1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
|
"""
Basic Menu Example
++++++++++++++++++
Here is an example of a simple menu. Menus differ from panels in that they must
reference from a header, panel or another menu.
Notice the 'CATEGORY_MT_name' in :class:`Menu.bl_idname`, this is a naming
convention for menus.
.. note::
Menu subclasses must be registered before referencing them from blender.
.. note::
Menus have their :class:`Layout.operator_context` initialized as
'EXEC_REGION_WIN' rather than 'INVOKE_DEFAULT' (see :ref:`Execution Context <operator-execution_context>`).
If the operator context needs to initialize inputs from the
:class:`Operator.invoke` function, then this needs to be explicitly set.
"""
import bpy
class BasicMenu(bpy.types.Menu):
bl_idname = "OBJECT_MT_select_test"
bl_label = "Select"
def draw(self, context):
layout = self.layout
layout.operator("object.select_all", text="Select/Deselect All").action = 'TOGGLE'
layout.operator("object.select_all", text="Inverse").action = 'INVERT'
layout.operator("object.select_random", text="Random")
bpy.utils.register_class(BasicMenu)
# test call to display immediately.
bpy.ops.wm.call_menu(name="OBJECT_MT_select_test")
|