File: constants.py

package info (click to toggle)
blender 4.3.2%2Bdfsg-2
  • links: PTS, VCS
  • area: main
  • in suites: sid, trixie
  • size: 309,564 kB
  • sloc: cpp: 2,385,210; python: 330,236; ansic: 280,972; xml: 2,446; sh: 972; javascript: 317; makefile: 170
file content (232 lines) | stat: -rw-r--r-- 8,768 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
# SPDX-FileCopyrightText: 2023 Blender Foundation
#
# SPDX-License-Identifier: GPL-2.0-or-later

from collections import namedtuple


#################
# rl_outputs:
# list of outputs of Input Render Layer
# with attributes determining if pass is used,
# and MultiLayer EXR outputs names and corresponding render engines
#
# rl_outputs entry = (render_pass, rl_output_name, exr_output_name, in_eevee, in_cycles)
RL_entry = namedtuple('RL_Entry', ['render_pass', 'output_name', 'exr_output_name', 'in_eevee', 'in_cycles'])
rl_outputs = (
    RL_entry('use_pass_ambient_occlusion', 'AO', 'AO', True, True),
    RL_entry('use_pass_combined', 'Image', 'Combined', True, True),
    RL_entry('use_pass_diffuse_color', 'Diffuse Color', 'DiffCol', False, True),
    RL_entry('use_pass_diffuse_direct', 'Diffuse Direct', 'DiffDir', False, True),
    RL_entry('use_pass_diffuse_indirect', 'Diffuse Indirect', 'DiffInd', False, True),
    RL_entry('use_pass_emit', 'Emit', 'Emit', False, True),
    RL_entry('use_pass_environment', 'Environment', 'Env', False, False),
    RL_entry('use_pass_glossy_color', 'Glossy Color', 'GlossCol', False, True),
    RL_entry('use_pass_glossy_direct', 'Glossy Direct', 'GlossDir', False, True),
    RL_entry('use_pass_glossy_indirect', 'Glossy Indirect', 'GlossInd', False, True),
    RL_entry('use_pass_indirect', 'Indirect', 'Indirect', False, False),
    RL_entry('use_pass_material_index', 'IndexMA', 'IndexMA', False, True),
    RL_entry('use_pass_mist', 'Mist', 'Mist', True, True),
    RL_entry('use_pass_normal', 'Normal', 'Normal', True, True),
    RL_entry('use_pass_object_index', 'IndexOB', 'IndexOB', False, True),
    RL_entry('use_pass_shadow', 'Shadow', 'Shadow', False, True),
    RL_entry('use_pass_subsurface_color', 'Subsurface Color', 'SubsurfaceCol', True, True),
    RL_entry('use_pass_subsurface_direct', 'Subsurface Direct', 'SubsurfaceDir', True, True),
    RL_entry('use_pass_subsurface_indirect', 'Subsurface Indirect', 'SubsurfaceInd', False, True),
    RL_entry('use_pass_transmission_color', 'Transmission Color', 'TransCol', False, True),
    RL_entry('use_pass_transmission_direct', 'Transmission Direct', 'TransDir', False, True),
    RL_entry('use_pass_transmission_indirect', 'Transmission Indirect', 'TransInd', False, True),
    RL_entry('use_pass_uv', 'UV', 'UV', True, True),
    RL_entry('use_pass_vector', 'Speed', 'Vector', False, True),
    RL_entry('use_pass_z', 'Z', 'Depth', True, True),
)

# list of blend types of "Mix" nodes in a form that can be used as 'items' for EnumProperty.
# used list, not tuple for easy merging with other lists.
blend_types = [
    ('MIX', 'Mix', 'Mix Mode'),
    ('ADD', 'Add', 'Add Mode'),
    ('MULTIPLY', 'Multiply', 'Multiply Mode'),
    ('SUBTRACT', 'Subtract', 'Subtract Mode'),
    ('SCREEN', 'Screen', 'Screen Mode'),
    ('DIVIDE', 'Divide', 'Divide Mode'),
    ('DIFFERENCE', 'Difference', 'Difference Mode'),
    ('DARKEN', 'Darken', 'Darken Mode'),
    ('LIGHTEN', 'Lighten', 'Lighten Mode'),
    ('OVERLAY', 'Overlay', 'Overlay Mode'),
    ('DODGE', 'Color Dodge', 'Dodge Mode'),
    ('BURN', 'Color Burn', 'Burn Mode'),
    ('HUE', 'Hue', 'Hue Mode'),
    ('SATURATION', 'Saturation', 'Saturation Mode'),
    ('VALUE', 'Value', 'Value Mode'),
    ('COLOR', 'Color', 'Color Mode'),
    ('SOFT_LIGHT', 'Soft Light', 'Soft Light Mode'),
    ('LINEAR_LIGHT', 'Linear Light', 'Linear Light Mode'),
]

# list of operations of "Math" nodes in a form that can be used as 'items' for EnumProperty.
# used list, not tuple for easy merging with other lists.
operations = [
    ('ADD', 'Add', 'Add Mode'),
    ('SUBTRACT', 'Subtract', 'Subtract Mode'),
    ('MULTIPLY', 'Multiply', 'Multiply Mode'),
    ('DIVIDE', 'Divide', 'Divide Mode'),
    ('MULTIPLY_ADD', 'Multiply Add', 'Multiply Add Mode'),
    ('SINE', 'Sine', 'Sine Mode'),
    ('COSINE', 'Cosine', 'Cosine Mode'),
    ('TANGENT', 'Tangent', 'Tangent Mode'),
    ('ARCSINE', 'Arcsine', 'Arcsine Mode'),
    ('ARCCOSINE', 'Arccosine', 'Arccosine Mode'),
    ('ARCTANGENT', 'Arctangent', 'Arctangent Mode'),
    ('ARCTAN2', 'Arctan2', 'Arctan2 Mode'),
    ('SINH', 'Hyperbolic Sine', 'Hyperbolic Sine Mode'),
    ('COSH', 'Hyperbolic Cosine', 'Hyperbolic Cosine Mode'),
    ('TANH', 'Hyperbolic Tangent', 'Hyperbolic Tangent Mode'),
    ('POWER', 'Power', 'Power Mode'),
    ('LOGARITHM', 'Logarithm', 'Logarithm Mode'),
    ('SQRT', 'Square Root', 'Square Root Mode'),
    ('INVERSE_SQRT', 'Inverse Square Root', 'Inverse Square Root Mode'),
    ('EXPONENT', 'Exponent', 'Exponent Mode'),
    ('MINIMUM', 'Minimum', 'Minimum Mode'),
    ('MAXIMUM', 'Maximum', 'Maximum Mode'),
    ('LESS_THAN', 'Less Than', 'Less Than Mode'),
    ('GREATER_THAN', 'Greater Than', 'Greater Than Mode'),
    ('SIGN', 'Sign', 'Sign Mode'),
    ('COMPARE', 'Compare', 'Compare Mode'),
    ('SMOOTH_MIN', 'Smooth Minimum', 'Smooth Minimum Mode'),
    ('SMOOTH_MAX', 'Smooth Maximum', 'Smooth Maximum Mode'),
    ('FRACT', 'Fraction', 'Fraction Mode'),
    ('MODULO', 'Modulo', 'Modulo Mode'),
    ('SNAP', 'Snap', 'Snap Mode'),
    ('WRAP', 'Wrap', 'Wrap Mode'),
    ('PINGPONG', 'Pingpong', 'Pingpong Mode'),
    ('ABSOLUTE', 'Absolute', 'Absolute Mode'),
    ('ROUND', 'Round', 'Round Mode'),
    ('FLOOR', 'Floor', 'Floor Mode'),
    ('CEIL', 'Ceil', 'Ceil Mode'),
    ('TRUNCATE', 'Truncate', 'Truncate Mode'),
    ('RADIANS', 'To Radians', 'To Radians Mode'),
    ('DEGREES', 'To Degrees', 'To Degrees Mode'),
]

# Operations used by the geometry boolean node and join geometry node
geo_combine_operations = [
    ('JOIN', 'Join Geometry', 'Join Geometry Mode'),
    ('INTERSECT', 'Intersect', 'Intersect Mode'),
    ('UNION', 'Union', 'Union Mode'),
    ('DIFFERENCE', 'Difference', 'Difference Mode'),
]

# in NWBatchChangeNodes additional types/operations. Can be used as 'items' for EnumProperty.
# used list, not tuple for easy merging with other lists.
navs = [
    ('CURRENT', 'Current', 'Leave at current state'),
    ('NEXT', 'Next', 'Next blend type/operation'),
    ('PREV', 'Prev', 'Previous blend type/operation'),
]

draw_color_sets = {
    "red_white": (
        (1.0, 1.0, 1.0, 0.7),
        (1.0, 0.0, 0.0, 0.7),
        (0.8, 0.2, 0.2, 1.0)
    ),
    "green": (
        (0.0, 0.0, 0.0, 1.0),
        (0.38, 0.77, 0.38, 1.0),
        (0.38, 0.77, 0.38, 1.0)
    ),
    "yellow": (
        (0.0, 0.0, 0.0, 1.0),
        (0.77, 0.77, 0.16, 1.0),
        (0.77, 0.77, 0.16, 1.0)
    ),
    "purple": (
        (0.0, 0.0, 0.0, 1.0),
        (0.38, 0.38, 0.77, 1.0),
        (0.38, 0.38, 0.77, 1.0)
    ),
    "grey": (
        (0.0, 0.0, 0.0, 1.0),
        (0.63, 0.63, 0.63, 1.0),
        (0.63, 0.63, 0.63, 1.0)
    ),
    "black": (
        (1.0, 1.0, 1.0, 0.7),
        (0.0, 0.0, 0.0, 0.7),
        (0.2, 0.2, 0.2, 1.0)
    )
}


def get_texture_node_types():
    return [
        "ShaderNodeTexBrick",
        "ShaderNodeTexChecker",
        "ShaderNodeTexEnvironment",
        "ShaderNodeTexGradient",
        "ShaderNodeTexIES",
        "ShaderNodeTexImage",
        "ShaderNodeTexMagic",
        "ShaderNodeTexMusgrave",
        "ShaderNodeTexNoise",
        "ShaderNodeTexPointDensity",
        "ShaderNodeTexSky",
        "ShaderNodeTexVoronoi",
        "ShaderNodeTexWave",
        "ShaderNodeTexWhiteNoise"
    ]


def nice_hotkey_name(punc):
    # convert the ugly string name into the actual character
    nice_name = {
        'LEFTMOUSE': "LMB",
        'MIDDLEMOUSE': "MMB",
        'RIGHTMOUSE': "RMB",
        'WHEELUPMOUSE': "Wheel Up",
        'WHEELDOWNMOUSE': "Wheel Down",
        'WHEELINMOUSE': "Wheel In",
        'WHEELOUTMOUSE': "Wheel Out",
        'ZERO': "0",
        'ONE': "1",
        'TWO': "2",
        'THREE': "3",
        'FOUR': "4",
        'FIVE': "5",
        'SIX': "6",
        'SEVEN': "7",
        'EIGHT': "8",
        'NINE': "9",
        'OSKEY': "Super",
        'RET': "Enter",
        'LINE_FEED': "Enter",
        'SEMI_COLON': ";",
        'PERIOD': ".",
        'COMMA': ",",
        'QUOTE': '"',
        'MINUS': "-",
        'SLASH': "/",
        'BACK_SLASH': "\\",
        'EQUAL': "=",
        'NUMPAD_1': "Numpad 1",
        'NUMPAD_2': "Numpad 2",
        'NUMPAD_3': "Numpad 3",
        'NUMPAD_4': "Numpad 4",
        'NUMPAD_5': "Numpad 5",
        'NUMPAD_6': "Numpad 6",
        'NUMPAD_7': "Numpad 7",
        'NUMPAD_8': "Numpad 8",
        'NUMPAD_9': "Numpad 9",
        'NUMPAD_0': "Numpad 0",
        'NUMPAD_PERIOD': "Numpad .",
        'NUMPAD_SLASH': "Numpad /",
        'NUMPAD_ASTERIX': "Numpad *",
        'NUMPAD_MINUS': "Numpad -",
        'NUMPAD_ENTER': "Numpad Enter",
        'NUMPAD_PLUS': "Numpad +",
    }
    try:
        return nice_name[punc]
    except KeyError:
        return punc.replace("_", " ").title()