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// Value.cpp: implementation of the CValue class.
// developed at Eindhoven University of Technology, 1997
// by the OOPS team
//////////////////////////////////////////////////////////////////////
/*
* Copyright (c) 1996-2000 Erwin Coumans <coockie@acm.org>
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Erwin Coumans makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
*/
#include "Value.h"
#include "FloatValue.h"
#include "IntValue.h"
#include "VectorValue.h"
#include "VoidValue.h"
#include "StringValue.h"
#include "ErrorValue.h"
#include "ListValue.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
double CValue::m_sZeroVec[3] = {0.0,0.0,0.0};
#ifndef NO_EXP_PYTHON_EMBEDDING
PyTypeObject CValue::Type = {
#if (PY_VERSION_HEX >= 0x02060000)
PyVarObject_HEAD_INIT(NULL, 0)
#else
/* python 2.5 and below */
PyObject_HEAD_INIT( NULL ) /* required py macro */
0, /* ob_size */
#endif
"CValue",
sizeof(PyObjectPlus_Proxy),
0,
py_base_dealloc,
0,
0,
0,
0,
py_base_repr,
0,
0,0,0,0,0,
py_base_getattro,
py_base_setattro,
0,0,0,0,0,0,0,0,0,
Methods
};
PyParentObject CValue::Parents[] = {
&CValue::Type,
NULL
};
PyMethodDef CValue::Methods[] = {
{ "getName", (PyCFunction) CValue::sPyGetName, METH_NOARGS},
{NULL,NULL} //Sentinel
};
PyObject* CValue::PyGetName()
{
ShowDeprecationWarning("getName()", "the name property");
return PyString_FromString(this->GetName());
}
/*#define CVALUE_DEBUG*/
#ifdef CVALUE_DEBUG
int gRefCount;
struct SmartCValueRef
{
CValue *m_ref;
int m_count;
SmartCValueRef(CValue *ref)
{
m_ref = ref;
m_count = gRefCount++;
}
};
#include <vector>
std::vector<SmartCValueRef> gRefList;
#endif
#ifdef _DEBUG
//int gRefCountValue;
#endif
CValue::CValue(PyTypeObject *T)
: PyObjectPlus(T),
#else
CValue::CValue()
:
#endif //NO_EXP_PYTHON_EMBEDDING
m_pNamedPropertyArray(NULL),
m_refcount(1)
/*
pre: false
effect: constucts a CValue
*/
{
//debug(gRefCountValue++) // debugging
#ifdef _DEBUG
//gRefCountValue++;
#ifdef CVALUE_DEBUG
gRefList.push_back(SmartCValueRef(this));
#endif
#endif
}
CValue::~CValue()
/*
pre:
effect: deletes the object
*/
{
ClearProperties();
assertd (m_refcount==0);
#ifdef CVALUE_DEBUG
std::vector<SmartCValueRef>::iterator it;
for (it=gRefList.begin(); it!=gRefList.end(); it++)
{
if (it->m_ref == this)
{
*it = gRefList.back();
gRefList.pop_back();
break;
}
}
#endif
}
#define VALUE_SUB(val1, val2) (val1)->Calc(VALUE_SUB_OPERATOR, val2)
#define VALUE_MUL(val1, val2) (val1)->Calc(VALUE_MUL_OPERATOR, val2)
#define VALUE_DIV(val1, val2) (val1)->Calc(VALUE_DIV_OPERATOR, val2)
#define VALUE_NEG(val1) (val1)->Calc(VALUE_NEG_OPERATOR, val1)
#define VALUE_POS(val1) (val1)->Calc(VALUE_POS_OPERATOR, val1)
STR_String CValue::op2str (VALUE_OPERATOR op)
{
//pre:
//ret: the stringrepresentation of operator op
STR_String opmsg;
switch (op) {
case VALUE_MOD_OPERATOR:
opmsg = " % ";
break;
case VALUE_ADD_OPERATOR:
opmsg = " + ";
break;
case VALUE_SUB_OPERATOR:
opmsg = " - ";
break;
case VALUE_MUL_OPERATOR:
opmsg = " * ";
break;
case VALUE_DIV_OPERATOR:
opmsg = " / ";
break;
case VALUE_NEG_OPERATOR:
opmsg = " -";
break;
case VALUE_POS_OPERATOR:
opmsg = " +";
break;
case VALUE_AND_OPERATOR:
opmsg = " & ";
break;
case VALUE_OR_OPERATOR:
opmsg = " | ";
break;
case VALUE_EQL_OPERATOR:
opmsg = " = ";
break;
case VALUE_NEQ_OPERATOR:
opmsg = " != ";
break;
case VALUE_NOT_OPERATOR:
opmsg = " !";
break;
default:
opmsg="Error in Errorhandling routine.";
// AfxMessageBox("Invalid operator");
break;
}
return opmsg;
}
//---------------------------------------------------------------------------------------------------------------------
// Property Management
//---------------------------------------------------------------------------------------------------------------------
//
// Set property <ioProperty>, overwrites and releases a previous property with the same name if needed
//
void CValue::SetProperty(const STR_String & name,CValue* ioProperty)
{
if (ioProperty==NULL)
{ // Check if somebody is setting an empty property
trace("Warning:trying to set empty property!");
return;
}
if (m_pNamedPropertyArray)
{ // Try to replace property (if so -> exit as soon as we replaced it)
CValue* oldval = (*m_pNamedPropertyArray)[name];
if (oldval)
oldval->Release();
}
else { // Make sure we have a property array
m_pNamedPropertyArray = new std::map<STR_String,CValue *>;
}
// Add property at end of array
(*m_pNamedPropertyArray)[name] = ioProperty->AddRef();//->Add(ioProperty);
}
void CValue::SetProperty(const char* name,CValue* ioProperty)
{
if (ioProperty==NULL)
{ // Check if somebody is setting an empty property
trace("Warning:trying to set empty property!");
return;
}
if (m_pNamedPropertyArray)
{ // Try to replace property (if so -> exit as soon as we replaced it)
CValue* oldval = (*m_pNamedPropertyArray)[name];
if (oldval)
oldval->Release();
}
else { // Make sure we have a property array
m_pNamedPropertyArray = new std::map<STR_String,CValue *>;
}
// Add property at end of array
(*m_pNamedPropertyArray)[name] = ioProperty->AddRef();//->Add(ioProperty);
}
//
// Get pointer to a property with name <inName>, returns NULL if there is no property named <inName>
//
CValue* CValue::GetProperty(const STR_String & inName)
{
if (m_pNamedPropertyArray) {
std::map<STR_String,CValue*>::iterator it = m_pNamedPropertyArray->find(inName);
if (it != m_pNamedPropertyArray->end())
return (*it).second;
}
return NULL;
}
CValue* CValue::GetProperty(const char *inName)
{
if (m_pNamedPropertyArray) {
std::map<STR_String,CValue*>::iterator it = m_pNamedPropertyArray->find(inName);
if (it != m_pNamedPropertyArray->end())
return (*it).second;
}
return NULL;
}
//
// Get text description of property with name <inName>, returns an empty string if there is no property named <inName>
//
const STR_String& CValue::GetPropertyText(const STR_String & inName)
{
const static STR_String sEmpty("");
CValue *property = GetProperty(inName);
if (property)
return property->GetText();
else
return sEmpty;
}
float CValue::GetPropertyNumber(const STR_String& inName,float defnumber)
{
CValue *property = GetProperty(inName);
if (property)
return property->GetNumber();
else
return defnumber;
}
//
// Remove the property named <inName>, returns true if the property was succesfully removed, false if property was not found or could not be removed
//
bool CValue::RemoveProperty(const char *inName)
{
// Check if there are properties at all which can be removed
if (m_pNamedPropertyArray)
{
std::map<STR_String,CValue*>::iterator it = m_pNamedPropertyArray->find(inName);
if (it != m_pNamedPropertyArray->end())
{
((*it).second)->Release();
m_pNamedPropertyArray->erase(it);
return true;
}
}
return false;
}
//
// Get Property Names
//
vector<STR_String> CValue::GetPropertyNames()
{
vector<STR_String> result;
if(!m_pNamedPropertyArray) return result;
result.reserve(m_pNamedPropertyArray->size());
std::map<STR_String,CValue*>::iterator it;
for (it= m_pNamedPropertyArray->begin(); (it != m_pNamedPropertyArray->end()); it++)
{
result.push_back((*it).first);
}
return result;
}
//
// Clear all properties
//
void CValue::ClearProperties()
{
// Check if we have any properties
if (m_pNamedPropertyArray == NULL)
return;
// Remove all properties
std::map<STR_String,CValue*>::iterator it;
for (it= m_pNamedPropertyArray->begin();(it != m_pNamedPropertyArray->end()); it++)
{
CValue* tmpval = (*it).second;
//STR_String name = (*it).first;
tmpval->Release();
}
// Delete property array
delete m_pNamedPropertyArray;
m_pNamedPropertyArray=NULL;
}
//
// Set all properties' modified flag to <inModified>
//
void CValue::SetPropertiesModified(bool inModified)
{
if(!m_pNamedPropertyArray) return;
std::map<STR_String,CValue*>::iterator it;
for (it= m_pNamedPropertyArray->begin();(it != m_pNamedPropertyArray->end()); it++)
((*it).second)->SetModified(inModified);
}
//
// Check if any of the properties in this value have been modified
//
bool CValue::IsAnyPropertyModified()
{
if(!m_pNamedPropertyArray) return false;
std::map<STR_String,CValue*>::iterator it;
for (it= m_pNamedPropertyArray->begin();(it != m_pNamedPropertyArray->end()); it++)
if (((*it).second)->IsModified())
return true;
return false;
}
//
// Get property number <inIndex>
//
CValue* CValue::GetProperty(int inIndex)
{
int count=0;
CValue* result = NULL;
if (m_pNamedPropertyArray)
{
std::map<STR_String,CValue*>::iterator it;
for (it= m_pNamedPropertyArray->begin(); (it != m_pNamedPropertyArray->end()); it++)
{
if (count++==inIndex)
{
result = (*it).second;
break;
}
}
}
return result;
}
//
// Get the amount of properties assiocated with this value
//
int CValue::GetPropertyCount()
{
if (m_pNamedPropertyArray)
return m_pNamedPropertyArray->size();
else
return 0;
}
double* CValue::GetVector3(bool bGetTransformedVec)
{
assertd(false); // don;t get vector from me
return m_sZeroVec;//::sZero;
}
/*---------------------------------------------------------------------------------------------------------------------
Reference Counting
---------------------------------------------------------------------------------------------------------------------*/
//
// Release a reference to this value (when reference count reaches 0, the value is removed from the heap)
//
//
// Disable reference counting for this value
//
void CValue::DisableRefCount()
{
assertd(m_refcount == 1);
m_refcount--;
//debug(gRefCountValue--);
#ifdef _DEBUG
//gRefCountValue--;
#endif
m_ValFlags.RefCountDisabled=true;
}
void CValue::ProcessReplica() /* was AddDataToReplica in 2.48 */
{
m_refcount = 1;
#ifdef _DEBUG
//gRefCountValue++;
#endif
PyObjectPlus::ProcessReplica();
m_ValFlags.RefCountDisabled = false;
/* copy all props */
if (m_pNamedPropertyArray)
{
std::map<STR_String,CValue*> *pOldArray = m_pNamedPropertyArray;
m_pNamedPropertyArray=NULL;
std::map<STR_String,CValue*>::iterator it;
for (it= pOldArray->begin(); (it != pOldArray->end()); it++)
{
CValue *val = (*it).second->GetReplica();
SetProperty((*it).first,val);
val->Release();
}
}
}
CValue* CValue::FindIdentifier(const STR_String& identifiername)
{
CValue* result = NULL;
int pos = 0;
// if a dot exists, explode the name into pieces to get the subcontext
if ((pos=identifiername.Find('.'))>=0)
{
const STR_String rightstring = identifiername.Right(identifiername.Length() -1 - pos);
const STR_String leftstring = identifiername.Left(pos);
CValue* tempresult = GetProperty(leftstring);
if (tempresult)
{
result=tempresult->FindIdentifier(rightstring);
}
} else
{
result = GetProperty(identifiername);
if (result)
return result->AddRef();
}
if (!result)
{
// warning here !!!
result = new CErrorValue(identifiername+" not found");
}
return result;
}
#ifndef NO_EXP_PYTHON_EMBEDDING
PyAttributeDef CValue::Attributes[] = {
KX_PYATTRIBUTE_RO_FUNCTION("name", CValue, pyattr_get_name),
{ NULL } //Sentinel
};
PyObject* CValue::py_getattro(PyObject *attr)
{
char *attr_str= PyString_AsString(attr);
CValue* resultattr = GetProperty(attr_str);
if (resultattr)
{
/* only show the wanting here because python inspects for __class__ and KX_MeshProxy uses CValues name attr */
ShowDeprecationWarning("val = ob.attr", "val = ob['attr']");
PyObject* pyconvert = resultattr->ConvertValueToPython();
if (pyconvert)
return pyconvert;
else
return resultattr->GetProxy();
}
py_getattro_up(PyObjectPlus);
}
PyObject* CValue::py_getattro_dict() {
py_getattro_dict_up(PyObjectPlus);
}
PyObject * CValue::pyattr_get_name(void * self_v, const KX_PYATTRIBUTE_DEF * attrdef) {
CValue * self = static_cast<CValue *> (self_v);
return PyString_FromString(self->GetName());
}
CValue* CValue::ConvertPythonToValue(PyObject* pyobj, const char *error_prefix)
{
CValue* vallie = NULL;
/* refcounting is broking here! - this crashes anyway, just store a python list for KX_GameObject */
#if 0
if (PyList_Check(pyobj))
{
CListValue* listval = new CListValue();
bool error = false;
int i;
int numitems = PyList_Size(pyobj);
for (i=0;i<numitems;i++)
{
PyObject* listitem = PyList_GetItem(pyobj,i); /* borrowed ref */
CValue* listitemval = ConvertPythonToValue(listitem, error_prefix);
if (listitemval)
{
listval->Add(listitemval);
} else
{
error = true;
}
}
if (!error)
{
// jippie! could be converted
vallie = listval;
} else
{
// list could not be converted... bad luck
listval->Release();
}
} else
#endif
if (PyFloat_Check(pyobj))
{
vallie = new CFloatValue( (float)PyFloat_AsDouble(pyobj) );
} else
if (PyInt_Check(pyobj))
{
vallie = new CIntValue( (cInt)PyInt_AS_LONG(pyobj) );
} else
if (PyLong_Check(pyobj))
{
vallie = new CIntValue( (cInt)PyLong_AsLongLong(pyobj) );
} else
if (PyString_Check(pyobj))
{
vallie = new CStringValue(PyString_AsString(pyobj),"");
} else
if (BGE_PROXY_CHECK_TYPE(pyobj)) /* Note, dont let these get assigned to GameObject props, must check elsewhere */
{
if (BGE_PROXY_REF(pyobj) && (BGE_PROXY_REF(pyobj))->isA(&CValue::Type))
{
vallie = (static_cast<CValue *>(BGE_PROXY_REF(pyobj)))->AddRef();
} else {
if(BGE_PROXY_REF(pyobj)) /* this is not a CValue */
PyErr_Format(PyExc_TypeError, "%sgame engine python type cannot be used as a property", error_prefix);
else /* PyObjectPlus_Proxy has been removed, cant use */
PyErr_Format(PyExc_SystemError, "%s"BGE_PROXY_ERROR_MSG, error_prefix);
}
} else
{
/* return an error value from the caller */
PyErr_Format(PyExc_TypeError, "%scould convert python value to a game engine property", error_prefix);
}
return vallie;
}
int CValue::py_delattro(PyObject *attr)
{
ShowDeprecationWarning("del ob.attr", "del ob['attr']");
char *attr_str= PyString_AsString(attr);
if (RemoveProperty(attr_str))
return 0;
PyErr_Format(PyExc_AttributeError, "attribute \"%s\" dosnt exist", attr_str);
return PY_SET_ATTR_MISSING;
}
int CValue::py_setattro(PyObject *attr, PyObject* pyobj)
{
ShowDeprecationWarning("ob.attr = val", "ob['attr'] = val");
char *attr_str= PyString_AsString(attr);
CValue* oldprop = GetProperty(attr_str);
CValue* vallie;
/* Dissallow python to assign GameObjects, Scenes etc as values */
if ((BGE_PROXY_CHECK_TYPE(pyobj)==0) && (vallie = ConvertPythonToValue(pyobj, "cvalue.attr = value: ")))
{
if (oldprop)
oldprop->SetValue(vallie);
else
SetProperty(attr_str, vallie);
vallie->Release();
}
else {
// ConvertPythonToValue sets the error message
// must return missing so KX_GameObect knows this
// attribute was not a function or bult in attribute,
//
// CValue attributes override internal attributes
// so if it exists as a CValue attribute already,
// assume your trying to set it to a differnt CValue attribute
// otherwise return PY_SET_ATTR_MISSING so children
// classes know they can set it without conflict
if (GetProperty(attr_str))
return PY_SET_ATTR_COERCE_FAIL; /* failed to set an existing attribute */
else
return PY_SET_ATTR_MISSING; /* allow the KX_GameObject dict to set */
}
//PyObjectPlus::py_setattro(attr,value);
return PY_SET_ATTR_SUCCESS;
};
PyObject* CValue::ConvertKeysToPython( void )
{
PyObject *pylist = PyList_New( 0 );
PyObject *pystr;
if (m_pNamedPropertyArray)
{
std::map<STR_String,CValue*>::iterator it;
for (it= m_pNamedPropertyArray->begin(); (it != m_pNamedPropertyArray->end()); it++)
{
pystr = PyString_FromString( (*it).first );
PyList_Append(pylist, pystr);
Py_DECREF( pystr );
}
}
return pylist;
}
#endif //NO_EXP_PYTHON_EMBEDDING
///////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////
/* These implementations were moved out of the header */
void CValue::SetOwnerExpression(class CExpression* expr)
{
/* intentionally empty */
}
void CValue::SetColorOperator(VALUE_OPERATOR op)
{
/* intentionally empty */
}
void CValue::SetValue(CValue* newval)
{
// no one should get here
assertd(newval->GetNumber() == 10121969);
}
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