1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209
|
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
bl_info = {
"name": "UI Animation Render",
"author": "Luca Rood",
"description": "Render animations of the Blender UI.",
"blender": (2, 80, 0),
"version": (0, 1, 0),
"location": "View3D > Sidebar > View Tab and Ctrl+Shift+F12",
"warning": "",
"category": "Render"
}
km = None
def draw_ui(prefs, layout):
layout.prop(prefs, "delay")
col = layout.column(align=True)
col.label(text="Animation Highlight:")
row = col.row()
row.prop(prefs, "anim_highlight", expand=True)
if prefs.anim_highlight == "replace":
split = col.split(factor=0.2)
split.label(text="Color")
row = split.row(align=True)
row.prop(prefs, "highlight_color", text="")
row.prop(prefs, "highlight_blend", text="Blend")
class UIAnimationRenderPreferences(bpy.types.AddonPreferences):
bl_idname = __name__
delay: bpy.props.FloatProperty(
name="Capture Delay",
description="How much time to wait (seconds) before capturing each frame, to allow the viewport to clean up",
default=0.5
)
anim_highlight: bpy.props.EnumProperty(
name="Animation Highlight",
description="What to do with the animated field highlight color",
items=[("keep", "Keep", "Keep the animated field highlight", 0),
("hide", "Hide", "Hide the animated field highlight", 1),
("replace", "Replace", "Replace the animated field highlight", 2)],
default="keep"
)
highlight_color: bpy.props.FloatVectorProperty(
name="Highlight Color",
description="Color to use for animated field highlights",
subtype='COLOR',
default=(1.0, 1.0, 1.0)
)
highlight_blend: bpy.props.FloatProperty(
name="Highlight Blend",
description="How much the highlight color influences the field color",
default=0.5
)
def draw(self, context):
draw_ui(self, self.layout)
class RenderScreen(bpy.types.Operator):
bl_idname = "render.render_screen"
bl_label = "Render Screen"
bl_description = "Capture the screen for each animation frame and write to the render output path"
_timer = None
_f_initial = 1
_theme_blend = 0.0
_theme_key = (0, 0, 0)
_theme_key_sel = (0, 0, 0)
_theme_anim = (0, 0, 0)
_theme_anim_sel = (0, 0, 0)
_theme_driven = (0, 0, 0)
_theme_driven_sel = (0, 0, 0)
def modal(self, context, event):
if event.type in {'RIGHTMOUSE', 'ESC'}:
self.stop(context)
return {'CANCELLED'}
if event.type == 'TIMER':
scene = context.scene
f_curr = scene.frame_current
bpy.ops.screen.screenshot(filepath=context.scene.render.frame_path(frame=f_curr))
if f_curr < scene.frame_end:
scene.frame_set(f_curr + 1)
else:
self.stop(context)
return {'FINISHED'}
return {'RUNNING_MODAL'}
def execute(self, context):
# Adjust animation highlight (theme)
prefs = context.preferences
addon_prefs = prefs.addons[__name__].preferences
theme = prefs.themes[0].user_interface.wcol_state
if addon_prefs.anim_highlight == "hide":
self._theme_blend = theme.blend
theme.blend = 0.0
elif addon_prefs.anim_highlight == "replace":
self._theme_blend = theme.blend
self._theme_key = theme.inner_key.copy()
self._theme_key_sel = theme.inner_key_sel.copy()
self._theme_anim = theme.inner_anim.copy()
self._theme_anim_sel = theme.inner_anim_sel.copy()
self._theme_driven = theme.inner_driven.copy()
self._theme_driven_sel = theme.inner_driven_sel.copy()
theme.blend = addon_prefs.highlight_blend
theme.inner_key = addon_prefs.highlight_color
theme.inner_key_sel = addon_prefs.highlight_color
theme.inner_anim = addon_prefs.highlight_color
theme.inner_anim_sel = addon_prefs.highlight_color
theme.inner_driven = addon_prefs.highlight_color
theme.inner_driven_sel = addon_prefs.highlight_color
# Set frame
scene = context.scene
self._f_initial = scene.frame_current
scene.frame_set(scene.frame_start)
# Start timer
wm = context.window_manager
self._timer = wm.event_timer_add(addon_prefs.delay, window=context.window)
wm.modal_handler_add(self)
return {'RUNNING_MODAL'}
def stop(self, context):
# Stop timer
wm = context.window_manager
wm.event_timer_remove(self._timer)
# Reset frame
context.scene.frame_set(self._f_initial)
# Reset theme
prefs = context.preferences
addon_prefs = prefs.addons[__name__].preferences
theme = prefs.themes[0].user_interface.wcol_state
if addon_prefs.anim_highlight == "hide":
theme.blend = self._theme_blend
elif addon_prefs.anim_highlight == "replace":
theme.blend = self._theme_blend
theme.inner_key = self._theme_key
theme.inner_key_sel = self._theme_key_sel
theme.inner_anim = self._theme_anim
theme.inner_anim_sel = self._theme_anim_sel
theme.inner_driven = self._theme_driven
theme.inner_driven_sel = self._theme_driven_sel
class VIEW3D_PT_ui_animation_render(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "View"
bl_label = "UI Animation Render"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
layout.use_property_split = False
prefs = context.preferences
addon_prefs = prefs.addons[__name__].preferences
layout.operator(RenderScreen.bl_idname)
draw_ui(addon_prefs, layout)
def register():
global km
bpy.utils.register_class(UIAnimationRenderPreferences)
bpy.utils.register_class(RenderScreen)
bpy.utils.register_class(VIEW3D_PT_ui_animation_render)
wm = bpy.context.window_manager
if wm.keyconfigs.addon:
km = wm.keyconfigs.addon.keymaps.new(name='Screen', space_type='EMPTY')
km.keymap_items.new('render.render_screen', 'F12', 'PRESS', shift=True, ctrl=True)
def unregister():
global km
bpy.utils.unregister_class(UIAnimationRenderPreferences)
bpy.utils.unregister_class(RenderScreen)
bpy.utils.unregister_class(VIEW3D_PT_ui_animation_render)
if km is not None:
wm = bpy.context.window_manager
wm.keyconfigs.addon.keymaps.remove(km)
km = None
|