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# SPDX-FileCopyrightText: 2019-2022 Blender Foundation
#
# SPDX-License-Identifier: GPL-2.0-or-later
import json
from .naming import strip_prefix, make_derived_name
from .bones import set_bone_orientation
from .mechanism import MechanismUtilityMixin
from .rig import rig_is_child
from .misc import OptionalLazy, force_lazy, Lazy
from ..base_rig import BaseRig
from ..base_generate import GeneratorPlugin, BaseGenerator
from typing import Optional, Any
from collections import defaultdict
from itertools import chain
from mathutils import Matrix
class SwitchParentBuilder(GeneratorPlugin, MechanismUtilityMixin):
"""
Implements centralized generation of switchable parent mechanisms.
Allows all rigs to register their bones as possible parents for other rigs.
"""
global_parents: list[dict[str, Any]]
local_parents: dict[int, list[dict[str, Any]]]
parent_list: list[dict[str, Any]]
child_list: list[dict[str, Any]]
child_map: dict[str, dict[str, Any]]
def __init__(self, generator: BaseGenerator):
super().__init__(generator)
self.child_list = []
self.global_parents = []
self.local_parents = defaultdict(list)
self.child_map = {}
self.frozen = False
self.register_parent(None, 'root', name='Root', is_global=True)
##############################
# API
def register_parent(self, rig: Optional[BaseRig], bone: Lazy[str], *,
name: Optional[str] = None,
is_global=False, exclude_self=False,
inject_into: Optional[BaseRig] = None,
tags: Optional[set[str]] = None):
"""
Registers a bone of the specified rig as a possible parent.
Parameters:
rig: Owner of the bone (can be None if is_global).
bone: Actual name of the parent bone.
name: Name of the parent for mouse-over hint.
is_global: The parent is accessible to all rigs, instead of just children of owner.
exclude_self: The parent is invisible to the owner rig itself.
inject_into: Make this parent available to children of the specified rig.
tags: Set of tags to use for default parent selection.
Lazy creation:
The bone parameter may be a function creating the bone on demand and
returning its name. It is guaranteed to be called at most once.
"""
assert not self.frozen
assert is_global or rig
assert isinstance(bone, str) or callable(bone)
assert callable(bone) or rig_is_child(rig, self.generator.bone_owners[bone])
assert rig_is_child(rig, inject_into)
real_rig = rig
if inject_into and inject_into is not rig:
rig = inject_into
tags = (tags or set()) | {'injected'}
entry = {
'rig': rig, 'bone': bone, 'name': name, 'tags': tags,
'is_global': is_global, 'exclude_self': exclude_self,
'real_rig': real_rig, 'used': False,
}
if is_global:
self.global_parents.append(entry)
else:
self.local_parents[id(rig)].append(entry)
def build_child(self, rig: BaseRig, bone: str, *,
use_parent_mch: bool = True,
mch_orientation: Optional[str | Matrix] = None,
# Options below must be in child_option_table and can be used in amend_child
extra_parents: OptionalLazy[list[str | tuple[str, str]]] = None,
select_parent: OptionalLazy[str] = None,
select_tags: OptionalLazy[list[str | set[str]]] = None,
ignore_global: bool = False,
exclude_self: bool = False,
allow_self: bool = False,
context_rig: Optional[BaseRig] = None,
no_implicit: bool = False,
only_selected: bool = False,
prop_bone: OptionalLazy[str] = None,
prop_id: Optional[str] = None,
prop_name: Optional[str] = None,
controls: OptionalLazy[list[str]] = None,
ctrl_bone: Optional[str] = None,
no_fix_location: bool = False,
no_fix_rotation: bool = False,
no_fix_scale: bool = False,
copy_location: OptionalLazy[str] = None,
copy_rotation: OptionalLazy[str] = None,
copy_scale: OptionalLazy[str] = None,
inherit_scale: str = 'AVERAGE'):
"""
Build a switchable parent mechanism for the specified bone.
Parameters:
rig: Owner of the child bone.
bone: Name of the child bone.
extra_parents: List of bone names or (name, user_name) pairs to use as
additional parents.
use_parent_mch: Create an intermediate MCH bone for the constraints and
parent the child to it.
mch_orientation: Orientation matrix or bone name to align the MCH bone to;
defaults to world.
select_parent: Select the specified bone instead of the last one.
select_tags: List of parent tags to try for default selection.
ignore_global: Ignore the is_global flag of potential parents.
exclude_self: Ignore parents registered by the rig itself.
allow_self: Ignore the 'exclude_self' setting of the parent.
context_rig: Rig to use for selecting parents; defaults to rig.
no_implicit: Only use parents listed as extra_parents.
only_selected: Like no_implicit, but allow the 'default' selected parent.
prop_bone: Name of the bone to add the property to.
prop_id: Actual name of the control property.
prop_name: Name of the property to use in the UI script.
controls: Collection of controls to bind property UI to.
ctrl_bone: User visible control bone that depends on this parent
(for switch & keep transform)
no_fix_location: Disable "Switch and Keep Transform" correction for location.
no_fix_rotation: Disable "Switch and Keep Transform" correction for rotation.
no_fix_scale: Disable "Switch and Keep Transform" correction for scale.
copy_location: Override the location by copying from another bone.
copy_rotation: Override the rotation by copying from another bone.
copy_scale: Override the scale by copying from another bone.
inherit_scale: Inherit scale mode for the child bone (default: AVERAGE).
Lazy parameters:
'extra_parents', 'select_parent', 'prop_bone', 'controls', 'copy_*'
may be a function returning the value. They are called in the configure_bones stage.
"""
assert self.generator.stage == 'generate_bones' and not self.frozen
assert rig is not None
assert isinstance(bone, str)
assert bone not in self.child_map
# Create MCH proxy
if use_parent_mch:
mch_bone = rig.copy_bone(bone, make_derived_name(bone, 'mch', '.parent'), scale=1 / 3)
set_bone_orientation(rig.obj, mch_bone, mch_orientation or Matrix.Identity(4))
else:
mch_bone = bone
child = {
'rig': rig, 'bone': bone, 'mch_bone': mch_bone,
'is_done': False, 'is_configured': False,
}
self.assign_child_options(child, self.child_option_table, locals())
self.child_list.append(child)
self.child_map[bone] = child
def amend_child(self, rig: BaseRig, bone: str, **options):
"""
Change parameters assigned in a previous build_child call.
Provided to make it more convenient to change rig behavior by subclassing.
"""
assert self.generator.stage == 'generate_bones' and not self.frozen
child = self.child_map[bone]
assert child['rig'] == rig
self.assign_child_options(child, set(options.keys()), options)
def rig_child_now(self, bone: str):
"""Create the constraints immediately."""
assert self.generator.stage == 'rig_bones'
child = self.child_map[bone]
assert not child['is_done']
self.__rig_child(child)
##############################
# Implementation
child_option_table = {
'extra_parents',
'prop_bone', 'prop_id', 'prop_name', 'controls',
'select_parent', 'ignore_global',
'exclude_self', 'allow_self',
'context_rig', 'select_tags',
'no_implicit', 'only_selected',
'ctrl_bone',
'no_fix_location', 'no_fix_rotation', 'no_fix_scale',
'copy_location', 'copy_rotation', 'copy_scale',
'inherit_scale',
}
def assign_child_options(self, child, names: set[str], options: dict[str, Any]):
if 'context_rig' in names:
assert rig_is_child(child['rig'], options['context_rig'])
for name in names:
if name not in self.child_option_table:
raise AttributeError('invalid child option: ' + name)
child[name] = options[name]
def get_rig_parent_candidates(self, rig: Optional[BaseRig]):
candidates = []
# Build a list in parent hierarchy order
while rig:
candidates.append(self.local_parents[id(rig)])
rig = rig.rigify_parent
candidates.append(self.global_parents)
return list(chain.from_iterable(reversed(candidates)))
def generate_bones(self):
self.frozen = True
self.parent_list = (self.global_parents +
list(chain.from_iterable(self.local_parents.values())))
# Link children to parents
for child in self.child_list:
child_rig = child['context_rig'] or child['rig']
parents = []
for parent in self.get_rig_parent_candidates(child_rig):
parent_rig = parent['rig']
# Exclude injected parents
if parent['real_rig'] is not parent_rig:
if rig_is_child(parent_rig, child_rig):
continue
if parent['rig'] is child_rig:
if (parent['exclude_self'] and not child['allow_self'])\
or child['exclude_self']:
continue
elif parent['is_global'] and not child['ignore_global']:
# Can't use parents from own children, even if global (cycle risk)
if rig_is_child(parent_rig, child_rig):
continue
else:
# Required to be a child of the parent's rig
if not rig_is_child(child_rig, parent_rig):
continue
parent['used'] = True
parents.append(parent)
child['parents'] = parents
# Call lazy creation for parents
for parent in self.parent_list:
if parent['used']:
parent['bone'] = force_lazy(parent['bone'])
def parent_bones(self):
for child in self.child_list:
rig = child['rig']
mch = child['mch_bone']
# Remove real parent from the child
rig.set_bone_parent(mch, None)
self.generator.disable_auto_parent(mch)
# Parent child to the MCH proxy
if mch != child['bone']:
rig.set_bone_parent(child['bone'], mch, inherit_scale=child['inherit_scale'])
def configure_bones(self):
for child in self.child_list:
self.__configure_child(child)
def __configure_child(self, child):
if child['is_configured']:
return
child['is_configured'] = True
bone = child['bone']
# Build the final list of parent bone names
parent_map = dict()
parent_tags = defaultdict(set)
for parent in child['parents']:
if parent['bone'] not in parent_map:
parent_map[parent['bone']] = parent['name']
if parent['tags']:
parent_tags[parent['bone']] |= parent['tags']
last_main_parent_bone = child['parents'][-1]['bone']
extra_parents = set()
for parent in force_lazy(child['extra_parents'] or []):
if not isinstance(parent, tuple):
parent = (parent, None)
extra_parents.add(parent[0])
if parent[0] not in parent_map:
parent_map[parent[0]] = parent[1]
for parent in parent_map:
if parent in self.child_map:
parent_tags[parent] |= {'child'}
parent_bones = list(parent_map.items())
# Find which bone to select
select_bone = force_lazy(child['select_parent']) or last_main_parent_bone
select_tags = force_lazy(child['select_tags']) or []
if child['no_implicit']:
assert len(extra_parents) > 0
parent_bones = [item for item in parent_bones if item[0] in extra_parents]
if last_main_parent_bone not in extra_parents:
last_main_parent_bone = parent_bones[-1][0]
for tag in select_tags:
tag_set = tag if isinstance(tag, set) else {tag}
matching = [
bone for (bone, _) in parent_bones
if not tag_set.isdisjoint(parent_tags[bone])
]
if len(matching) > 0:
select_bone = matching[-1]
break
if select_bone not in parent_map:
print(f"RIGIFY ERROR: Can't find bone '{select_bone}' "
f"to select as default parent of '{bone}'\n")
select_bone = last_main_parent_bone
if child['only_selected']:
filter_set = {select_bone, *extra_parents}
parent_bones = [item for item in parent_bones if item[0] in filter_set]
try:
select_index = 1 + next(i for i, (bone, _) in enumerate(parent_bones)
if bone == select_bone)
except StopIteration:
select_index = len(parent_bones)
print("RIGIFY ERROR: Invalid default parent '%s' of '%s'\n" % (select_bone, bone))
child['parent_bones'] = parent_bones
# Create the controlling property
prop_bone = child['prop_bone'] = force_lazy(child['prop_bone']) or bone
prop_name = child['prop_name'] or child['prop_id'] or 'Parent Switch'
prop_id = child['prop_id'] = child['prop_id'] or 'parent_switch'
parent_names = [parent[1] or strip_prefix(parent[0])
for parent in [('None', 'None'), *parent_bones]]
parent_items = [(f"P{i}", name, "") for i, name in enumerate(parent_names)]
ctrl_bone = child['ctrl_bone'] or bone
self.make_property(
prop_bone, prop_id, select_index,
min=0, max=len(parent_bones),
description=f"Switch parent of {ctrl_bone}",
items=parent_items,
)
# Find which channels don't depend on the parent
no_fix = [child[n] for n in ['no_fix_location', 'no_fix_rotation', 'no_fix_scale']]
child['copy'] = [force_lazy(child[n])
for n in ['copy_location', 'copy_rotation', 'copy_scale']]
locks = tuple(bool(n_fix or copy) for n_fix, copy in zip(no_fix, child['copy']))
# Create the script for the property
controls = force_lazy(child['controls']) or {prop_bone, bone}
script = self.generator.script
panel = script.panel_with_selected_check(child['rig'], controls)
panel.use_bake_settings()
script.add_utilities(SCRIPT_UTILITIES_OP_SWITCH_PARENT)
script.register_classes(SCRIPT_REGISTER_OP_SWITCH_PARENT)
op_props = {
'bone': ctrl_bone, 'prop_bone': prop_bone, 'prop_id': prop_id,
'parent_names': json.dumps(parent_names), 'locks': locks,
}
row = panel.row(align=True)
left_split = row.split(factor=0.65, align=True)
left_split.operator('pose.rigify_switch_parent_{rig_id}', text=prop_name,
icon='DOWNARROW_HLT', properties=op_props)
left_split.custom_prop(prop_bone, prop_id, text='')
row.operator('pose.rigify_switch_parent_bake_{rig_id}', text='',
icon='ACTION_TWEAK', properties=op_props)
def rig_bones(self):
for child in self.child_list:
self.__rig_child(child)
def __rig_child(self, child):
if child['is_done']:
return
child['is_done'] = True
# Implement via an Armature constraint
mch = child['mch_bone']
con = self.make_constraint(
mch, 'ARMATURE', name='SWITCH_PARENT',
targets=[(parent, 0.0) for parent, _ in child['parent_bones']]
)
prop_var = [(child['prop_bone'], child['prop_id'])]
for i, (_parent, _parent_name) in enumerate(child['parent_bones']):
expr = 'var == %d' % (i + 1)
self.make_driver(con.targets[i], 'weight', expression=expr, variables=prop_var)
# Add copy constraints
copy = child['copy']
if copy[0]:
self.make_constraint(mch, 'COPY_LOCATION', copy[0])
if copy[1]:
self.make_constraint(mch, 'COPY_ROTATION', copy[1])
if copy[2]:
self.make_constraint(mch, 'COPY_SCALE', copy[2])
SCRIPT_REGISTER_OP_SWITCH_PARENT = ['POSE_OT_rigify_switch_parent',
'POSE_OT_rigify_switch_parent_bake']
SCRIPT_UTILITIES_OP_SWITCH_PARENT = ['''
################################
## Switchable Parent operator ##
################################
class RigifySwitchParentBase:
bone: StringProperty(name="Control Bone")
prop_bone: StringProperty(name="Property Bone")
prop_id: StringProperty(name="Property")
parent_names: StringProperty(name="Parent Names")
locks: bpy.props.BoolVectorProperty(name="Locked", size=3, default=[False,False,False])
parent_items = [('0','None','None')]
selected: bpy.props.EnumProperty(
name='Selected Parent',
items=lambda s,c: RigifySwitchParentBase.parent_items
)
def save_frame_state(self, context, obj):
return get_transform_matrix(obj, self.bone, with_constraints=False)
def apply_frame_state(self, context, obj, old_matrix):
# Change the parent
set_custom_property_value(
obj, self.prop_bone, self.prop_id, int(self.selected),
keyflags=self.keyflags_switch
)
context.view_layer.update()
# Set the transforms to restore position
set_transform_from_matrix(
obj, self.bone, old_matrix, keyflags=self.keyflags,
no_loc=self.locks[0], no_rot=self.locks[1], no_scale=self.locks[2]
)
def init_invoke(self, context):
pose = context.active_object.pose
if (not pose or not self.parent_names
or self.bone not in pose.bones
or self.prop_bone not in pose.bones
or self.prop_id not in pose.bones[self.prop_bone]):
self.report({'ERROR'}, "Invalid parameters")
return {'CANCELLED'}
parents = json.loads(self.parent_names)
parent_items = [(str(i), name, name) for i, name in enumerate(parents)]
RigifySwitchParentBase.parent_items = parent_items
self.selected = str(pose.bones[self.prop_bone][self.prop_id])
class POSE_OT_rigify_switch_parent(RigifySwitchParentBase, RigifySingleUpdateMixin, bpy.types.Operator):
bl_idname = "pose.rigify_switch_parent_" + rig_id
bl_label = "Switch Parent (Keep Transform)"
bl_options = {'REGISTER', 'UNDO', 'INTERNAL'}
bl_description = "Switch parent, preserving the bone position and orientation"
def draw(self, _context):
col = self.layout.column()
col.prop(self, 'selected', expand=True)
class POSE_OT_rigify_switch_parent_bake(RigifySwitchParentBase, RigifyBakeKeyframesMixin, bpy.types.Operator):
bl_idname = "pose.rigify_switch_parent_bake_" + rig_id
bl_label = "Apply Switch Parent To Keyframes"
bl_description = "Switch parent over a frame range, adjusting keys to preserve the bone position and orientation"
def execute_scan_curves(self, context, obj):
return self.bake_add_bone_frames(self.bone, transform_props_with_locks(*self.locks))
def execute_before_apply(self, context, obj, range, range_raw):
self.bake_replace_custom_prop_keys_constant(self.prop_bone, self.prop_id, int(self.selected))
def draw(self, context):
self.layout.prop(self, 'selected', text='')
''']
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