1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490
|
# SPDX-License-Identifier: GPL-2.0-or-later
# semi-useful script, runs all operators in a number of different
# contexts, cheap way to find misc small bugs but is in no way a complete test.
#
# only error checked for here is a segfault.
import bpy
import sys
USE_ATTRSET = False
USE_FILES = "" # "/mango/"
USE_RANDOM = False
USE_RANDOM_SCREEN = False
RANDOM_SEED = [1] # so we can redo crashes
RANDOM_RESET = 0.1 # 10% chance of resetting on each new operator
RANDOM_MULTIPLY = 10
STATE = {
"counter": 0,
}
op_blacklist = (
"script.reload",
"export*.*",
"import*.*",
"*.save_*",
"*.read_*",
"*.open_*",
"*.link_append",
"render.render",
"render.play_rendered_anim",
"sound.bake_animation", # OK but slow
"sound.mixdown", # OK but slow
"object.bake_image", # OK but slow
"object.paths_calculate", # OK but slow
"object.paths_update", # OK but slow
"ptcache.bake_all", # OK but slow
"nla.bake", # OK but slow
"*.*_export",
"*.*_import",
"ed.undo",
"ed.undo_push",
"preferences.studiolight_new",
"script.autoexec_warn_clear",
"screen.delete", # already used for random screens
"wm.blenderplayer_start",
"wm.recover_auto_save",
"wm.quit_blender",
"wm.window_close",
"wm.url_open",
"wm.doc_view",
"wm.doc_edit",
"wm.doc_view_manual",
"wm.path_open",
"wm.copy_prev_settings",
"wm.theme_install",
"wm.context_*",
"wm.properties_add",
"wm.properties_remove",
"wm.properties_edit",
"wm.properties_context_change",
"wm.operator_cheat_sheet",
"wm.interface_theme_*",
"wm.previews_ensure", # slow - but harmless
"wm.keyitem_add", # just annoying - but harmless
"wm.keyconfig_activate", # just annoying - but harmless
"wm.keyconfig_preset_add", # just annoying - but harmless
"wm.keyconfig_test", # just annoying - but harmless
"wm.memory_statistics", # another annoying one
"wm.dependency_relations", # another annoying one
"wm.keymap_restore", # another annoying one
"wm.addon_*", # harmless, but don't change state
"console.*", # just annoying - but harmless
"wm.url_open_preset", # Annoying but harmless (opens web pages).
# FIXME:
# Crashes with non-trivial fixes.
#
# Expects undo stack.
"object.voxel_remesh",
"mesh.paint_mask_slice",
"paint.mask_flood_fill",
"sculpt.mask_from_cavity",
# TODO: use empty temp dir to avoid behavior depending on local setup.
"view3d.pastebuffer",
# Needs active window.
"scene.new",
)
def blend_list(mainpath):
import os
from os.path import join, splitext
def file_list(path, filename_check=None):
for dirpath, dirnames, filenames in os.walk(path):
# skip '.git'
dirnames[:] = [d for d in dirnames if not d.startswith(".")]
for filename in filenames:
filepath = join(dirpath, filename)
if filename_check is None or filename_check(filepath):
yield filepath
def is_blend(filename):
ext = splitext(filename)[1]
return (ext in {".blend", })
return list(sorted(file_list(mainpath, is_blend)))
if USE_FILES:
USE_FILES_LS = blend_list(USE_FILES)
# print(USE_FILES_LS)
def filter_op_list(operators):
from fnmatch import fnmatchcase
def is_op_ok(op):
for op_match in op_blacklist:
if fnmatchcase(op, op_match):
print(" skipping: %s (%s)" % (op, op_match))
return False
return True
operators[:] = [op for op in operators if is_op_ok(op[0])]
def reset_blend():
bpy.ops.wm.read_factory_settings()
for scene in bpy.data.scenes:
# reduce range so any bake action doesn't take too long
scene.frame_start = 1
scene.frame_end = 5
if USE_RANDOM_SCREEN:
import random
for _ in range(random.randint(0, len(bpy.data.screens))):
bpy.ops.screen.delete()
print("Scree IS", bpy.context.screen)
def reset_file():
import random
f = USE_FILES_LS[random.randint(0, len(USE_FILES_LS) - 1)]
bpy.ops.wm.open_mainfile(filepath=f)
if USE_ATTRSET:
def build_property_typemap(skip_classes):
property_typemap = {}
for attr in dir(bpy.types):
cls = getattr(bpy.types, attr)
if issubclass(cls, skip_classes):
continue
# # to support skip-save we can't get all props
# properties = cls.bl_rna.properties.keys()
properties = []
for prop_id, prop in cls.bl_rna.properties.items():
if not prop.is_skip_save:
properties.append(prop_id)
properties.remove("rna_type")
property_typemap[attr] = properties
return property_typemap
CLS_BLACKLIST = (
bpy.types.BrushTextureSlot,
bpy.types.Brush,
)
property_typemap = build_property_typemap(CLS_BLACKLIST)
bpy_struct_type = bpy.types.Struct.__base__
def id_walk(value, parent):
value_type = type(value)
value_type_name = value_type.__name__
value_id = getattr(value, "id_data", Ellipsis)
value_props = property_typemap.get(value_type_name, ())
for prop in value_props:
subvalue = getattr(value, prop)
if subvalue == parent:
continue
# grr, recursive!
if prop == "point_caches":
continue
subvalue_type = type(subvalue)
yield value, prop, subvalue_type
subvalue_id = getattr(subvalue, "id_data", Ellipsis)
if value_id == subvalue_id:
if subvalue_type == float:
pass
elif subvalue_type == int:
pass
elif subvalue_type == bool:
pass
elif subvalue_type == str:
pass
elif hasattr(subvalue, "__len__"):
for sub_item in subvalue[:]:
if isinstance(sub_item, bpy_struct_type):
subitem_id = getattr(sub_item, "id_data", Ellipsis)
if subitem_id == subvalue_id:
yield from id_walk(sub_item, value)
if subvalue_type.__name__ in property_typemap:
yield from id_walk(subvalue, value)
# main function
_random_values = (
None, object, type,
1, 0.1, -1, # float("nan"),
"", "test", b"", b"test",
(), [], {},
(10,), (10, 20), (0, 0, 0),
{0: "", 1: "hello", 2: "test"}, {"": 0, "hello": 1, "test": 2},
set(), {"", "test", "."}, {None, ..., type},
range(10), (" " * i for i in range(10)),
)
def attrset_data():
for attr in dir(bpy.data):
if attr == "window_managers":
continue
seq = getattr(bpy.data, attr)
if seq.__class__.__name__ == 'bpy_prop_collection':
for id_data in seq:
for val, prop, _tp in id_walk(id_data, bpy.data):
# print(id_data)
for val_rnd in _random_values:
try:
setattr(val, prop, val_rnd)
except:
pass
def run_ops(operators, setup_func=None, reset=True):
print("\ncontext:", setup_func.__name__)
# first invoke
for op_id, op in operators:
if op.poll():
print(" operator: %4d, %s" % (STATE["counter"], op_id))
STATE["counter"] += 1
sys.stdout.flush() # in case of crash
# disable will get blender in a bad state and crash easy!
if reset:
reset_test = True
if USE_RANDOM:
import random
if random.random() < (1.0 - RANDOM_RESET):
reset_test = False
if reset_test:
if USE_FILES:
reset_file()
else:
reset_blend()
del reset_test
if USE_RANDOM:
# we can't be sure it will work
try:
setup_func()
except:
pass
else:
setup_func()
for mode in {'EXEC_DEFAULT', 'INVOKE_DEFAULT'}:
try:
op(mode)
except:
# import traceback
# traceback.print_exc()
pass
if USE_ATTRSET:
attrset_data()
if not operators:
# run test
if reset:
reset_blend()
if USE_RANDOM:
# we can't be sure it will work
try:
setup_func()
except:
pass
else:
setup_func()
# contexts
def ctx_clear_scene(): # copied from batch_import.py
bpy.ops.wm.read_factory_settings(use_empty=True)
def ctx_editmode_mesh():
bpy.ops.object.mode_set(mode='EDIT')
def ctx_editmode_mesh_extra():
bpy.ops.object.vertex_group_add()
bpy.ops.object.shape_key_add(from_mix=False)
bpy.ops.object.shape_key_add(from_mix=True)
bpy.ops.mesh.uv_texture_add()
bpy.ops.object.material_slot_add()
# editmode last!
bpy.ops.object.mode_set(mode='EDIT')
def ctx_editmode_mesh_empty():
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.mesh.delete()
def ctx_editmode_curves():
bpy.ops.curve.primitive_nurbs_circle_add()
bpy.ops.object.mode_set(mode='EDIT')
def ctx_editmode_curves_empty():
bpy.ops.curve.primitive_nurbs_circle_add()
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.curve.select_all(action='SELECT')
bpy.ops.curve.delete(type='VERT')
def ctx_editmode_surface():
bpy.ops.surface.primitive_nurbs_surface_torus_add()
bpy.ops.object.mode_set(mode='EDIT')
def ctx_editmode_mball():
bpy.ops.object.metaball_add()
bpy.ops.object.mode_set(mode='EDIT')
def ctx_editmode_text():
bpy.ops.object.text_add()
bpy.ops.object.mode_set(mode='EDIT')
def ctx_editmode_armature():
bpy.ops.object.armature_add()
bpy.ops.object.mode_set(mode='EDIT')
def ctx_editmode_armature_empty():
bpy.ops.object.armature_add()
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.armature.select_all(action='SELECT')
bpy.ops.armature.delete()
def ctx_editmode_lattice():
bpy.ops.object.add(type='LATTICE')
bpy.ops.object.mode_set(mode='EDIT')
# bpy.ops.object.vertex_group_add()
def ctx_object_empty():
bpy.ops.object.add(type='EMPTY')
def ctx_object_pose():
bpy.ops.object.armature_add()
bpy.ops.object.mode_set(mode='POSE')
bpy.ops.pose.select_all(action='SELECT')
def ctx_object_volume():
bpy.ops.object.add(type='VOLUME')
def ctx_object_paint_weight():
bpy.ops.object.mode_set(mode='WEIGHT_PAINT')
def ctx_object_paint_vertex():
bpy.ops.object.mode_set(mode='VERTEX_PAINT')
def ctx_object_paint_sculpt():
bpy.ops.object.mode_set(mode='SCULPT')
def ctx_object_paint_texture():
bpy.ops.object.mode_set(mode='TEXTURE_PAINT')
def bpy_check_type_duplicates():
# non essential sanity check
bl_types = dir(bpy.types)
bl_types_unique = set(bl_types)
if len(bl_types) != len(bl_types_unique):
print("Error, found duplicates in 'bpy.types'")
for t in sorted(bl_types_unique):
tot = bl_types.count(t)
if tot > 1:
print(" '%s', %d" % (t, tot))
import sys
sys.exit(1)
def main():
bpy_check_type_duplicates()
# reset_blend()
import bpy
operators = []
for mod_name in dir(bpy.ops):
mod = getattr(bpy.ops, mod_name)
for submod_name in dir(mod):
op = getattr(mod, submod_name)
operators.append(("%s.%s" % (mod_name, submod_name), op))
operators.sort(key=lambda op: op[0])
filter_op_list(operators)
# for testing, mix the list up.
# operators.reverse()
if USE_RANDOM:
import random
random.seed(RANDOM_SEED[0])
operators = operators * RANDOM_MULTIPLY
random.shuffle(operators)
# 2 passes, first just run setup_func to make sure they are ok
for operators_test in ((), operators):
# Run the operator tests in different contexts
run_ops(operators_test, setup_func=lambda: None)
if USE_FILES:
continue
run_ops(operators_test, setup_func=ctx_clear_scene)
# object modes
run_ops(operators_test, setup_func=ctx_object_empty)
run_ops(operators_test, setup_func=ctx_object_pose)
run_ops(operators_test, setup_func=ctx_object_paint_weight)
run_ops(operators_test, setup_func=ctx_object_paint_vertex)
run_ops(operators_test, setup_func=ctx_object_paint_sculpt)
run_ops(operators_test, setup_func=ctx_object_paint_texture)
# mesh
run_ops(operators_test, setup_func=ctx_editmode_mesh)
run_ops(operators_test, setup_func=ctx_editmode_mesh_extra)
run_ops(operators_test, setup_func=ctx_editmode_mesh_empty)
# armature
run_ops(operators_test, setup_func=ctx_editmode_armature)
run_ops(operators_test, setup_func=ctx_editmode_armature_empty)
# curves
run_ops(operators_test, setup_func=ctx_editmode_curves)
run_ops(operators_test, setup_func=ctx_editmode_curves_empty)
run_ops(operators_test, setup_func=ctx_editmode_surface)
# other
run_ops(operators_test, setup_func=ctx_editmode_mball)
run_ops(operators_test, setup_func=ctx_editmode_text)
run_ops(operators_test, setup_func=ctx_editmode_lattice)
run_ops(operators_test, setup_func=ctx_object_volume)
if not operators_test:
print("All setup functions run fine!")
print("Finished %r" % __file__)
if __name__ == "__main__":
# for i in range(200):
# RANDOM_SEED[0] += 1
# main()
main()
|