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# SPDX-License-Identifier: GPL-2.0-or-later
from _bpy import types as bpy_types
StructRNA = bpy_types.bpy_struct
StructMetaPropGroup = bpy_types.bpy_struct_meta_idprop
# StructRNA = bpy_types.Struct
# Private dummy object use for comparison only.
_sentinel = object()
# Note that methods extended in C are defined in: 'bpy_rna_types_capi.c'
class Context(StructRNA):
__slots__ = ()
def path_resolve(self, path, coerce=True):
"""
Returns the property from the path, raise an exception when not found.
:arg path: patch which this property resolves.
:type path: string
:arg coerce: optional argument, when True, the property will be converted into its Python representation.
:type coerce: boolean
"""
# This is a convenience wrapper around `StructRNA.path_resolve` which doesn't support accessing context members.
# Without this wrapper many users were writing `exec("context.%s" % data_path)` which is a security
# concern if the `data_path` comes from an unknown source.
# This function performs the initial lookup, after that the regular `path_resolve` function is used.
# Extract the initial attribute into `(attr, path_rest)`.
sep = len(path)
div = ""
for div_test in (".", "["):
sep_test = path.find(div_test, 0, sep)
if sep_test != -1 and sep_test < sep:
sep = sep_test
div = div_test
if div:
attr = path[:sep]
if div == ".":
sep += 1
path_rest = path[sep:]
else:
attr = path
path_rest = ""
# Retrieve the value for `attr`.
# Match the value error exception with that of "path_resolve"
# to simplify exception handling for the caller.
value = getattr(self, attr, _sentinel)
if value is _sentinel:
raise ValueError("Path could not be resolved: %r" % attr)
if value is None:
return value
# If the attribute is a list property, apply subscripting.
if isinstance(value, list) and path_rest.startswith("["):
index_str, div, index_tail = path_rest[1:].partition("]")
if not div:
raise ValueError("Path index is not terminated: %s%s" % (attr, path_rest))
try:
index = int(index_str)
except ValueError:
raise ValueError("Path index is invalid: %s[%s]" % (attr, index_str))
if 0 <= index < len(value):
path_rest = index_tail
value = value[index]
else:
raise IndexError("Path index out of range: %s[%s]" % (attr, index_str))
# Resolve the rest of the path if necessary.
if path_rest:
path_resolve_fn = getattr(value, "path_resolve", None)
if path_resolve_fn is None:
raise ValueError("Path %s resolves to a non RNA value" % attr)
return path_resolve_fn(path_rest, coerce)
return value
def copy(self):
from types import BuiltinMethodType
new_context = {}
generic_attrs = (
*StructRNA.__dict__.keys(),
"bl_rna", "rna_type", "copy",
)
for attr in dir(self):
if not (attr.startswith("_") or attr in generic_attrs):
value = getattr(self, attr)
if type(value) != BuiltinMethodType:
new_context[attr] = value
return new_context
class Library(bpy_types.ID):
__slots__ = ()
@property
def users_id(self):
"""ID data blocks which use this library"""
import bpy
# See: readblenentry.c, IDTYPE_FLAGS_ISLINKABLE,
# we could make this an attribute in rna.
attr_links = (
"actions", "armatures", "brushes", "cameras",
"curves", "grease_pencils", "collections", "images",
"lights", "lattices", "materials", "metaballs",
"meshes", "node_groups", "objects", "scenes",
"sounds", "speakers", "textures", "texts",
"fonts", "worlds",
)
return tuple(id_block
for attr in attr_links
for id_block in getattr(bpy.data, attr)
if id_block.library == self)
class Texture(bpy_types.ID):
__slots__ = ()
@property
def users_material(self):
"""Materials that use this texture"""
import bpy
return tuple(mat for mat in bpy.data.materials
if self in [slot.texture
for slot in mat.texture_slots
if slot]
)
@property
def users_object_modifier(self):
"""Object modifiers that use this texture"""
import bpy
return tuple(
obj for obj in bpy.data.objects if
self in [
mod.texture
for mod in obj.modifiers
if mod.type == 'DISPLACE']
)
class Collection(bpy_types.ID):
__slots__ = ()
@property
def children_recursive(self):
"""A list of all children from this collection."""
children_recursive = []
def recurse(parent):
for child in parent.children:
children_recursive.append(child)
recurse(child)
recurse(self)
return children_recursive
@property
def users_dupli_group(self):
"""The collection instance objects this collection is used in"""
import bpy
return tuple(obj for obj in bpy.data.objects
if self == obj.instance_collection)
class Object(bpy_types.ID):
__slots__ = ()
@property
def children(self):
"""All the children of this object.
.. note:: Takes ``O(len(bpy.data.objects))`` time."""
import bpy
return tuple(child for child in bpy.data.objects
if child.parent == self)
@property
def children_recursive(self):
"""A list of all children from this object.
.. note:: Takes ``O(len(bpy.data.objects))`` time."""
import bpy
parent_child_map = {}
for child in bpy.data.objects:
if (parent := child.parent) is not None:
parent_child_map.setdefault(parent, []).append(child)
children_recursive = []
def recurse(parent):
for child in parent_child_map.get(parent, ()):
children_recursive.append(child)
recurse(child)
recurse(self)
return children_recursive
@property
def users_collection(self):
"""
The collections this object is in.
.. note:: Takes ``O(len(bpy.data.collections) + len(bpy.data.scenes))`` time."""
import bpy
return (
tuple(
collection for collection in bpy.data.collections
if self in collection.objects[:]
) + tuple(
scene.collection for scene in bpy.data.scenes
if self in scene.collection.objects[:]
)
)
@property
def users_scene(self):
"""The scenes this object is in.
.. note:: Takes ``O(len(bpy.data.scenes) * len(bpy.data.objects))`` time."""
import bpy
return tuple(scene for scene in bpy.data.scenes
if self in scene.objects[:])
class WindowManager(bpy_types.ID):
__slots__ = ()
def popup_menu(
self, draw_func, *,
title="",
icon='NONE',
):
import bpy
popup = self.popmenu_begin__internal(title, icon=icon)
try:
draw_func(popup, bpy.context)
finally:
self.popmenu_end__internal(popup)
def popover(
self, draw_func, *,
ui_units_x=0,
keymap=None,
from_active_button=False,
):
import bpy
popup = self.popover_begin__internal(
ui_units_x=ui_units_x,
from_active_button=from_active_button,
)
try:
draw_func(popup, bpy.context)
finally:
self.popover_end__internal(popup, keymap=keymap)
def popup_menu_pie(
self, event, draw_func, *,
title="",
icon='NONE',
):
import bpy
pie = self.piemenu_begin__internal(title, icon=icon, event=event)
if pie:
try:
draw_func(pie, bpy.context)
finally:
self.piemenu_end__internal(pie)
class WorkSpace(bpy_types.ID):
__slots__ = ()
def status_text_set(self, text):
"""
Set the status text or None to clear,
When text is a function, this will be called with the (header, context) arguments.
"""
from bl_ui.space_statusbar import STATUSBAR_HT_header
draw_fn = getattr(STATUSBAR_HT_header, "_draw_orig", None)
if draw_fn is None:
draw_fn = STATUSBAR_HT_header._draw_orig = STATUSBAR_HT_header.draw
if not (text is None or isinstance(text, str)):
draw_fn = text
text = None
self.status_text_set_internal(text)
STATUSBAR_HT_header.draw = draw_fn
class _GenericBone:
"""
functions for bones, common between Armature/Pose/Edit bones.
internal subclassing use only.
"""
__slots__ = ()
def translate(self, vec):
"""Utility function to add *vec* to the head and tail of this bone"""
self.head += vec
self.tail += vec
def parent_index(self, parent_test):
"""
The same as 'bone in other_bone.parent_recursive'
but saved generating a list.
"""
# use the name so different types can be tested.
name = parent_test.name
parent = self.parent
i = 1
while parent:
if parent.name == name:
return i
parent = parent.parent
i += 1
return 0
@property
def x_axis(self):
""" Vector pointing down the x-axis of the bone.
"""
from mathutils import Vector
return self.matrix.to_3x3() @ Vector((1.0, 0.0, 0.0))
@property
def y_axis(self):
""" Vector pointing down the y-axis of the bone.
"""
from mathutils import Vector
return self.matrix.to_3x3() @ Vector((0.0, 1.0, 0.0))
@property
def z_axis(self):
""" Vector pointing down the z-axis of the bone.
"""
from mathutils import Vector
return self.matrix.to_3x3() @ Vector((0.0, 0.0, 1.0))
@property
def basename(self):
"""The name of this bone before any '.' character"""
# return self.name.rsplit(".", 1)[0]
return self.name.split(".")[0]
@property
def parent_recursive(self):
"""A list of parents, starting with the immediate parent"""
parent_list = []
parent = self.parent
while parent:
if parent:
parent_list.append(parent)
parent = parent.parent
return parent_list
@property
def center(self):
"""The midpoint between the head and the tail."""
return (self.head + self.tail) * 0.5
@property
def vector(self):
"""
The direction this bone is pointing.
Utility function for (tail - head)
"""
return (self.tail - self.head)
# NOTE: each bone type is responsible for implementing `children`.
# This is done since `Bone` has direct access to this data in RNA.
@property
def children_recursive(self):
"""A list of all children from this bone.
.. note:: Takes ``O(len(bones)**2)`` time."""
bones_children = []
for bone in self._other_bones:
index = bone.parent_index(self)
if index:
bones_children.append((index, bone))
# sort by distance to parent
bones_children.sort(key=lambda bone_pair: bone_pair[0])
return [bone for index, bone in bones_children]
@property
def children_recursive_basename(self):
"""
Returns a chain of children with the same base name as this bone.
Only direct chains are supported, forks caused by multiple children
with matching base names will terminate the function
and not be returned.
.. note:: Takes ``O(len(bones)**2)`` time.
"""
basename = self.basename
chain = []
child = self
while True:
children = child.children
children_basename = []
for child in children:
if basename == child.basename:
children_basename.append(child)
if len(children_basename) == 1:
child = children_basename[0]
chain.append(child)
else:
if children_basename:
print("multiple basenames found, "
"this is probably not what you want!",
self.name, children_basename)
break
return chain
@property
def _other_bones(self):
id_data = self.id_data
# `id_data` is an 'Object' for `PosePone`, otherwise it's an `Armature`.
if isinstance(self, PoseBone):
return id_data.pose.bones
if isinstance(self, EditBone):
return id_data.edit_bones
if isinstance(self, Bone):
return id_data.bones
raise RuntimeError("Invalid type %r" % self)
class PoseBone(StructRNA, _GenericBone, metaclass=StructMetaPropGroup):
__slots__ = ()
@property
def children(self):
obj = self.id_data
pbones = obj.pose.bones
# Use Bone.children, which is a native RNA property.
return tuple(pbones[bone.name] for bone in self.bone.children)
class Bone(StructRNA, _GenericBone, metaclass=StructMetaPropGroup):
__slots__ = ()
# NOTE: `children` is implemented in RNA.
class EditBone(StructRNA, _GenericBone, metaclass=StructMetaPropGroup):
__slots__ = ()
@property
def children(self):
"""A list of all the bones children.
.. note:: Takes ``O(len(bones))`` time."""
return [child for child in self._other_bones if child.parent == self]
def align_orientation(self, other):
"""
Align this bone to another by moving its tail and settings its roll
the length of the other bone is not used.
"""
vec = other.vector.normalized() * self.length
self.tail = self.head + vec
self.roll = other.roll
def transform(self, matrix, *, scale=True, roll=True):
"""
Transform the the bones head, tail, roll and envelope
(when the matrix has a scale component).
:arg matrix: 3x3 or 4x4 transformation matrix.
:type matrix: :class:`mathutils.Matrix`
:arg scale: Scale the bone envelope by the matrix.
:type scale: bool
:arg roll:
Correct the roll to point in the same relative
direction to the head and tail.
:type roll: bool
"""
from mathutils import Vector
z_vec = self.matrix.to_3x3() @ Vector((0.0, 0.0, 1.0))
self.tail = matrix @ self.tail
self.head = matrix @ self.head
if scale:
scalar = matrix.median_scale
self.head_radius *= scalar
self.tail_radius *= scalar
if roll:
self.align_roll(matrix @ z_vec)
def ord_ind(i1, i2):
if i1 < i2:
return i1, i2
return i2, i1
class Mesh(bpy_types.ID):
__slots__ = ()
def from_pydata(self, vertices, edges, faces):
"""
Make a mesh from a list of vertices/edges/faces
Until we have a nicer way to make geometry, use this.
:arg vertices:
float triplets each representing (X, Y, Z)
eg: [(0.0, 1.0, 0.5), ...].
:type vertices: iterable object
:arg edges:
int pairs, each pair contains two indices to the
*vertices* argument. eg: [(1, 2), ...]
When an empty iterable is passed in, the edges are inferred from the polygons.
:type edges: iterable object
:arg faces:
iterator of faces, each faces contains three or more indices to
the *vertices* argument. eg: [(5, 6, 8, 9), (1, 2, 3), ...]
:type faces: iterable object
.. warning::
Invalid mesh data
*(out of range indices, edges with matching indices,
2 sided faces... etc)* are **not** prevented.
If the data used for mesh creation isn't known to be valid,
run :class:`Mesh.validate` after this function.
"""
from itertools import chain, islice, accumulate
face_lengths = tuple(map(len, faces))
# NOTE: check non-empty lists by length because of how `numpy` handles truth tests, see: T90268.
vertices_len = len(vertices)
edges_len = len(edges)
faces_len = len(faces)
self.vertices.add(vertices_len)
self.edges.add(edges_len)
self.loops.add(sum(face_lengths))
self.polygons.add(faces_len)
self.vertices.foreach_set("co", tuple(chain.from_iterable(vertices)))
self.edges.foreach_set("vertices", tuple(chain.from_iterable(edges)))
vertex_indices = tuple(chain.from_iterable(faces))
loop_starts = tuple(islice(chain([0], accumulate(face_lengths)), faces_len))
self.polygons.foreach_set("loop_total", face_lengths)
self.polygons.foreach_set("loop_start", loop_starts)
self.polygons.foreach_set("vertices", vertex_indices)
if edges_len or faces_len:
self.update(
# Needed to either:
# - Calculate edges that don't exist for polygons.
# - Assign edges to polygon loops.
calc_edges=bool(faces_len),
# Flag loose edges.
calc_edges_loose=bool(edges_len),
)
@property
def edge_keys(self):
return [ed.key for ed in self.edges]
class MeshEdge(StructRNA):
__slots__ = ()
@property
def key(self):
return ord_ind(*tuple(self.vertices))
class MeshLoopTriangle(StructRNA):
__slots__ = ()
@property
def center(self):
"""The midpoint of the face."""
face_verts = self.vertices[:]
mesh_verts = self.id_data.vertices
return (
mesh_verts[face_verts[0]].co +
mesh_verts[face_verts[1]].co +
mesh_verts[face_verts[2]].co
) / 3.0
@property
def edge_keys(self):
verts = self.vertices[:]
return (
ord_ind(verts[0], verts[1]),
ord_ind(verts[1], verts[2]),
ord_ind(verts[2], verts[0]),
)
class MeshPolygon(StructRNA):
__slots__ = ()
@property
def edge_keys(self):
verts = self.vertices[:]
vlen = len(self.vertices)
return [ord_ind(verts[i], verts[(i + 1) % vlen]) for i in range(vlen)]
@property
def loop_indices(self):
start = self.loop_start
end = start + self.loop_total
return range(start, end)
class Text(bpy_types.ID):
__slots__ = ()
def as_module(self):
import bpy
from os.path import splitext, join
from types import ModuleType
name = self.name
mod = ModuleType(splitext(name)[0])
# This is a fake file-path, set this since some scripts check `__file__`,
# error messages may include this as well.
# NOTE: the file path may be a blank string if the file hasn't been saved.
mod.__dict__.update({
"__file__": join(bpy.data.filepath, name),
})
# TODO: We could use Text.compiled (C struct member)
# if this is called often it will be much faster.
exec(self.as_string(), mod.__dict__)
return mod
class Sound(bpy_types.ID):
__slots__ = ()
@property
def factory(self):
"""The aud.Factory object of the sound."""
import aud
return aud._sound_from_pointer(self.as_pointer())
class RNAMeta(type):
# TODO(campbell): move to C-API
@property
def is_registered(cls):
return "bl_rna" in cls.__dict__
class RNAMetaPropGroup(StructMetaPropGroup, RNAMeta):
pass
# Same as 'Operator'
# only without 'as_keywords'
class Gizmo(StructRNA):
__slots__ = ()
def __getattribute__(self, attr):
properties = StructRNA.path_resolve(self, "properties")
bl_rna = getattr(properties, "bl_rna", None)
if (bl_rna is not None) and (attr in bl_rna.properties):
return getattr(properties, attr)
return super().__getattribute__(attr)
def __setattr__(self, attr, value):
properties = StructRNA.path_resolve(self, "properties")
bl_rna = getattr(properties, "bl_rna", None)
if (bl_rna is not None) and (attr in bl_rna.properties):
return setattr(properties, attr, value)
return super().__setattr__(attr, value)
def __delattr__(self, attr):
properties = StructRNA.path_resolve(self, "properties")
bl_rna = getattr(properties, "bl_rna", None)
if (bl_rna is not None) and (attr in bl_rna.properties):
return delattr(properties, attr)
return super().__delattr__(attr)
from _bpy import (
_rna_gizmo_target_set_handler as target_set_handler,
_rna_gizmo_target_get_value as target_get_value,
_rna_gizmo_target_set_value as target_set_value,
_rna_gizmo_target_get_range as target_get_range,
)
# Convenience wrappers around private `_gpu` module.
def draw_custom_shape(self, shape, *, matrix=None, select_id=None):
"""
Draw a shape created form :class:`bpy.types.Gizmo.draw_custom_shape`.
:arg shape: The cached shape to draw.
:type shape: Undefined.
:arg matrix: 4x4 matrix, when not given
:class:`bpy.types.Gizmo.matrix_world` is used.
:type matrix: :class:`mathutils.Matrix`
:arg select_id: The selection id.
Only use when drawing within :class:`bpy.types.Gizmo.draw_select`.
:type select_it: int
"""
import gpu
if matrix is None:
matrix = self.matrix_world
batch, shader = shape
if select_id is not None:
gpu.select.load_id(select_id)
use_blend = False
else:
if self.is_highlight:
color = (*self.color_highlight, self.alpha_highlight)
else:
color = (*self.color, self.alpha)
shader.uniform_float("color", color)
use_blend = color[3] < 1.0
if use_blend:
gpu.state.blend_set('ALPHA')
with gpu.matrix.push_pop():
gpu.matrix.multiply_matrix(matrix)
batch.draw()
if use_blend:
gpu.state.blend_set('NONE')
@staticmethod
def new_custom_shape(type, verts):
"""
Create a new shape that can be passed to :class:`bpy.types.Gizmo.draw_custom_shape`.
:arg type: The type of shape to create in (POINTS, LINES, TRIS, LINE_STRIP).
:type type: string
:arg verts: Coordinates.
:type verts: sequence of of 2D or 3D coordinates.
:arg display_name: Optional callback that takes the full path, returns the name to display.
:type display_name: Callable that takes a string and returns a string.
:return: The newly created shape.
:rtype: Undefined (it may change).
"""
import gpu
from gpu.types import (
GPUBatch,
GPUVertBuf,
GPUVertFormat,
)
dims = len(verts[0])
if dims not in {2, 3}:
raise ValueError("Expected 2D or 3D vertex")
fmt = GPUVertFormat()
pos_id = fmt.attr_add(id="pos", comp_type='F32', len=dims, fetch_mode='FLOAT')
vbo = GPUVertBuf(len=len(verts), format=fmt)
vbo.attr_fill(id=pos_id, data=verts)
batch = GPUBatch(type=type, buf=vbo)
shader = gpu.shader.from_builtin('UNIFORM_COLOR')
batch.program_set(shader)
return (batch, shader)
# Dummy class to keep the reference in `bpy_types_dict` and avoid
# errors like: "TypeError: expected GizmoGroup subclass of class ..."
class GizmoGroup(StructRNA):
__slots__ = ()
# Only defined so operators members can be used by accessing self.order
# with doc generation 'self.properties.bl_rna.properties' can fail
class Operator(StructRNA, metaclass=RNAMeta):
__slots__ = ()
def __getattribute__(self, attr):
properties = StructRNA.path_resolve(self, "properties")
bl_rna = getattr(properties, "bl_rna", None)
if (bl_rna is not None) and (attr in bl_rna.properties):
return getattr(properties, attr)
return super().__getattribute__(attr)
def __setattr__(self, attr, value):
properties = StructRNA.path_resolve(self, "properties")
bl_rna = getattr(properties, "bl_rna", None)
if (bl_rna is not None) and (attr in bl_rna.properties):
return setattr(properties, attr, value)
return super().__setattr__(attr, value)
def __delattr__(self, attr):
properties = StructRNA.path_resolve(self, "properties")
bl_rna = getattr(properties, "bl_rna", None)
if (bl_rna is not None) and (attr in bl_rna.properties):
return delattr(properties, attr)
return super().__delattr__(attr)
def as_keywords(self, *, ignore=()):
"""Return a copy of the properties as a dictionary"""
ignore = ignore + ("rna_type",)
return {attr: getattr(self, attr)
for attr in self.properties.rna_type.properties.keys()
if attr not in ignore}
class Macro(StructRNA):
# bpy_types is imported before ops is defined
# so we have to do a local import on each run
__slots__ = ()
@classmethod
def define(cls, opname):
from _bpy import ops
return ops.macro_define(cls, opname)
class PropertyGroup(StructRNA, metaclass=RNAMetaPropGroup):
__slots__ = ()
class RenderEngine(StructRNA, metaclass=RNAMeta):
__slots__ = ()
class KeyingSetInfo(StructRNA, metaclass=RNAMeta):
__slots__ = ()
class AddonPreferences(StructRNA, metaclass=RNAMeta):
__slots__ = ()
class _GenericUI:
__slots__ = ()
@classmethod
def _dyn_ui_initialize(cls):
draw_funcs = getattr(cls.draw, "_draw_funcs", None)
if draw_funcs is None:
def draw_ls(self, context):
# ensure menus always get default context
operator_context_default = self.layout.operator_context
# Support filtering out by owner
workspace = context.workspace
if workspace.use_filter_by_owner:
owner_names = {owner_id.name for owner_id in workspace.owner_ids}
else:
owner_names = None
for func in draw_ls._draw_funcs:
# Begin 'owner_id' filter.
# Exclude Import/Export menus from this filtering (io addons should always show there)
if not getattr(self, "bl_owner_use_filter", True):
pass
elif owner_names is not None:
owner_id = getattr(func, "_owner", None)
if owner_id is not None:
if func._owner not in owner_names:
continue
# End 'owner_id' filter.
# so bad menu functions don't stop
# the entire menu from drawing
try:
func(self, context)
except:
import traceback
traceback.print_exc()
self.layout.operator_context = operator_context_default
draw_funcs = draw_ls._draw_funcs = [cls.draw]
cls.draw = draw_ls
return draw_funcs
@staticmethod
def _dyn_owner_apply(draw_func):
from _bpy import _bl_owner_id_get
owner_id = _bl_owner_id_get()
if owner_id is not None:
draw_func._owner = owner_id
@classmethod
def is_extended(cls):
return bool(getattr(cls.draw, "_draw_funcs", None))
@classmethod
def append(cls, draw_func):
"""
Append a draw function to this menu,
takes the same arguments as the menus draw function
"""
draw_funcs = cls._dyn_ui_initialize()
cls._dyn_owner_apply(draw_func)
draw_funcs.append(draw_func)
@classmethod
def prepend(cls, draw_func):
"""
Prepend a draw function to this menu, takes the same arguments as
the menus draw function
"""
draw_funcs = cls._dyn_ui_initialize()
cls._dyn_owner_apply(draw_func)
draw_funcs.insert(0, draw_func)
@classmethod
def remove(cls, draw_func):
"""Remove a draw function that has been added to this menu"""
draw_funcs = cls._dyn_ui_initialize()
try:
draw_funcs.remove(draw_func)
except ValueError:
pass
class Panel(StructRNA, _GenericUI, metaclass=RNAMeta):
__slots__ = ()
class UIList(StructRNA, _GenericUI, metaclass=RNAMeta):
__slots__ = ()
class Header(StructRNA, _GenericUI, metaclass=RNAMeta):
__slots__ = ()
class Menu(StructRNA, _GenericUI, metaclass=RNAMeta):
__slots__ = ()
def path_menu(self, searchpaths, operator, *,
props_default=None, prop_filepath="filepath",
filter_ext=None, filter_path=None, display_name=None,
add_operator=None):
"""
Populate a menu from a list of paths.
:arg searchpaths: Paths to scan.
:type searchpaths: sequence of strings.
:arg operator: The operator id to use with each file.
:type operator: string
:arg prop_filepath: Optional operator filepath property (defaults to "filepath").
:type prop_filepath: string
:arg props_default: Properties to assign to each operator.
:type props_default: dict
:arg filter_ext: Optional callback that takes the file extensions.
Returning false excludes the file from the list.
:type filter_ext: Callable that takes a string and returns a bool.
:arg display_name: Optional callback that takes the full path, returns the name to display.
:type display_name: Callable that takes a string and returns a string.
"""
layout = self.layout
import os
import re
import bpy.utils
layout = self.layout
if not searchpaths:
layout.label(text="* Missing Paths *")
# collect paths
files = []
for directory in searchpaths:
files.extend([
(f, os.path.join(directory, f))
for f in os.listdir(directory)
if (not f.startswith("."))
if ((filter_ext is None) or
(filter_ext(os.path.splitext(f)[1])))
if ((filter_path is None) or
(filter_path(f)))
])
# Perform a "natural sort", so 20 comes after 3 (for example).
files.sort(
key=lambda file_path:
tuple(int(t) if t.isdigit() else t for t in re.split(r"(\d+)", file_path[0].lower())),
)
col = layout.column(align=True)
for f, filepath in files:
# Intentionally pass the full path to 'display_name' callback,
# since the callback may want to use part a directory in the name.
row = col.row(align=True)
name = display_name(filepath) if display_name else bpy.path.display_name(f)
props = row.operator(
operator,
text=name,
translate=False,
)
if props_default is not None:
for attr, value in props_default.items():
setattr(props, attr, value)
setattr(props, prop_filepath, filepath)
if operator == "script.execute_preset":
props.menu_idname = self.bl_idname
if add_operator:
props = row.operator(add_operator, text="", icon='REMOVE')
props.name = name
props.remove_name = True
if add_operator:
wm = bpy.data.window_managers[0]
layout.separator()
row = layout.row()
sub = row.row()
sub.emboss = 'NORMAL'
sub.prop(wm, "preset_name", text="")
props = row.operator(add_operator, text="", icon='ADD')
props.name = wm.preset_name
def draw_preset(self, _context):
"""
Define these on the subclass:
- preset_operator (string)
- preset_subdir (string)
Optionally:
- preset_add_operator (string)
- preset_extensions (set of strings)
- preset_operator_defaults (dict of keyword args)
"""
import bpy
from bpy.app.translations import pgettext_iface as iface_
ext_valid = getattr(self, "preset_extensions", {".py", ".xml"})
props_default = getattr(self, "preset_operator_defaults", None)
add_operator = getattr(self, "preset_add_operator", None)
self.path_menu(
bpy.utils.preset_paths(self.preset_subdir),
self.preset_operator,
props_default=props_default,
filter_ext=lambda ext: ext.lower() in ext_valid,
add_operator=add_operator,
display_name=lambda name: iface_(
bpy.path.display_name(name, title_case=False))
)
@classmethod
def draw_collapsible(cls, context, layout):
# helper function for (optionally) collapsed header menus
# only usable within headers
if context.area.show_menus:
# Align menus to space them closely.
layout.row(align=True).menu_contents(cls.__name__)
else:
layout.menu(cls.__name__, icon='COLLAPSEMENU')
class NodeTree(bpy_types.ID, metaclass=RNAMetaPropGroup):
__slots__ = ()
class Node(StructRNA, metaclass=RNAMetaPropGroup):
__slots__ = ()
@classmethod
def poll(cls, _ntree):
return True
class NodeInternal(Node):
__slots__ = ()
class NodeSocket(StructRNA, metaclass=RNAMetaPropGroup):
__slots__ = ()
@property
def links(self):
"""
List of node links from or to this socket.
.. note:: Takes ``O(len(nodetree.links))`` time."""
return tuple(
link for link in self.id_data.links
if (link.from_socket == self or
link.to_socket == self))
class NodeSocketInterface(StructRNA, metaclass=RNAMetaPropGroup):
__slots__ = ()
# These are intermediate subclasses, need a bpy type too
class CompositorNode(NodeInternal):
__slots__ = ()
@classmethod
def poll(cls, ntree):
return ntree.bl_idname == 'CompositorNodeTree'
def update(self):
self.tag_need_exec()
class ShaderNode(NodeInternal):
__slots__ = ()
@classmethod
def poll(cls, ntree):
return ntree.bl_idname == 'ShaderNodeTree'
class TextureNode(NodeInternal):
__slots__ = ()
@classmethod
def poll(cls, ntree):
return ntree.bl_idname == 'TextureNodeTree'
class GeometryNode(NodeInternal):
__slots__ = ()
@classmethod
def poll(cls, ntree):
return ntree.bl_idname == 'GeometryNodeTree'
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