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# SPDX-FileCopyrightText: 2024 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import (
Operator,
PropertyGroup,
)
from bpy.props import (
StringProperty,
IntProperty,
EnumProperty,
BoolProperty,
CollectionProperty,
)
# Note: The UI classes are stored in bl_ui/properties_data_armature.py
# Data Structure ##############################################################
# Note: bones are stored by name, this means that if the bone is renamed,
# there can be problems. However, bone renaming is unlikely during animation.
class SelectionEntry(PropertyGroup):
name: StringProperty(name="Bone Name", override={'LIBRARY_OVERRIDABLE'})
class SelectionSet(PropertyGroup):
name: StringProperty(name="Set Name", override={'LIBRARY_OVERRIDABLE'})
bone_ids: CollectionProperty(
type=SelectionEntry,
override={'LIBRARY_OVERRIDABLE', 'USE_INSERTION'}
)
is_selected: BoolProperty(
name="Include this selection set when copying to the clipboard. "
"If none are specified, all sets will be copied.",
override={'LIBRARY_OVERRIDABLE'})
# Operators ##############################################################
class _PoseModeOnlyMixin:
"""Operator only available for objects of type armature in pose mode."""
@classmethod
def poll(cls, context):
return (context.object and
context.object.type == 'ARMATURE' and
context.mode == 'POSE')
class _NeedSelSetMixin(_PoseModeOnlyMixin):
"""Operator only available if the armature has a selected selection set."""
@classmethod
def poll(cls, context):
if not super().poll(context):
return False
arm = context.object
return 0 <= arm.active_selection_set < len(arm.selection_sets)
class POSE_OT_selection_set_delete_all(_PoseModeOnlyMixin, Operator):
bl_idname = "pose.selection_set_delete_all"
bl_label = "Delete All Sets"
bl_description = "Remove all Selection Sets from this Armature"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
arm = context.object
arm.selection_sets.clear()
return {'FINISHED'}
class POSE_OT_selection_set_remove_bones(_PoseModeOnlyMixin, Operator):
bl_idname = "pose.selection_set_remove_bones"
bl_label = "Remove Selected Bones from All Sets"
bl_description = "Remove the selected bones from all Selection Sets"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
arm = context.object
# Iterate only the selected bones in current pose that are not hidden.
for bone in context.selected_pose_bones:
for selset in arm.selection_sets:
if bone.name in selset.bone_ids:
idx = selset.bone_ids.find(bone.name)
selset.bone_ids.remove(idx)
return {'FINISHED'}
class POSE_OT_selection_set_move(_NeedSelSetMixin, Operator):
bl_idname = "pose.selection_set_move"
bl_label = "Move Selection Set in List"
bl_description = "Move the active Selection Set up/down the list of sets"
bl_options = {'UNDO', 'REGISTER'}
direction: EnumProperty(
name="Move Direction",
description="Direction to move the active Selection Set: UP (default) or DOWN",
items=[
('UP', "Up", "", -1),
('DOWN', "Down", "", 1),
],
default='UP',
options={'HIDDEN'},
)
@classmethod
def poll(cls, context):
if not super().poll(context):
return False
arm = context.object
return len(arm.selection_sets) > 1
def execute(self, context):
arm = context.object
active_idx = arm.active_selection_set
new_idx = active_idx + (-1 if self.direction == 'UP' else 1)
if new_idx < 0 or new_idx >= len(arm.selection_sets):
return {'FINISHED'}
arm.selection_sets.move(active_idx, new_idx)
arm.active_selection_set = new_idx
return {'FINISHED'}
class POSE_OT_selection_set_add(_PoseModeOnlyMixin, Operator):
bl_idname = "pose.selection_set_add"
bl_label = "Create Selection Set"
bl_description = "Create a new empty Selection Set"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
arm = context.object
sel_sets = arm.selection_sets
new_sel_set = sel_sets.add()
new_sel_set.name = _uniqify("SelectionSet", sel_sets.keys())
# Select newly created set.
arm.active_selection_set = len(sel_sets) - 1
return {'FINISHED'}
class POSE_OT_selection_set_remove(_NeedSelSetMixin, Operator):
bl_idname = "pose.selection_set_remove"
bl_label = "Delete Selection Set"
bl_description = "Remove a Selection Set from this Armature"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
arm = context.object
arm.selection_sets.remove(arm.active_selection_set)
# Change currently active selection set.
numsets = len(arm.selection_sets)
if (arm.active_selection_set > (numsets - 1) and numsets > 0):
arm.active_selection_set = len(arm.selection_sets) - 1
return {'FINISHED'}
class POSE_OT_selection_set_assign(_PoseModeOnlyMixin, Operator):
bl_idname = "pose.selection_set_assign"
bl_label = "Add Bones to Selection Set"
bl_description = "Add selected bones to Selection Set"
bl_options = {'UNDO', 'REGISTER'}
def invoke(self, context, event):
arm = context.object
if not (arm.active_selection_set < len(arm.selection_sets)):
bpy.ops.wm.call_menu("INVOKE_DEFAULT",
name="POSE_MT_selection_set_create")
else:
bpy.ops.pose.selection_set_assign('EXEC_DEFAULT')
return {'FINISHED'}
def execute(self, context):
arm = context.object
act_sel_set = arm.selection_sets[arm.active_selection_set]
# Iterate only the selected bones in current pose that are not hidden.
for bone in context.selected_pose_bones:
if bone.name not in act_sel_set.bone_ids:
bone_id = act_sel_set.bone_ids.add()
bone_id.name = bone.name
return {'FINISHED'}
class POSE_OT_selection_set_unassign(_NeedSelSetMixin, Operator):
bl_idname = "pose.selection_set_unassign"
bl_label = "Remove Bones from Selection Set"
bl_description = "Remove selected bones from Selection Set"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
arm = context.object
act_sel_set = arm.selection_sets[arm.active_selection_set]
# Iterate only the selected bones in current pose that are not hidden.
for bone in context.selected_pose_bones:
if bone.name in act_sel_set.bone_ids:
idx = act_sel_set.bone_ids.find(bone.name)
act_sel_set.bone_ids.remove(idx)
return {'FINISHED'}
class POSE_OT_selection_set_select(_NeedSelSetMixin, Operator):
bl_idname = "pose.selection_set_select"
bl_label = "Select Selection Set"
bl_description = "Select the bones from this Selection Set"
bl_options = {'UNDO', 'REGISTER'}
selection_set_index: IntProperty(
name='Selection Set Index',
default=-1,
description='Which Selection Set to select; -1 uses the active Selection Set',
options={'HIDDEN'},
)
def execute(self, context):
arm = context.object
if self.selection_set_index == -1:
idx = arm.active_selection_set
else:
idx = self.selection_set_index
sel_set = arm.selection_sets[idx]
for bone in context.visible_pose_bones:
if bone.name in sel_set.bone_ids:
bone.bone.select = True
return {'FINISHED'}
class POSE_OT_selection_set_deselect(_NeedSelSetMixin, Operator):
bl_idname = "pose.selection_set_deselect"
bl_label = "Deselect Selection Set"
bl_description = "Remove Selection Set bones from current selection"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
arm = context.object
act_sel_set = arm.selection_sets[arm.active_selection_set]
for bone in context.selected_pose_bones:
if bone.name in act_sel_set.bone_ids:
bone.bone.select = False
return {'FINISHED'}
class POSE_OT_selection_set_add_and_assign(_PoseModeOnlyMixin, Operator):
bl_idname = "pose.selection_set_add_and_assign"
bl_label = "Create and Add Bones to Selection Set"
bl_description = "Create a new Selection Set with the currently selected bones"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
bpy.ops.pose.selection_set_add('EXEC_DEFAULT')
bpy.ops.pose.selection_set_assign('EXEC_DEFAULT')
return {'FINISHED'}
class POSE_OT_selection_set_copy(_NeedSelSetMixin, Operator):
bl_idname = "pose.selection_set_copy"
bl_label = "Copy Selection Set(s)"
bl_description = "Copy the selected Selection Set(s) to the clipboard"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
context.window_manager.clipboard = _to_json(context)
self.report({'INFO'}, 'Copied Selection Set(s) to clipboard')
return {'FINISHED'}
class POSE_OT_selection_set_paste(_PoseModeOnlyMixin, Operator):
bl_idname = "pose.selection_set_paste"
bl_label = "Paste Selection Set(s)"
bl_description = "Add new Selection Set(s) from the clipboard"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
import json
try:
_from_json(context, context.window_manager.clipboard)
except (json.JSONDecodeError, KeyError):
self.report({'ERROR'}, 'The clipboard does not contain a Selection Set')
else:
# Select the pasted Selection Set.
context.object.active_selection_set = len(context.object.selection_sets) - 1
return {'FINISHED'}
def _uniqify(name, other_names):
# :arg name: The name to make unique.
# :type name: str
# :arg other_names: The name to make unique.
# :type other_names: str
# :return: Return a unique name with ``.xxx`` suffix if necessary.
# :rtype: str
#
# Example usage:
#
# >>> _uniqify('hey', ['there'])
# 'hey'
# >>> _uniqify('hey', ['hey.001', 'hey.005'])
# 'hey'
# >>> _uniqify('hey', ['hey', 'hey.001', 'hey.005'])
# 'hey.002'
# >>> _uniqify('hey', ['hey', 'hey.005', 'hey.001'])
# 'hey.002'
# >>> _uniqify('hey', ['hey', 'hey.005', 'hey.001', 'hey.left'])
# 'hey.002'
# >>> _uniqify('hey', ['hey', 'hey.001', 'hey.002'])
# 'hey.003'
#
# It also works with a dict_keys object:
# >>> _uniqify('hey', {'hey': 1, 'hey.005': 1, 'hey.001': 1}.keys())
# 'hey.002'
if name not in other_names:
return name
# Construct the list of numbers already in use.
offset = len(name) + 1
others = (n[offset:] for n in other_names
if n.startswith(name + '.'))
numbers = sorted(int(suffix) for suffix in others
if suffix.isdigit())
# Find the first unused number.
min_index = 1
for num in numbers:
if min_index < num:
break
min_index = num + 1
return "{:s}.{:03d}".format(name, min_index)
def _to_json(context):
# Convert the selected Selection Sets of the current rig to JSON.
#
# Selected Sets are the active_selection_set determined by the UIList
# plus any with the is_selected checkbox on.
#
# :return: The selection as JSON data.
# :rtype: str
import json
arm = context.object
active_idx = arm.active_selection_set
json_obj = {}
for idx, sel_set in enumerate(context.object.selection_sets):
if idx == active_idx or sel_set.is_selected:
bones = [bone_id.name for bone_id in sel_set.bone_ids]
json_obj[sel_set.name] = bones
return json.dumps(json_obj)
def _from_json(context, as_json):
# Add the selection sets (one or more) from JSON to the current rig.
#
# :arg as_json: The JSON contents to load.
# :type as_json: str
import json
json_obj = json.loads(as_json)
arm_sel_sets = context.object.selection_sets
for name, bones in json_obj.items():
new_sel_set = arm_sel_sets.add()
new_sel_set.name = _uniqify(name, arm_sel_sets.keys())
for bone_name in bones:
bone_id = new_sel_set.bone_ids.add()
bone_id.name = bone_name
# Registry ####################################################################
classes = (
SelectionEntry,
SelectionSet,
POSE_OT_selection_set_delete_all,
POSE_OT_selection_set_remove_bones,
POSE_OT_selection_set_move,
POSE_OT_selection_set_add,
POSE_OT_selection_set_remove,
POSE_OT_selection_set_assign,
POSE_OT_selection_set_unassign,
POSE_OT_selection_set_select,
POSE_OT_selection_set_deselect,
POSE_OT_selection_set_add_and_assign,
POSE_OT_selection_set_copy,
POSE_OT_selection_set_paste,
)
def register():
bpy.types.Object.selection_sets = CollectionProperty(
type=SelectionSet,
name="Selection Sets",
description="List of groups of bones for easy selection",
override={'LIBRARY_OVERRIDABLE', 'USE_INSERTION'}
)
bpy.types.Object.active_selection_set = IntProperty(
name="Active Selection Set",
description="Index of the currently active selection set",
default=0,
override={'LIBRARY_OVERRIDABLE'}
)
def unregister():
del bpy.types.Object.selection_sets
del bpy.types.Object.active_selection_set
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