File: bpy.types.FileHandler.2.py

package info (click to toggle)
blender 4.3.2%2Bdfsg-2
  • links: PTS, VCS
  • area: main
  • in suites: sid, trixie
  • size: 309,564 kB
  • sloc: cpp: 2,385,210; python: 330,236; ansic: 280,972; xml: 2,446; sh: 972; javascript: 317; makefile: 170
file content (101 lines) | stat: -rw-r--r-- 3,735 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
"""
Basic FileHandler for Operator that imports multiple files
----------------------------------------------------------

Also operators can be invoked with multiple files from 'drag-and-drop',
but for this it is require to define the following properties:

.. code-block:: python

    directory: StringProperty(subtype='FILE_PATH')
    files: CollectionProperty(type=bpy.types.OperatorFileListElement)

This ``directory`` and ``files`` properties now will be used by the
``FileHandler`` to set 'drag-and-drop' filepath data.

"""

import bpy
from bpy_extras.io_utils import ImportHelper
from mathutils import Vector


class ShaderScriptImport(bpy.types.Operator, ImportHelper):
    """Test importer that creates scripts nodes from .txt files"""
    bl_idname = "shader.script_import"
    bl_label = "Import a text file as a script node"

    """
    This Operator can import multiple .txt files, we need following directory and files
    properties that the file handler will use to set files path data
    """
    directory: bpy.props.StringProperty(subtype='FILE_PATH', options={'SKIP_SAVE', 'HIDDEN'})
    files: bpy.props.CollectionProperty(type=bpy.types.OperatorFileListElement, options={'SKIP_SAVE', 'HIDDEN'})

    """Allow the user to select if the node's label is set or not"""
    set_label: bpy.props.BoolProperty(name="Set Label", default=False)

    @classmethod
    def poll(cls, context):
        return (
            context.region and context.region.type == 'WINDOW' and
            context.area and context.area.ui_type == 'ShaderNodeTree' and
            context.object and context.object.type == 'MESH' and
            context.material
        )

    def execute(self, context):
        """ The directory property need to be set. """
        if not self.directory:
            return {'CANCELLED'}
        x = 0.0
        y = 0.0
        for file in self.files:
            """
            Calls to the operator can set unfiltered file names,
            ensure the file extension is .txt
            """
            if file.name.endswith(".txt"):
                node_tree = context.material.node_tree
                text_node = node_tree.nodes.new(type="ShaderNodeScript")
                text_node.mode = 'EXTERNAL'
                import os
                filepath = os.path.join(self.directory, file.name)
                text_node.filepath = filepath
                text_node.location = Vector((x, y))

                # Set the node's title to the file name
                if self.set_label:
                    text_node.label = file.name

                x += 20.0
                y -= 20.0
        return {'FINISHED'}

    # Use ImportHelper's invoke_popup() to handle the invocation so that this operator's properties
    # are shown in a popup. This allows the user to configure additional settings on the operator like
    # the `set_label` property. Consider having a draw() method on the operator in order to layout the
    # properties in the UI appropriately.
    #
    # If filepath information is not provided the file select window will be invoked instead.

    def invoke(self, context, event):
        return self.invoke_popup(context)


class SHADER_FH_script_import(bpy.types.FileHandler):
    bl_idname = "SHADER_FH_script_import"
    bl_label = "File handler for shader script node import"
    bl_import_operator = "shader.script_import"
    bl_file_extensions = ".txt"

    @classmethod
    def poll_drop(cls, context):
        return (
            context.region and context.region.type == 'WINDOW' and
            context.area and context.area.ui_type == 'ShaderNodeTree'
        )


bpy.utils.register_class(ShaderScriptImport)
bpy.utils.register_class(SHADER_FH_script_import)