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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
bl_info = {
"name": "Import Images as Planes",
"author": "Florian Meyer (tstscr)",
"version": (1, 1),
"blender": (2, 6, 3),
"location": "File > Import > Images as Planes",
"description": "Imports images and creates planes with the appropriate "
"aspect ratio. The images are mapped to the planes.",
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"
"Scripts/Add_Mesh/Planes_from_Images",
"tracker_url": "https://projects.blender.org/tracker/index.php?"
"func=detail&aid=21751",
"category": "Import-Export"}
import bpy
from bpy.types import Operator
import mathutils
import os
from bpy.props import (BoolProperty,
EnumProperty,
IntProperty,
FloatProperty,
)
from bpy_extras.object_utils import AddObjectHelper, object_data_add
from bpy_extras.io_utils import ImportHelper
from bpy_extras.image_utils import load_image
# -----------------------------------------------------------------------------
# Global Vars
EXT_LIST = {
'jpeg': ('jpeg', 'jpg', 'jpe'),
'png': ('png', ),
'tga': ('tga', 'tpic'),
'tiff': ('tiff', 'tif'),
'exr': ('exr', ),
'hdr': ('hdr', ),
'avi': ('avi', ),
'mov': ('mov', 'qt'),
'mp4': ('mp4', ),
'ogg': ('ogg', 'ogv'),
'bmp': ('bmp', 'dib'),
'cin': ('cin', ),
'dpx': ('dpx', ),
'psd': ('psd', ),
}
EXTENSIONS = [ext for ext_ls in EXT_LIST.values() for ext in ext_ls]
# -----------------------------------------------------------------------------
# Functions
def set_image_options(self, image):
image.use_premultiply = self.use_premultiply
if self.relative:
image.filepath = bpy.path.relpath(image.filepath)
def is_image_fn_any(fn):
ext = os.path.splitext(fn)[1].lstrip(".").lower()
return ext in EXTENSIONS
def is_image_fn_single(fn, ext_key):
ext = os.path.splitext(fn)[1].lstrip(".").lower()
return ext in EXT_LIST[ext_key]
def create_image_textures(self, image):
fn_full = os.path.normpath(bpy.path.abspath(image.filepath))
# look for texture with importsettings
for texture in bpy.data.textures:
if texture.type == 'IMAGE':
tex_img = texture.image
if (tex_img is not None) and (tex_img.library is None):
fn_tex_full = os.path.normpath(bpy.path.abspath(tex_img.filepath))
if fn_full == fn_tex_full:
texture.use_alpha = self.use_transparency
return texture
# if no texture is found: create one
name_compat = bpy.path.display_name_from_filepath(image.filepath)
texture = bpy.data.textures.new(name=name_compat, type='IMAGE')
texture.image = image
texture.use_alpha = self.use_transparency
return texture
def create_material_for_texture(self, texture):
# look for material with the needed texture
for material in bpy.data.materials:
slot = material.texture_slots[0]
if slot and slot.texture == texture:
if self.use_transparency:
material.alpha = 0.0
material.specular_alpha = 0.0
slot.use_map_alpha = True
else:
material.alpha = 1.0
material.specular_alpha = 1.0
slot.use_map_alpha = False
material.use_transparency = self.use_transparency
material.transparency_method = self.transparency_method
material.use_shadeless = self.use_shadeless
material.use_transparent_shadows = self.use_transparent_shadows
return material
# if no material found: create one
name_compat = bpy.path.display_name_from_filepath(texture.image.filepath)
material = bpy.data.materials.new(name=name_compat)
slot = material.texture_slots.add()
slot.texture = texture
slot.texture_coords = 'UV'
if self.use_transparency:
slot.use_map_alpha = True
material.alpha = 0.0
material.specular_alpha = 0.0
else:
material.alpha = 1.0
material.specular_alpha = 1.0
slot.use_map_alpha = False
material.use_transparency = self.use_transparency
material.transparency_method = self.transparency_method
material.use_shadeless = self.use_shadeless
material.use_transparent_shadows = self.use_transparent_shadows
return material
def create_image_plane(self, context, material):
img = material.texture_slots[0].texture.image
px, py = img.size
# can't load data
if px == 0 or py == 0:
px = py = 1
x = px / py
y = 1.0
if self.use_dimension:
x = (px * (1.0 / self.factor)) * 0.5
y = (py * (1.0 / self.factor)) * 0.5
verts = ((-x, -y, 0.0),
(+x, -y, 0.0),
(+x, +y, 0.0),
(-x, +y, 0.0),
)
faces = ((0, 1, 2, 3), )
mesh_data = bpy.data.meshes.new(img.name)
mesh_data.from_pydata(verts, [], faces)
mesh_data.update()
object_data_add(context, mesh_data, operator=self)
plane = context.scene.objects.active
plane.data.uv_textures.new()
plane.data.materials.append(material)
plane.data.uv_textures[0].data[0].image = img
material.game_settings.use_backface_culling = False
material.game_settings.alpha_blend = 'ALPHA'
return plane
def generate_paths(self):
directory, fn = os.path.split(self.filepath)
if fn and not self.all_in_directory:
# test for extension
if not is_image_fn_any(fn):
return [], directory
return [self.filepath], directory
if not fn or self.all_in_directory:
imagepaths = []
files_in_directory = os.listdir(directory)
# clean files from nonimages
files_in_directory = [fn for fn in files_in_directory
if is_image_fn_any(fn)]
# clean from unwanted extensions
if self.extension != "*":
files_in_directory = [fn for fn in files_in_directory
if is_image_fn_single(fn, self.extension)]
# create paths
for fn in files_in_directory:
imagepaths.append(os.path.join(directory, fn))
#print(imagepaths)
return imagepaths, directory
def align_planes(self, planes):
gap = self.align_offset
offset = 0
for i, plane in enumerate(planes):
offset += (plane.dimensions.x / 2.0) + gap
if i == 0:
continue
move_local = mathutils.Vector((offset, 0.0, 0.0))
move_world = plane.location + move_local * plane.matrix_world.inverted()
plane.location += move_world
offset += (plane.dimensions.x / 2.0)
# -----------------------------------------------------------------------------
# Main
def import_images(self, context):
import_list, directory = generate_paths(self)
images = []
textures = []
materials = []
planes = []
for path in import_list:
images.append(load_image(path, directory))
for image in images:
set_image_options(self, image)
textures.append(create_image_textures(self, image))
for texture in textures:
materials.append(create_material_for_texture(self, texture))
for material in materials:
plane = create_image_plane(self, context, material)
planes.append(plane)
context.scene.update()
if self.align:
align_planes(self, planes)
for plane in planes:
plane.select = True
self.report({'INFO'}, "Added %i Image Plane(s)" % len(planes))
# -----------------------------------------------------------------------------
# Operator
class IMPORT_OT_image_to_plane(Operator, ImportHelper, AddObjectHelper):
"""Create mesh plane(s) from image files """ \
"""with the appropiate aspect ratio"""
bl_idname = "import.image_to_plane"
bl_label = "Import Images as Planes"
bl_options = {'REGISTER', 'UNDO'}
# -------
# Options
all_in_directory = BoolProperty(
name="All in directory",
description=("Import all image files (of the selected type) "
"in this directory"),
default=False,
)
align = BoolProperty(
name='Align Planes',
description='Create Planes in a row',
default=True,
)
align_offset = FloatProperty(
name='Offset',
description='Space between Planes',
min=0,
soft_min=0,
default=0.1,
)
extension = EnumProperty(
name="Extension",
description="Only import files of this type",
items=(
('*', 'All image formats',
'Import all know image (or movie) formats.'),
('jpeg', 'JPEG (.jpg, .jpeg, .jpe)',
'Joint Photographic Experts Group'),
('png', 'PNG (.png)', 'Portable Network Graphics'),
('tga', 'Truevision TGA (.tga, tpic)', ''),
('tiff', 'TIFF (.tif, .tiff)', 'Tagged Image File Format'),
('exr', 'OpenEXR (.exr)', 'OpenEXR HDR imaging image file format'),
('hdr', 'Radiance HDR (.hdr, .pic)', ''),
('avi', 'AVI (.avi)', 'Audio Video Interleave'),
('mov', 'QuickTime (.mov, .qt)', ''),
('mp4', 'MPEG-4 (.mp4)', ' MPEG-4 Part 14'),
('ogg', 'OGG Theora (.ogg, .ogv)', ''),
('bmp', 'BMP (.bmp, .dib)', 'Windows Bitmap'),
('cin', 'CIN (.cin)', ''),
('dpx', 'DPX (.dpx)', 'DPX (Digital Picture Exchange)'),
('psd', 'PSD (.psd)', 'Photoshop Document')),
)
use_dimension = BoolProperty(name="Use image dimensions",
description="Use the images pixels to derive planes size",
default=False,
)
factor = IntProperty(name="Pixels/BU",
description="Number of pixels per Blenderunit",
min=1,
default=500,
)
# ----------------
# Material Options
use_shadeless = BoolProperty(
name="Shadeless",
description="Set material to shadeless",
default=False,
)
use_transparency = BoolProperty(
name="Use alpha",
description="Use alphachannel for transparency",
default=False,
)
transparency_method = EnumProperty(
name="Transp. Method",
description="Transparency Method",
items=(
('Z_TRANSPARENCY',
'Z Transparency',
'Use alpha buffer for transparent faces'),
('RAYTRACE',
'Raytrace',
'Use raytracing for transparent refraction rendering.')),
)
use_transparent_shadows = BoolProperty(
name="Receive Transparent",
description="Set material to receive transparent shadows",
default=False,
)
# -------------
# Image Options
use_premultiply = BoolProperty(name="Premultiply",
description="Premultiply image",
default=False)
relative = BoolProperty(
name="Relative",
description="Apply relative paths",
default=True,
)
def draw(self, context):
layout = self.layout
box = layout.box()
box.label("Import Options:", icon='FILTER')
box.prop(self, "all_in_directory")
box.prop(self, "extension", icon='FILE_IMAGE')
box.prop(self, "align")
box.prop(self, "align_offset")
row = box.row()
row.active = bpy.data.is_saved
row.prop(self, "relative")
box = layout.box()
box.label("Material mappings:", icon='MATERIAL')
box.prop(self, "use_shadeless")
box.prop(self, "use_transparency")
box.prop(self, "use_premultiply")
box.prop(self, "transparency_method", expand=True)
box.prop(self, "use_transparent_shadows")
box = layout.box()
box.label("Plane dimensions:", icon='ARROW_LEFTRIGHT')
box.prop(self, "use_dimension")
box.prop(self, "factor", expand=True)
def execute(self, context):
if not bpy.data.is_saved:
self.relative = False
# the add utils don't work in this case
# because many objects are added
# disable relevant things beforehand
editmode = context.user_preferences.edit.use_enter_edit_mode
context.user_preferences.edit.use_enter_edit_mode = False
if context.active_object\
and context.active_object.mode == 'EDIT':
bpy.ops.object.mode_set(mode='OBJECT')
import_images(self, context)
context.user_preferences.edit.use_enter_edit_mode = editmode
return {'FINISHED'}
# -----------------------------------------------------------------------------
# Register
def import_images_button(self, context):
self.layout.operator(IMPORT_OT_image_to_plane.bl_idname,
text="Images as Planes",
icon='PLUGIN')
def register():
bpy.utils.register_module(__name__)
bpy.types.INFO_MT_file_import.append(import_images_button)
def unregister():
bpy.utils.unregister_module(__name__)
bpy.types.INFO_MT_file_import.remove(import_images_button)
if __name__ == '__main__':
register()
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