest",[],["RSHO"],[("IK","RSHO",1.0)])
nodes[6]= Mybone("toparm.R", "-X","shoulder.R",[],["RELB"],[("IK","RELB",1.0),("TT","RUPA",1,"+YZ"),("LR","XZ",1)])
nodes[7]= Mybone("lowarm.R", "-X","toparm.R",[],["RWRA","RWRB"],[("IK","RWRA",1.0),("IK","RWRB",0.5),("TT","RFRM",1,"+YZ"),("LR","XZ",1)])
nodes[8]= Mybone("hand.R", "-X","lowarm.R",[],["RFIN"],[("IK","RFIN",1.0),("TT","RWRA",1,"+YZ"),("LR","XZ",1)]) #missing ,"RTHM"
nodes[9]= Mybone("hip.R", "-X","root",[],["RFWT","RBWT"],[("IK","RFWT",1.0),("IK","RBWT",0.5)])
nodes[10]=Mybone("topleg.R","-Z","hip.R",[],["RKNE"],[("IK","RKNE",1),("TT","RTHI",1,"+YZ"),("LR","XZ",1)])
nodes[11]=Mybone("lowleg.R","-Z","topleg.R",[],["RANK","RHEE"],[("IK","RHEE",1.0),("TT","RSHN",1,"+YZ"),("LR","XZ",1)])
nodes[12]=Mybone("foot.R", "-Y","lowleg.R",[],["RTOE","RMT5"],[("IK","RTOE",1.0),("IK","RMT5",0.2),("TT","RMT5",1,"+YZ")])
nodes[13]=Mybone("toes.R", "-Y","foot.R",[],["RTOE"],[("IK","RTOE",1.0)])
nodes[14]=Mybone("shoulder.L","+X","chest",[],["LSHO"],[("IK","LSHO",1.0)])
nodes[15]=Mybone("toparm.L", "+X","shoulder.L",[],["LELB"],[("IK","LELB",1.0),("TT","LUPA",1,"+YZ"),("LR","XZ",1)])
nodes[16]=Mybone("lowarm.L", "+X","toparm.L",[],["LWRA","LWRB"],[("IK","LWRA",1.0),("IK","LWRB",0.5),("TT","LFRM",1,"+YZ"),("LR","XZ",1)])
nodes[17]=Mybone("hand.L", "+X","lowarm.L",[],["LFIN"],[("IK","LFIN",1.0),("TT","RWRA",1,"+YZ"),("LR","XZ",1)]) #missing ,"LTHM"
nodes[18]=Mybone("hip.L", "+X","root",[],["LFWT","LBWT"],[("IK","LFWT",1.0),("IK","LBWT",0.5)])
nodes[19]=Mybone("topleg.L","-Z","hip.L",[],["LKNE"],[("IK","LKNE",1),("TT","LTHI",1,"+YZ"),("LR","XZ",1)])
nodes[20]=Mybone("lowleg.L","-Z","topleg.L",[],["LANK","LHEE"],[("IK","LHEE",1.0),("TT","LSHN",1,"+YZ"),("LR","XZ",1)])
nodes[21]=Mybone("foot.L", "-Y","lowleg.L",[],["LTOE","LMT5"],[("IK","LTOE",1.0),("IK","LMT5",0.2),("TT","LMT5",1,"+YZ"),("LR","XZ",1)])
nodes[22]=Mybone("toes.L", "-Y","foot.L",[],["LTOE"],[("IK","LTOE",1.0)])
return nodes
def createNodes(marker_set): # make a list of bone name, parent, edit head loc, edit tail loc, pose constraints
#ultimately, I want to read in an XML file here that specifies the node trees for various marker sets
if marker_set==HUMAN_CMU: nodes= createHumanCMU() #load up and verify the file has the CMU marker set
elif marker_set==HUMAN_CMU2: nodes= createHumanCMU()
else: nodes=[]
return nodes
def findEntry(item,list):
for i in range(len(list)):
if item==list[i]: break
debug(100,"findEtnry %s is %i in list of %i items" % (item,i,len(list)))
return i
def makeNodes(prefix, markerList, empties, marker_set): #make sure the file has the nodes selected
nodes= createNodes(marker_set) # list has generic marker names; replace them with the actual object names created
#each entry in markerlist has a corresponding entry in empties in the same order
errList=[]
for i in range(len(nodes)):
node= nodes[i]
debug(60,"Adapting node %s to prefix %s" % (node,prefix))
#replace generic head markers with actual empty names
for im in range(len(node.headMark)):
marker= node.headMark[im]
mark= prefix+marker
imn= findEntry(mark,markerList)
if imn < len(markerList):
debug(90,"Adapating head marker %s to %s" % (marker,empties[imn].name))
nodes[i].headMark[im]= empties[imn].name
else: errList.append([node.name,"head location",mark,node,2])
#replace generic tail markers with actual empty names
for im in range(len(node.tailMark)):
marker= node.tailMark[im]
mark= prefix+marker
imn= findEntry(mark,markerList)
if imn < len(markerList):
debug(90,"Adapating marker %s to %s" % (marker,empties[imn].name))
nodes[i].tailMark[im]= empties[imn].name
else: errList.append([node.name,"tail location",mark,node,2])
#replace generic constraint markers (if the constraint references a marker) with empty name
for im in range(len(node.const)):
const=node.const[im]
if const[0] in ("LOC","IK","TT"):
marker=const[1]
mark= prefix+marker
imn= findEntry(mark,markerList)
if imn < len(markerList):
debug(90,"Adapating %s constraint marker %s to %s" % (const[0],marker,empties[imn].name))
if const[0] in ("IK","LR","LOC"):
nodes[i].const[im]=(const[0], empties[imn].name, const[2])
else: nodes[i].const[im]=(const[0], empties[imn].name, const[2], const[3])
else: errList.append([node.name,const[0]+" constraint",mark,node,4])
if errList!=[]: #we have issues.
for err in errList:
debug(0,"Bone "+err[0]+" specifies "+err[2]+" as "+err[1]+"which was not specified in file.")
#need a popup here to ignore/cleanup node tree, or add the marker(?) or abort
usrOption= 1
if usrOption==0: #ignore this marker (remove it)
for node in nodes: #find the bone in error
if node.name==err[0]:
print "Before",node
if err[3] in range(2,3):
node[err[3]].remove(err[2]) #find the marker in error and remove it
elif err[3]==4: #find the constraint and remove it
for const in node.const:
if const[1]==err[2]: node.const.remove(const)
print "After",node
elif usrOption==1: #add these markers as static empties, and user will automate them later
#and the bones will be keyed to them, so it will all be good.
#file may have just mis-named the empty, or the location can be derived based on other markers
em= getOrCreateEmpty(err[2])
em.layers= LAYERS_MARKER
else: abort() #abend
if DEBUG==100: status("Nodes Updated")
return nodes #nodes may be updated
def makeBones(arm,nodes):
debug(20,"Making %i edit bones" % len(nodes))
for node in nodes:
bone= Blender.Armature.Editbone()
bone.name= node.name
arm.bones[bone.name]= bone #add it to the armature
debug(50,"Bone added: %s" % bone)
if bone.name <> node.name:
debug(0,"ERROR: duplicate node % name specified" % node.name)
node.name= bone.name #you may not get what you asked for
if node.parent!="": #parent
debug(60,"Bone parent: %s"%node.parent)
bone.parent= arm.bones[node.parent]
bone.options = [Armature.CONNECTED]
#compute head = average of the reference empties
if node.headMark==[]: # no head explicitly stated, must be tail of parent
for parnode in nodes:
if node.parent==parnode.name: break
node.headMark= parnode.tailMark
node.head= parnode.tail
else: node.head= comp_loc(node.headMark) #node head is specified, probably only for root.
bone.head= node.head
debug(60,"%s bone head: (%0.2f, %0.2f, %0.2f)" % (bone.name,bone.head.x, bone.head.y, bone.head.z))
mylen=comp_len(node.headMark,node.tailMark) # length of the bone as it was recorded for that person
# for our T position, compute the bone length, add it to the head vector component to get the tail
if node.vec[0]=="-": mylen=-mylen
debug(80,"Bone vector %s length %0.2f" %(node.vec,mylen))
node.tail= Vector(node.head)
myvec=node.vec[1].lower()
if myvec=="x": node.tail.x+=mylen
elif myvec=="y": node.tail.y+=mylen
elif myvec=="z": node.tail.z+=mylen
else:
debug(0,"%s %s %s %s" % (node.vec,myvec,node.vec[0],node.vec[1]))
error("ERROR IN BONE SPEC ")
bone.tail= node.tail
debug(60,"Bone tail: (%i,%i,%i)" %(bone.tail.x, bone.tail.y, bone.tail.z))
#Armature created in the T postion, but with bone lengths to match the marker set and subject
#when this is constrained to the markers, the recorded action will be relative to a know Rotation
#so that all recorded actions should be interchangeable. wooot!
#Only have to adjust starting object loc when matching up actions.
return #arm #updated
def makeConstLoc(pbone,const):
const_new= pbone.constraints.append(Constraint.Type.COPYLOC)
const_new.name = const[0]+"-"+const[1]
const_target=Blender.Object.Get(const[1])
const_new[BCS.TARGET]= const_target
const_new.influence = const[2]
return
def makeConstLimRot(pbone,const):
const_new= pbone.constraints.append(Constraint.Type.LIMITROT)
const_new.name = const[0]+"-"+const[1]
for axis in const[1]:
if axis.lower()=="x": const_new[BCS.LIMIT] |= BCS.LIMIT_XROT #set
if axis.lower()=="y": const_new[BCS.LIMIT] |= BCS.LIMIT_YROT #set
if axis.lower()=="z": const_new[BCS.LIMIT] |= BCS.LIMIT_ZROT #set
const_new[BCS.OWNERSPACE]= BCS.SPACE_LOCAL
const_new.influence = const[2]
# fyi, const[Constraint.Settings.LIMIT] &= ~Constraint.Settings.LIMIT_XROT #reset
return
def makeConstIK(prefix,pbone,const):
#Blender 246 only supports one IK Solver per bone, but we might want many,
# so we need to create a reference empty named after the bone
# that floats between the markers, so the bone can point to it as a singularity
myob= getOrCreateEmpty(IK_PREFIX+prefix+pbone.name)
myob.layers= LAYERS_IK
# note that this empty gets all the IK constraints added on as location constraints
myconst= myob.constraints.append(Constraint.Type.COPYLOC)
myconst.name=const[0]+"-"+const[1]
myconst[Constraint.Settings.TARGET]= Blender.Object.Get(const[1])
myconst.influence = const[2]
#point the bone once to the empty via IK
success=False
for myconst in pbone.constraints:
if myconst.type == Constraint.Type.IKSOLVER: success=True
if not(success): #add an IK constraint to the bone to point to the empty
#print pbone
myconst= pbone.constraints.append(Constraint.Type.IKSOLVER)
myconst.name = const[1]
myconst[BCS.TARGET]= myob
myconst.influence = const[2]
#const_new[Constraint.Settings.BONE]= ?
myconst[BCS.CHAINLEN]= 1
myconst[BCS.USETIP]= True
myconst[BCS.STRETCH]= False
return
def makeConstTT(pbone,const):
myconst= pbone.constraints.append(Constraint.Type.TRACKTO)
myconst.name=const[0]+"-"+const[1]
debug(70,"%s %s" % (myconst,const[3]))
myob= getEmpty(const[1])
if myob!= None:
myconst[BCS.TARGET]= myob
myconst.influence = const[2]
#const[3] is the Track and the thrird char is the Up indicator
myconst[BCS.TRACK]= trackto[const[3][0:2].lower()]
myconst[BCS.UP]=trackup[const[3][2].lower()]#up direction
myconst[BCS.OWNERSPACE]= BCS.SPACE_LOCAL
myconst[BCS.TARGETSPACE]= [BCS.SPACE_LOCAL]
if const[3][1]==const[3][2]: debug(0,"WARNING: Track To axis and up axis should not be the same. Constraint is INACTIVE")
else: #marker not found. could be missing from this file, or an error in node spec
error("TrackTo Constraint for %s |specifies unknown marker %s" % (pbone.name,const[1]))
return
def makePoses(prefix,arm_ob,nodes): # pose this armature object based on node requirements
#this is constraint-based posing, not hard-keyed posing.
#we do constraint-based first so that user can adjust the constraints, possibly smooth/tweak motion
# add additional bones or referneces/constraints, before baking to hard keyframes
pose= arm_ob.getPose()
debug(0,"Posing %s %s" % (arm_ob, pose))
for node in nodes:
debug(30, "examining %s" %node)
if len(node.const)>0: #constraints for this bone are desired
pbone = pose.bones[node.name]
debug(40,"Posing bone %s" %pbone)
for const in node.const:
debug(50,"Constraining %s by %s" %(pbone,const))
if const[0]=="LOC":makeConstLoc(pbone,const)
elif const[0]=="IK": makeConstIK(prefix,pbone,const)
elif const[0]=="LR": makeConstLimRot(pbone,const)
elif const[0]=="TT": makeConstTT(pbone,const)
else:
error("FATAL: constraint %s not supported" %const[0])
break
debug(10, "Posing complete. Cycling pose and edit mode")
pose.update()
return
def make_arm(subject,prefix,markerList, emptyList,marker_set):
debug(10,"**************************")
debug(00, "**** Making Armature for %s..." % subject)
debug(10, "**************************")
# copied from bvh import bvh_node_dict2armature; trying to use similar process for further integtration down the road
# Add the new armature,
nodes= makeNodes(prefix, markerList, emptyList, marker_set) #assume everyone in file uses the same mocap suit
# each person in the file may be different height, so each needs their own new armature to match marker location
## obs= Blender.Object.Get()
## success=False
## for ob in obs:
## if ob.name==subject:
## success=True
## if success:
## menu="Human Armature already exists for this subject."
## menu+="%t|Create another in this scene"
## menu+="%l|Start a new scene"
## menu+="%l|Use this armature"
## menusel= Draw.PupMenu(menu)
arm= Blender.Armature.New(subject) #make an armature.
debug(10,"Created Armature %s" % arm)
# Put us into editmode
arm.makeEditable()
arm.drawType = Armature.OCTAHEDRON
makeBones(arm,nodes)
scn = Blender.Scene.GetCurrent() #add it to the current scene. could create new scenes here as yaf
arm_ob= scn.objects.new(arm) #instance it in the scene. this is the new way for 2.46 to instance objects
arm_ob.name= subject #name it something like the person it represents
arm_ob.layers= LAYERS_ARMOB
debug(20,"Instanced Armature %s" % arm_ob)
arm.update() #exit editmode. Arm must be instanced as an object before you can save changes or pose it
Blender.Redraw() # show the world
if DEBUG==100: status("T-Bones made.")
makePoses(prefix,arm_ob,nodes) #constrain arm_ob with these markers
scn.update(1) #make everyone behave themselves in the scene, and respect the new constraints
return arm_ob
def setupAnim(StartFrame, EndFrame, VideoFrameRate):
debug(100, 'VideoFrameRate is %i' %VideoFrameRate)
if VideoFrameRate<1: VideoFrameRate=1
if VideoFrameRate>120: VideoFrameRate=120
# set up anim panel for them
context=scn.getRenderingContext()
context.sFrame=StartFrame
context.eFrame=EndFrame
context.fps=int(VideoFrameRate)
Blender.Set("curframe",StartFrame)
Blender.Redraw()
return
def makeCloud(Nmarkers,markerList,StartFrame,EndFrame,Markers):
debug(10, "**************************")
debug(00, "*** Making Cloud Formation")
debug(10, "**************************")
empties=[]
ipos=[]
curvesX=[]
curvesY=[]
curvesZ=[]
debug(0, "%i Markers (empty cloud) will be put on layers %s" % (Nmarkers,LAYERS_MARKER))
# Empty Cloud formation
for i in range(Nmarkers):
debug(100,"%i marker %s"%(i, markerList[i]))
emptyname = markerList[i] # rdw: to use meaningful names from Points parameter
em= getOrCreateEmpty(emptyname) #in this scene
em.layers= LAYERS_MARKER
#make a list of the actual empty
empties.append(em)
#assign it an ipo with the loc xyz curves
lipo = Ipo.New("Object",em.name)
ipos.append(lipo)
curvesX.append(getOrCreateCurve(ipos[i],'LocX'))
curvesY.append(getOrCreateCurve(ipos[i],'LocY'))
curvesZ.append(getOrCreateCurve(ipos[i],'LocZ'))
empties[i].setIpo(ipos[i])
debug(30,"Cloud of %i empties created." % len(empties))
NvideoFrames= EndFrame-StartFrame+1
debug(10, "**************************")
debug(00, "**** Calculating Marker Ipo Curves over %i Frames ..." % NvideoFrames)
debug(10, "**************************")
err= index=0 #number of errors, logical frame
for frame in range(StartFrame,EndFrame+1):
if index==0: start=sys.time()
elif index==100:
tmp=(NvideoFrames-100)*(sys.time()-start)/6000
debug(0,"%i minutes process time estimated" % tmp)
elif index >100: print index*100/(NvideoFrames-1),"% complete\r",
for i in range(Nmarkers):
if Markers[index][i].z < 0: Markers[index][i].z= -Markers[index][i].z
success=True
if CLEAN: #check for good data
# C3D marker decoding may have coordinates negative (improper sign bit decoding?)
myX= abs(Markers[index][i].x)
myY= abs(Markers[index][i].y)
myZ= Markers[index][i].z
if myX > 10000 or myY > 10000 or myZ > 10000: success=False
if myX <.01 and myY <.01 and myZ <.01: success=False # discontinuity in marker tracking (lost marker)
if success:
curvesX[i].append((frame, Markers[index][i].x)) #2.46 knot method
curvesY[i].append((frame, Markers[index][i].y))
curvesZ[i].append((frame, Markers[index][i].z))
if frame==StartFrame: debug(40, "%s loc frame %i: (%0.2f, %0.2f, %0.2f)" % (markerList[i],frame,Markers[index][i].x,Markers[index][i].y,Markers[index][i].z))
else:
err+=1 # some files have thousands...
#debug(30,"Point ignored for marker:%s frame %i: (%i, %i, %i)" % (markerList[i],frame,Markers[index][i].x,Markers[index][i].y,Markers[index][i].z))
index += 1
debug(70, "%i points ignored across all markers and frames. Recalculating..." % err)
for i in range(Nmarkers):
curvesX[i].Recalc()
curvesY[i].Recalc()
curvesZ[i].Recalc()
Blender.Set('curframe', StartFrame)
Blender.Redraw()
if DEBUG==100: status("Clound formed")
return empties
def getNumber(str, length):
if length==2: # unsigned short
return struct.unpack('H',str[0:2])[0], str[2:]
sum = 0
for i in range(length):
#sum = (sum << 8) + ord(str[i]) for big endian
sum = sum + ord(str[i])*(2**(8*i))
return sum, str[length:]
def unpackFloat(chunk,proctype):
#print proctype
myvar=chunk[0:4]
if proctype==2: #DEC-VAX
myvar=chunk[2:4]+chunk[0:2] #swap lo=hi word order pair
return struct.unpack('f',myvar[0:4])[0]
def getFloat(chunk,proctype):
return unpackFloat(chunk, proctype), chunk[4:]
def parseFloat(chunk,ptr,proctype):
return unpackFloat(chunk[ptr:ptr+4], proctype), ptr+4
def load_c3d(FullFileName):
# Input: FullFileName - file (including path) to be read
#
# Variable:
# Markers 3D-marker data [Nmarkers x NvideoFrames x Ndim(=3)]
# VideoFrameRate Frames/sec
# AnalogSignals Analog signals [Nsignals x NanalogSamples ]
# AnalogFrameRate Samples/sec
# Event Event(Nevents).time ..value ..name
# ParameterGroup ParameterGroup(Ngroups).Parameters(Nparameters).data ..etc.
# CameraInfo MarkerRelated CameraInfo [Nmarkers x NvideoFrames]
# ResidualError MarkerRelated ErrorInfo [Nmarkers x NvideoFrames]
Markers=[];
VideoFrameRate=120;
AnalogSignals=[];
AnalogFrameRate=0;
Event=[];
ParameterGroups=[];
CameraInfo=[];
ResidualError=[];
debug(10, "*********************")
debug(10, "**** Opening File ***")
debug(10, "*********************")
#ind=findstr(FullFileName,'\');
#if ind>0, FileName=FullFileName(ind(length(ind))+1:length(FullFileName)); else FileName=FullFileName; end
debug(0, "FileName = " + FullFileName)
fid=open(FullFileName,'rb'); # native format (PC-intel). ideasman says maybe rU
content = fid.read();
content_memory = content
#Header section
NrecordFirstParameterblock, content = getNumber(content,1) # Reading record number of parameter section
key, content = getNumber(content,1)
if key!=80:
error('File: does not comply to the C3D format')
fid.close()
return
#Paramter section
content = content[512*(NrecordFirstParameterblock-1)+1:] # first word ignored
#file format spec says that 3rd byte=NumberofParmaterRecords... but is ignored here.
proctype,content =getNumber(content,1)
proctype = proctype-83
proctypes= ["unknown","(INTEL-PC)","(DEC-VAX)","(MIPS-SUN/SGI)"]
if proctype in (1,2): debug(0, "Processor coding %s"%proctypes[proctype])
elif proctype==3: debug(0,"Program untested with %s"%proctypes[proctype])
else:
debug(0, "INVALID processor type %i"%proctype)
proctype=1
debug(0,"OVERRIDE processor type %i"%proctype)
#if proctype==2,
# fclose(fid);
# fid=fopen(FullFileName,'r','d'); % DEC VAX D floating point and VAX ordering
#end
debug(10, "***********************")
debug(00, "**** Reading Header ***")
debug(10, "***********************")
# ###############################################
# ## ##
# ## read header ##
# ## ##
# ###############################################
#%NrecordFirstParameterblock=fread(fid,1,'int8'); % Reading record number of parameter section
#%key1=fread(fid,1,'int8'); % key = 80;
content = content_memory
#fseek(fid,2,'bof');
content = content[2:]
#
Nmarkers, content=getNumber(content, 2)
NanalogSamplesPerVideoFrame, content = getNumber(content, 2)
StartFrame, content = getNumber(content, 2)
EndFrame, content = getNumber(content, 2)
MaxInterpolationGap, content = getNumber(content, 2)
Scale, content = getFloat(content,proctype)
NrecordDataBlock, content = getNumber(content, 2)
NanalogFramesPerVideoFrame, content = getNumber(content, 2)
if NanalogFramesPerVideoFrame > 0:
NanalogChannels=NanalogSamplesPerVideoFrame/NanalogFramesPerVideoFrame
else:
NanalogChannels=0
VideoFrameRate, content = getFloat(content,proctype)
AnalogFrameRate=VideoFrameRate*NanalogFramesPerVideoFrame
NvideoFrames = EndFrame - StartFrame + 1
debug(0, "Scale= %0.2f" %Scale)
debug(0, "NanalogFramesPerVideoFrame= %i" %NanalogFramesPerVideoFrame)
debug(0, "Video Frame Rate= %i" %VideoFrameRate)
debug(0, "AnalogFrame Rate= %i"%AnalogFrameRate)
debug(0, "# markers= %i" %Nmarkers)
debug(0, "StartFrame= %i" %StartFrame)
debug(0, "EndFrame= %i" %EndFrame)
debug(0, "# Video Frames= %i" %NvideoFrames)
if Scale>0:
debug(0, "Marker data is in integer format")
if Scale>(XYZ_LIMIT/32767):
Scale=XYZ_LIMIT/32767.0
debug(0, "OVERRIDE: Max coordinate is %i, Scale changed to %0.2f" % (XYZ_LIMIT,Scale))
else: debug(0, "Marker data is in floating point format")
if VideoFrameRate<1 or VideoFrameRate>120:
VideoFrameRate= 120
debug(0, "OVERRIDE Video Frame Rate= %i" %VideoFrameRate)
if proctype not in (1,2): # Intel, DEC are known good
debug(0, "OVERRIDE|Program not tested with this encoding. Set to Intel")
proctype= 1
debug(10, "***********************")
debug(10, "**** Reading Events ...")
debug(10, "***********************")
content = content_memory
content = content[298:] #bizarre .. ce devrait tre 150 selon la doc rdw skips first 299 bytes?
EventIndicator, content = getNumber(content, 2)
EventTime=[]
EventValue=[]
EventName=[]
debug(0, "Event Indicator = %i" %EventIndicator)
if EventIndicator==12345: #rdw: somehow, this original code seems fishy, but I cannot deny it.
Nevents, content = getNumber(content, 2)
debug(0, "Nevents= %i" %Nevents)
content = content[2:]
if Nevents>0:
for i in range(Nevents):
letime, content = getFloat(content,proctype)
EventTime.append(letime)
content = content_memory
content = content[188*2:]
for i in range(Nevents):
lavalue, content = getNumber(content, 1)
EventValue.append(lavalue)
content = content_memory
content = content[198*2:]
for i in range(Nevents):
lenom = content[0:4]
content = content[4:]
EventName.append(lenom)
debug(00, "***************************")
debug(00, "**** Reading Parameters ...")
debug(10, "***************************")
subjects=[] # a name would be nice, but human will do
prefixes=[] # added on to mocap marker names, one for each subject
marker_subjects = [] # hopefully will be specified in the file and known to this program
markerList=[]
ParameterGroups = []
ParameterNumberIndex = []
content = content_memory
content = content[512*(NrecordFirstParameterblock-1):]
dat1, content = getNumber(content, 1)
key2, content = getNumber(content, 1)
NparameterRecords, content = getNumber(content, 1)
debug(100, "NparameterRecords=%i"%NparameterRecords)
proctype,content =getNumber(content,1)
proctype = proctype-83 # proctype: 1(INTEL-PC); 2(DEC-VAX); 3(MIPS-SUN/SGI)
for i in range(NparameterRecords):
leparam = ParameterGroup(None, None, [])
ParameterGroups.append(leparam)
ParameterNumberIndex.append(0)
#
Ncharacters, content = getNumber(content, 1)
if Ncharacters>=128:
Ncharacters = -(2**8)+(Ncharacters)
GroupNumber, content = getNumber(content, 1)
if GroupNumber>=128:
GroupNumber = -(2**8)+(GroupNumber)
debug(80,"GroupNumber = %i, Nchar=%i" %(GroupNumber,Ncharacters))
while Ncharacters > 0:
if GroupNumber<0:
GroupNumber=abs(GroupNumber)
GroupName = content[0:Ncharacters]
content = content[Ncharacters:]
#print "Group Number = ", GroupNumber
ParameterGroups[GroupNumber].name = GroupName
#print "ParameterGroupName =", GroupName
offset, content = getNumber(content, 2)
deschars, content = getNumber(content, 1)
GroupDescription = content[0:deschars]
content = content[deschars:]
ParameterGroups[GroupNumber].description = GroupDescription
#
ParameterNumberIndex[GroupNumber]=0
content = content[offset-3-deschars:]
else:
ParameterNumberIndex[GroupNumber]=ParameterNumberIndex[GroupNumber]+1
ParameterNumber=ParameterNumberIndex[GroupNumber]
#print "ParameterNumber=", ParameterNumber
ParameterGroups[GroupNumber].parameter.append(Parameter(None, None, [], [], None))
ParameterName = content[0:Ncharacters]
content = content[Ncharacters:]
#print "ParameterName = ",ParameterName
if len(ParameterName)>0:
ParameterGroups[GroupNumber].parameter[ParameterNumber-1].name=ParameterName
offset, content = getNumber(content, 2)
filepos = len(content_memory)-len(content)
nextrec = filepos+offset-2
type, content=getNumber(content, 1)
if type>=128:
type = -(2**8)+type
ParameterGroups[GroupNumber].parameter[ParameterNumber-1].type=type
dimnum, content=getNumber(content, 1)
if dimnum == 0:
datalength = abs(type)
else:
mult=1
dimension=[]
for j in range (dimnum):
ladim, content = getNumber(content, 1)
dimension.append(ladim)
mult=mult*dimension[j]
ParameterGroups[GroupNumber].parameter[ParameterNumber-1].dim.append(dimension[j])
datalength = abs(type)*mult
#print "ParameterNumber = ", ParameterNumber, " Group Number = ", GroupNumber
if type==-1:
data = ""
wordlength=dimension[0]
if dimnum==2 and datalength>0:
for j in range(dimension[1]):
data=string.rstrip(content[0:wordlength])
content = content[wordlength:]
ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data.append(data)
elif dimnum==1 and datalength>0:
data=content[0:wordlength]
ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data.append(data) # ???
myParam=string.rstrip(ParameterName)
myGroup=string.rstrip(GroupName)
msg= "-%s-%s-" % (myGroup,myParam)
if myGroup == "POINT":
if myParam== "LABELS":
# named in form of subject:marker.
# the list "empties" is a corresponding list of actual empty object names that make up the cloud
markerList= ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
debug(0, "%sLABELS = %i %s" %(msg, len(markerList),markerList)) #list of logical markers from 0 to n corresponding to points
elif myParam== "LABELS2": #more labels
# named in form of subject:marker.
# the list "empties" is a corresponding list of actual empty object names that make up the cloud
momarkList= ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
markerList+=momarkList
debug(0, "%sLABELS2 = %i %s" %(msg, len(momarkList),momarkList)) #list of logical markers from 0 to n corresponding to points
else: debug(70, "%s UNUSED = %s" %(msg,ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data))
elif myGroup in ["SUBJECT", "SUBJECTS"]: #info about the actor
if myParam in ["NAME", "NAMES"]:
subjects= ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
debug(0, "%sNames of Subjects = %s" %(msg, subjects)) # might be useful in naming armatures
for i in range(len(subjects)):
subjects[i]=subjects[i].rstrip()
if subjects[i]=="": subjects[i]="Human"
elif myParam == "LABEL_PREFIXES":
prefixes = ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
debug(0, "%sMarker Prefixes = %s" %(msg, prefixes)) # to xlate marker name to that in file
for i in range(len(prefixes)):
prefixes[i]=prefixes[i].rstrip()
elif myParam== "MARKER_SETS":
marker_subjects= ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
debug(0, "%sMarker Set = %s"%(msg, marker_subjects)) # marker set that each subject was wearing
elif myParam== "MODEL_PARAM":
action= ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
debug(0, "%sModel Paramter = %s"%(msg,action)) # might be a good name for the blender scene
elif myParam== "LABELS":
# named in form of subject:marker.
# the list "empties" is a corresponding list of actual empty object names that make up the cloud
markerList= ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
debug(0, "%sLABELS = %i %s"%(msg, len(markerList),markerList)) #list of logical markers from 0 to n corresponding to points
else: debug(70, "%sUNUSED = %s"%(msg, ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data))
else:
debug(70, "%sUNUSED = %s"%(msg, ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data))
elif type == 1:
debug(100,"Block type %i is largely unsupported and untested."%type)
data = []
Nparameters=datalength/abs(type)
debug(100, "Nparameters=%i"%Nparameters)
for i in range(Nparameters):
ladata,content = getNumber(content, 1)
data.append(ladata)
ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data=data
#print ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
#print "type boolean"
elif type == 2 and datalength>0:
debug(100,"Block type %i is largely unsupported and untested."%type)
data = []
Nparameters=datalength/abs(type)
debug(100, "Nparameters=%i"%Nparameters)
for i in range(Nparameters):
ladata,content = getNumber(content, 2)
data.append(ladata)
#ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data=data
if dimnum>1:
#???? print "arg je comprends pas"
ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data=data
#???ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data=reshape(data,dimension)
else:
ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data=data
#print ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
#pass
#print "type integer"
elif type == 4 and datalength>0:
debug(100,"Block type %i is largely unsupported and untested."%type)
data = []
Nparameters=datalength/abs(type)
debug(100, "Nparameters=%i"%Nparameters)
for i in range(Nparameters):
ladata,content = getFloat(content,proctype)
data.append(ladata)
if dimnum>1:
ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data=data
#print "arg je comprends pas"
#???ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data=reshape(data,dimension)
else:
ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data=data
#print ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
else:
debug(100,"Block type %i is largely unsupported and untested."%type)
#print "error"
pass
deschars, content= getNumber(content, 1)
if deschars>0:
description = content[0:deschars]
content = content[deschars:]
ParameterGroups[GroupNumber].parameter[ParameterNumber-1].description=description
content = content_memory
content = content[nextrec:]
Ncharacters,content = getNumber(content, 1)
if Ncharacters>=128:
Ncharacters = -(2**8)+(Ncharacters)
GroupNumber,content = getNumber(content, 1)
if GroupNumber>=128:
GroupNumber = -(2**8)+(GroupNumber)
debug(80,"GroupNumber = %i, Nchar=%i" %(GroupNumber,Ncharacters))
debug(00, "***************************")
debug(00, "**** Examining Parameters ...")
debug(10, "***************************")
if len(subjects)==0: subjects=["Test"] #well, somebody got mocapped!
for i in range(0, len(subjects)-len(prefixes)): prefixes.append("")
for i in range(0, len(subjects)-len(marker_subjects)): marker_subjects.append(subjects[i])
#make a markerlist if they didn't
debug(0, "%i Markers specified, %i marker names supplied" %(Nmarkers,len(markerList)))
if len(markerList)==0:
debug(0, "File missing any POINT LABELS marker list. Making defaults")
#I guess just make cloud of empty.xxx
if len(markerList)<Nmarkers:
for i in range(len(markerList),Nmarkers): markerList.append("mark."+str(i))
#note that they may supply more markers than Nmarkers, extras are usually null or ignored
#an idea here to winnow down the marker List is to go through the nodes and see if there are markers
# in the list that are not used in constraining the armature, and discard them or set them debug(0,
# so that later on in processing we don't bother saving their location, possibly speeding up processing
# because we can just skip over their data block.
# put this on TODO list since it gets pretty complicated going throuch each marker set and all constraints etc.
## ###############################################
## ## ##
## ## Initalize Arrays and Allocate Memory
## ## ##
## ###############################################
## Get the coordinate and analog data
#
content = content_memory
content = content[(NrecordDataBlock-1)*512:]
debug(20,"Allocating memory for %i floats" %NvideoFrames*(Nmarkers*3+2))
for i in range (NvideoFrames):
Markers.append([])
ResidualError.append([])
CameraInfo.append([])
for j in range (Nmarkers):
Markers[i].append(Marker(0.0,0.0,0.0))
ResidualError[i].append(0)
CameraInfo[i].append(0)
#print Markers
#
#if Scale < 0
# for i=1:NvideoFrames
# for j=1:Nmarkers
# Markers(i,j,1:3)=fread(fid,3,'float32')';
# a=fix(fread(fid,1,'float32'));
# highbyte=fix(a/256);
# lowbyte=a-highbyte*256;
# CameraInfo(i,j)=highbyte;
# ResidualError(i,j)=lowbyte*abs(Scale);
# end
# waitbar(i/NvideoFrames)
# for j=1:NanalogFramesPerVideoFrame,
# AnalogSignals(j+NanalogFramesPerVideoFrame*(i-1),1:NanalogChannels)=...
# fread(fid,NanalogChannels,'int16')';
# end
# end
debug(10, "***************************")
debug(00, "**** Reading DataBlock of %i Frames...." % NvideoFrames)
debug(10, "***************************")
residuals= NanalogFramesPerVideoFrame*NanalogChannels*2
err=0 #keep track of errors or serious data issues
ptr_read = 0
if Scale < 0.0: # 3D Data - 4-byte Floating-point Format
for i in range (NvideoFrames):
if i==0: start=sys.time()
elif i==10:
tmp=(sys.time()-start)*NvideoFrames/600
debug(0,"%i minutes remaining..." % tmp)
else: print "%i percent complete. On Frame %i Points procesed: %i\r" % (i*100/NvideoFrames,i,i*Nmarkers),
for j in range (Nmarkers):
x,ptr_read = parseFloat(content, ptr_read, proctype)
y,ptr_read = parseFloat(content, ptr_read, proctype)
z,ptr_read = parseFloat(content, ptr_read, proctype)
myx= x * -Scale
myy= y * -Scale
myz= z * -Scale
if abs(myx)>XYZ_LIMIT or abs(myy)>XYZ_LIMIT or abs(myz)>XYZ_LIMIT:
err+=1
if err>100:
debug(0, "Warning: 100 data points for markers seem way out there")
debug(0, "data read: (%i, %i, %i)" %(x,y,z))
debug(0, "Consider revising Scale %0.2f" % Scale)
debug(0, "which now givs coordinates: (%i, %i, %i)" %(x*Scale,y*Scale,z*Scale))
err=-0
if abs(myx)>XYZ_LIMIT: myx= XYZ_LIMIT*myx/abs(myx) #preserve sign
if abs(myy)>XYZ_LIMIT: myy= XYZ_LIMIT*myy/abs(myy) #preserve sign
if abs(myz)>XYZ_LIMIT: myz= XYZ_LIMIT*myz/abs(myz) #preserve sign
Markers[i][j].x = myx
Markers[i][j].y = myy
Markers[i][j].z = myz
a,ptr_read = parseFloat(content, ptr_read, proctype)
a = int(a)
highbyte = int(a/256)
lowbyte=a-highbyte*256
CameraInfo[i][j] = highbyte
ResidualError[i][j] = lowbyte*abs(Scale)
#Monitor marker location to ensure data block is being parsed properly
if j==0: debug(90,"Frame %i loc of %s: (%i, %i, %i)" % (i,markerList[j],myx,myy,myz))
if i==0: debug(50, "Initial loc of %s: (%i, %i, %i)" % (markerList[j],myx,myy,myz))
ptr_read+=residuals #skip over the following
#for j in range (NanalogFramesPerVideoFrame):
# for k in range(NanalogChannels):
# val, content = getNumber(content, 2)
# AnalogSignals[j+NanalogFramesPerVideoFrame*(i)][k]=val #??? i-1
#else
# for i=1:NvideoFrames
# for j=1:Nmarkers
# Markers(i,j,1:3)=fread(fid,3,'int16')'.*Scale;
# ResidualError(i,j)=fread(fid,1,'int8');
# CameraInfo(i,j)=fread(fid,1,'int8');
# end
# waitbar(i/NvideoFrames)
# for j=1:NanalogFramesPerVideoFrame,
# AnalogSignals(j+NanalogFramesPerVideoFrame*(i-1),1:NanalogChannels)=...
# fread(fid,NanalogChannels,'int16')';
# end
# end
#end
else: #Scale is positive, but should be <1 to scale down, like 0.05
two16= -2**16
if len(content) < NvideoFrames*(Nmarkers*(6+2)+residuals):
error("%i bytes is not enough data for |%i frames|%i markers|%i residual" %(len(content),NvideoFrames,Nmarkers,residuals))
#Note: I really tried to optimize this loop, since it was taking hours to process
for i in range(NvideoFrames):
if i==0: start=sys.time()
elif i==10:
tmp=(sys.time()-start)*NvideoFrames/600
debug(0,"%i minutes remaining..." % tmp)
else: print "%i percent complete. On Frame %i Points procesed: %i\r" % (i*100/NvideoFrames,i,i*Nmarkers),
for j in range(Nmarkers):
#x, content = getNumber(content,2)
# this is old skool signed int, not but not a short.
x = ord(content[ptr_read+0]) + (ord(content[ptr_read+1])<<8)
if x>32768: x+=two16
y = ord(content[ptr_read+2]) + (ord(content[ptr_read+3])<<8)
if y>32768: y+=two16
z = ord(content[ptr_read+4]) + (ord(content[ptr_read+5])<<8)
if z>32768: z+=two16
##
## x = ord(content[ptr_read]) + ord(content[ptr_read+1])*(2**8)
## ptr_read+=2
## if x > 32768:
## x=-(2**16)+(x)
## #y, content = getNumber(content,2)
## y = ord(content[ptr_read]) + ord(content[ptr_read+1])*(2**8)
## ptr_read+=2
## if y > 32768:
## y=-(2**16)+(y)
## #z, content = getNumber(content,2)
## z = ord(content[ptr_read]) + ord(content[ptr_read+1])*(2**8)
## ptr_read+=2
## if z > 32768:
## z=-(2**16)+(z)
##
## print "(%i=%i, %i=%i, %i=%i)" %(x,myx,y,myy,z,myz)
# for integers, I changed Scale above to avoid getting impossible numbers
Markers[i][j].x = x*Scale
Markers[i][j].y = y*Scale
Markers[i][j].z = z*Scale
## ResidualError[i][j], content = getNumber(content, 1)
## CameraInfo[i][j], content = getNumber(content, 1)
#try to improve performance by:
ResidualError[i][j]= ord(content[ptr_read+6])
CameraInfo[i][j]= ord(content[ptr_read+7])
content= content[ptr_read+8:]
ptr_read=0
if j==0: debug(100,"Frame %i loc of %s: %s" % (i,markerList[j],Markers[i][j]))
if i==0: debug(50, "Initial loc of %s: (%s)" % (markerList[j],Markers[i][j]))
#for j in range (NanalogFramesPerVideoFrame):
# for k in range(NanalogChannels):
# val, content = getNumber(content, 2)
#AnalogSignals(j+NanalogFramesPerVideoFrame*(i-1),1:NanalogChannels)=val
ptr_read= residuals # skip over the above
print "\ndone with file."
fid.close()
cloud= makeCloud(Nmarkers,markerList,StartFrame,EndFrame,Markers)
setupAnim(StartFrame, EndFrame,VideoFrameRate)
debug(10, "**************************")
debug(00, "**** Making %i Armatures" % len(subjects))
debug(10, "**************************")
for i in range(len(subjects)):
marker_set= marker_subjects[i]
success=False
if len(marker_set)>0:
for trymark in MARKER_SETS:
if trymark[0:len(marker_set)]==marker_set:
marker_set=trymark
success=True
if success:
debug(0, "Armature for %s will be put on layers %s" % (subjects[i],LAYERS_ARMOB))
debug(0, " based on an markers beginning with %s" % prefixes[i])
ob= make_arm(subjects[i],prefixes[i],markerList,cloud,marker_set)
else:
debug(00, "Presently, this program can automatically create a constrained armature for marker sets %s" % MARKER_SETS)
debug(00, "%s uses an unknown marker set %s" % (subjects[i],marker_set))
debug(10, "Have a nice day! If you figure out an armature node system for this cloud, please add it to the program.")
debug(10, "**************************")
debug(00, "**** Conclusion")
minmax=[0,0,0,0,0,0]
for i in range(NvideoFrames):
for j in range(Nmarkers):
if minmax[0]>Markers[i][j].x: minmax[0]=Markers[i][j].x
if minmax[1]>Markers[i][j].y: minmax[1]=Markers[i][j].y
if minmax[2]>Markers[i][j].z: minmax[2]=Markers[i][j].z
if minmax[3]<Markers[i][j].x: minmax[3]=Markers[i][j].x
if minmax[4]<Markers[i][j].y: minmax[4]=Markers[i][j].y
if minmax[5]<Markers[i][j].z: minmax[5]=Markers[i][j].z
debug(0,"Markers move in 3D space from (%i,%i,%i) to (%i,%i,%i). "%(minmax[0],minmax[1],minmax[2],minmax[3],minmax[4],minmax[5]))
debug(0,"Set your 3D View Properties Clip End and zoom out your display.")
def my_callback(filename):
# processing options UI goes here, eventually
Window.WaitCursor(1)
t = sys.time()
load_c3d(filename)
# Timing the script is a good way to be aware on any speed hits when scripting
debug(0, '%s file processed in %.2f sec.' % (filename,sys.time()-t))
Window.WaitCursor(0)
def processFile():
# select file and pass a handle to the processor
Blender.Window.FileSelector(my_callback, "Import C3D") # makes a window a file selector and processes it
#processing contiues while file is being worked
def main():
# Display the GUI
# Run the function
processFile()
#Close files, display stats, cleanup, advice on next steps
# This lets you import the script without running it
if __name__ == '__main__':
debug(00, "------------------------------------")
debug(00, '%s %s script began at %.0f' % (__script__,__version__,sys.time()))
main()
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