1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290
|
#!BPY
"""
Name: 'Solid Wireframe'
Blender: 243
Group: 'Mesh'
Tooltip: 'Make a solid wireframe copy of this mesh'
"""
# --------------------------------------------------------------------------
# Solid Wireframe1.0 by Campbell Barton (AKA Ideasman42)
# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
import Blender
from Blender import Scene, Mesh, Window, sys
from Blender.Mathutils import AngleBetweenVecs, TriangleNormal
from BPyMesh import faceAngles # get angles for face cornders
#import BPyMesh
#reload(BPyMesh)
#faceAngles = BPyMesh.faceAngles
# works out the distanbce to inset the corners based on angles
from BPyMathutils import angleToLength
#import BPyMathutils
#reload(BPyMathutils)
#angleToLength = BPyMathutils.angleToLength
import mesh_solidify
import BPyMessages
reload(BPyMessages)
import bpy
def solid_wire(ob_orig, me_orig, sce, PREF_THICKNESS, PREF_SOLID, PREF_SHARP, PREF_XSHARP):
if not PREF_SHARP and PREF_XSHARP:
PREF_XSHARP = False
# This function runs out of editmode with a mesh
# error cases are alredy checked for
inset_half = PREF_THICKNESS / 2
del PREF_THICKNESS
ob = ob_orig.copy()
me = me_orig.copy()
ob.link(me)
sce.objects.selected = []
sce.objects.link(ob)
ob.sel = True
sce.objects.active = ob
# Modify the object, should be a set
FGON= Mesh.EdgeFlags.FGON
edges_fgon = dict([(ed.key,None) for ed in me.edges if ed.flag & FGON])
# edges_fgon.fromkeys([ed.key for ed in me.edges if ed.flag & FGON])
del FGON
# each face needs its own verts
# orig_vert_count =len(me.verts)
new_vert_count = len(me.faces) * 4
for f in me.faces:
if len(f) == 3:
new_vert_count -= 1
if PREF_SHARP == 0:
new_faces_edge= {}
def add_edge(i1,i2, ni1, ni2):
if i1>i2:
i1,i2 = i2,i1
flip = True
else:
flip = False
new_faces_edge.setdefault((i1,i2), []).append((ni1, ni2, flip))
new_verts = []
new_faces = []
vert_index = len(me.verts)
for f in me.faces:
f_v_co = [v.co for v in f]
angles = faceAngles(f_v_co)
f_v_idx = [v.index for v in f]
def new_vert(fi):
co = f_v_co[fi]
a = angles[fi]
if a > 180:
vert_inset = 1 * inset_half
else:
vert_inset = inset_half * angleToLength( abs((180-a) / 2) )
# Calculate the inset direction
co1 = f_v_co[fi-1]
co2 = fi+1 # Wrap this index back to the start
if co2 == len(f_v_co): co2 = 0
co2 = f_v_co[co2]
co1 = co1 - co
co2 = co2 - co
co1.normalize()
co2.normalize()
d = co1+co2
# Done with inset direction
d.length = vert_inset
return co+d
new_verts.extend([new_vert(i) for i in xrange(len(f_v_co))])
if len(f_v_idx) == 4:
faces = [\
(f_v_idx[1], f_v_idx[0], vert_index, vert_index+1),\
(f_v_idx[2], f_v_idx[1], vert_index+1, vert_index+2),\
(f_v_idx[3], f_v_idx[2], vert_index+2, vert_index+3),\
(f_v_idx[0], f_v_idx[3], vert_index+3, vert_index),\
]
else:
faces = [\
(f_v_idx[1], f_v_idx[0], vert_index, vert_index+1),\
(f_v_idx[2], f_v_idx[1], vert_index+1, vert_index+2),\
(f_v_idx[0], f_v_idx[2], vert_index+2, vert_index),\
]
if PREF_SHARP == 1:
if not edges_fgon:
new_faces.extend(faces)
else:
for nf in faces:
i1,i2 = nf[0], nf[1]
if i1>i2: i1,i2 = i2,i1
if edges_fgon and (i1,i2) not in edges_fgon:
new_faces.append(nf)
elif PREF_SHARP == 0:
for nf in faces:
add_edge(*nf)
vert_index += len(f_v_co)
me.verts.extend(new_verts)
if PREF_SHARP == 0:
def add_tri_flipped(i1,i2,i3):
try:
if AngleBetweenVecs(me.verts[i1].no, TriangleNormal(me.verts[i1].co, me.verts[i2].co, me.verts[i3].co)) < 90:
return i3,i2,i1
else:
return i1,i2,i3
except:
return i1,i2,i3
# This stores new verts that use this vert
# used for re-averaging this verts location
# based on surrounding verts. looks better but not needed.
vert_users = [set() for i in xrange(vert_index)]
for (i1,i2), nf in new_faces_edge.iteritems():
if len(nf) == 2:
# Add the main face
if edges_fgon and (i1,i2) not in edges_fgon:
new_faces.append((nf[0][0], nf[0][1], nf[1][0], nf[1][1]))
if nf[0][2]: key1 = nf[0][1],nf[0][0]
else: key1 = nf[0][0],nf[0][1]
if nf[1][2]: key2 = nf[1][1],nf[1][0]
else: key2 = nf[1][0],nf[1][1]
# CRAP, cont work out which way to flip so make it oppisite the verts normal.
###new_faces.append((i2, key1[0], key2[0])) # NO FLIPPING, WORKS THOUGH
###new_faces.append((i1, key1[1], key2[1]))
new_faces.append(add_tri_flipped(i2, key1[0], key2[0]))
new_faces.append(add_tri_flipped(i1, key1[1], key2[1]))
# Average vert loction so its not tooo pointy
# not realy needed but looks better
vert_users[i2].update((key1[0], key2[0]))
vert_users[i1].update((key1[1], key2[1]))
if len(nf) == 1:
if nf[0][2]: new_faces.append((nf[0][0], nf[0][1], i2, i1)) # flipped
else: new_faces.append((i1,i2, nf[0][0], nf[0][1]))
# average points now.
for i, vusers in enumerate(vert_users):
if vusers:
co = me.verts[i].co
co.zero()
for ii in vusers:
co += me.verts[ii].co
co /= len(vusers)
me.faces.delete(1, range(len(me.faces)))
me.faces.extend(new_faces)
# External function, solidify
me.sel = True
if PREF_SOLID:
mesh_solidify.solidify(me, -inset_half*2, True, False, PREF_XSHARP)
def main():
# Gets the current scene, there can be many scenes in 1 blend file.
sce = bpy.data.scenes.active
# Get the active object, there can only ever be 1
# and the active object is always the editmode object.
ob_act = sce.objects.active
if not ob_act or ob_act.type != 'Mesh':
BPyMessages.Error_NoMeshActive()
return
# Saves the editmode state and go's out of
# editmode if its enabled, we cant make
# changes to the mesh data while in editmode.
is_editmode = Window.EditMode()
Window.EditMode(0)
me = ob_act.getData(mesh=1) # old NMesh api is default
if len(me.faces)==0:
BPyMessages.Error_NoMeshFaces()
if is_editmode: Window.EditMode(1)
return
# Create the variables.
PREF_THICK = Blender.Draw.Create(0.005)
PREF_SOLID = Blender.Draw.Create(1)
PREF_SHARP = Blender.Draw.Create(1)
PREF_XSHARP = Blender.Draw.Create(0)
pup_block = [\
('Thick:', PREF_THICK, 0.0001, 2.0, 'Skin thickness in mesh space.'),\
('Solid Wire', PREF_SOLID, 'If Disabled, will use 6 sided wire segments'),\
('Sharp Wire', PREF_SHARP, 'Use the original mesh topology for more accurate sharp wire.'),\
('Extra Sharp', PREF_XSHARP, 'Use less geometry to create a sharper looking wire'),\
]
if not Blender.Draw.PupBlock('Solid Wireframe', pup_block):
if is_editmode: Window.EditMode(1)
return
Window.WaitCursor(1)
t = sys.time()
# Run the mesh editing function
solid_wire(ob_act, me, sce, PREF_THICK.val, PREF_SOLID.val, PREF_SHARP.val, PREF_XSHARP.val)
# Timing the script is a good way to be aware on any speed hits when scripting
print 'Solid Wireframe finished in %.2f seconds' % (sys.time()-t)
Window.WaitCursor(0)
if is_editmode: Window.EditMode(1)
# This lets you can import the script without running it
if __name__ == '__main__':
main()
|