File: SConscript

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blender 2.49.2~dfsg-2
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  • area: main
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  • size: 89,664 kB
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  • sloc: ansic: 738,048; cpp: 231,960; python: 104,955; asm: 33,960; sh: 16,233; ml: 12,962; makefile: 4,477; perl: 3,474; fortran: 108; java: 8
file content (25 lines) | stat: -rw-r--r-- 659 bytes parent folder | download
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#!/usr/bin/python
Import ('env')

sources = env.Glob('*.cpp') + env.Glob('Joystick/*.cpp')

incs = '. #/source/kernel/gen_system #/intern/string'
incs += ' #/source/gameengine/Expressions #/intern/moto/include'
incs += ' #/source/gameengine/Rasterizer #/source/gameengine/SceneGraph'

incs += ' ' + env['BF_PYTHON_INC']


defs = ''

if env['WITH_BF_SDL']:
	incs += ' ' + env['BF_SDL_INC']
else:
	defs += ' DISABLE_SDL'

cxxflags = []
if env['OURPLATFORM']=='win32-vc':
	cxxflags.append ('/GR')
	cxxflags.append ('/O2')

env.BlenderLib ( 'bf_logic', sources, Split(incs), Split(defs), libtype=['game','player'], priority=[30, 110], cxx_compileflags=cxxflags )