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# SPDX-FileCopyrightText: 2009-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
from __future__ import annotations
# support reloading sub-modules
if "bpy" in locals():
from importlib import reload
_modules_loaded[:] = [reload(val) for val in _modules_loaded]
del reload
_modules = [
"add_mesh_torus",
"anim",
"assets",
"bone_selection_sets",
"clip",
"connect_to_output",
"console",
"constraint",
"file",
"geometry_nodes",
"image",
"image_as_planes",
"mesh",
"node",
"object",
"object_align",
"object_quick_effects",
"object_randomize_transform",
"presets",
"rigidbody",
"screen_play_rendered_anim",
"sequencer",
"spreadsheet",
"userpref",
"uvcalc_follow_active",
"uvcalc_lightmap",
"uvcalc_transform",
"vertexpaint_dirt",
"view3d",
"world",
"wm",
]
import bpy
if bpy.app.build_options.freestyle:
_modules.append("freestyle")
__import__(name=__name__, fromlist=_modules)
_namespace = globals()
_modules_loaded = [_namespace[name] for name in _modules]
del _namespace
def register():
from bpy.utils import register_class
from . import bone_selection_sets
for mod in _modules_loaded:
for cls in mod.classes:
register_class(cls)
bone_selection_sets.register()
def unregister():
from bpy.utils import unregister_class
from . import bone_selection_sets
bone_selection_sets.unregister()
for mod in reversed(_modules_loaded):
for cls in reversed(mod.classes):
if cls.is_registered:
unregister_class(cls)
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