1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688
|
# SPDX-FileCopyrightText: 2011-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Operator
import mathutils
class prettyface:
__slots__ = (
"uv",
"width",
"height",
"children",
"xoff",
"yoff",
"has_parent",
"rot",
)
def __init__(self, data):
self.has_parent = False
self.rot = False # only used for triangles
self.xoff = 0
self.yoff = 0
if type(data) == list: # list of data
self.uv = None
# join the data
if len(data) == 2:
# 2 vertical blocks
data[1].xoff = data[0].width
self.width = data[0].width * 2
self.height = data[0].height
elif len(data) == 4:
# 4 blocks all the same size
d = data[0].width # dimension x/y are the same
data[1].xoff += d
data[2].yoff += d
data[3].xoff += d
data[3].yoff += d
self.width = self.height = d * 2
# else:
# print(len(data), data)
# raise "Error"
for pf in data:
pf.has_parent = True
self.children = data
elif type(data) == tuple:
# 2 blender faces
# f, (len_min, len_mid, len_max)
self.uv = data
_f1, lens1, lens1ord = data[0]
if data[1]:
_f2, lens2, lens2ord = data[1]
self.width = (lens1[lens1ord[0]] + lens2[lens2ord[0]]) / 2.0
self.height = (lens1[lens1ord[1]] + lens2[lens2ord[1]]) / 2.0
else: # 1 tri :/
self.width = lens1[0]
self.height = lens1[1]
self.children = []
else: # blender face
uv_layer = data.id_data.uv_layers.active.data
self.uv = [uv_layer[i].uv for i in data.loop_indices]
# cos = [v.co for v in data]
cos = [data.id_data.vertices[v].co for v in data.vertices] # XXX25
if len(self.uv) == 4:
self.width = ((cos[0] - cos[1]).length + (cos[2] - cos[3]).length) / 2.0
self.height = ((cos[1] - cos[2]).length + (cos[0] - cos[3]).length) / 2.0
else:
# ngon, note:
# for ngons to calculate the width/height we need to do the
# whole projection, unlike other faces
# we store normalized UVs in the faces coords to avoid
# calculating the projection and rotating it twice.
no = data.normal
r = no.rotation_difference(mathutils.Vector((0.0, 0.0, 1.0)))
cos_2d = [(r @ co).xy for co in cos]
# print(cos_2d)
angle = mathutils.geometry.box_fit_2d(cos_2d)
mat = mathutils.Matrix.Rotation(angle, 2)
cos_2d = [(mat @ co) for co in cos_2d]
xs = [co.x for co in cos_2d]
ys = [co.y for co in cos_2d]
xmin = min(xs)
ymin = min(ys)
xmax = max(xs)
ymax = max(ys)
xspan = xmax - xmin
yspan = ymax - ymin
self.width = xspan
self.height = yspan
# ngons work different, we store projected result
# in UVs to avoid having to re-project later.
if xspan < 0.0000001 or yspan < 0.0000001:
for i in range(len(cos_2d)):
self.uv[i][:] = (0.0, 0.0)
else:
for i, co in enumerate(cos_2d):
self.uv[i][:] = (
(co.x - xmin) / xspan,
(co.y - ymin) / yspan,
)
self.children = []
def spin(self):
if self.uv and len(self.uv) == 4:
self.uv = self.uv[1], self.uv[2], self.uv[3], self.uv[0]
self.width, self.height = self.height, self.width
self.xoff, self.yoff = self.yoff, self.xoff # not needed?
self.rot = not self.rot # only for tri pairs and ngons.
# print("spinning")
for pf in self.children:
pf.spin()
def place(self, xoff, yoff, xfac, yfac, margin_w, margin_h):
from math import pi
xoff += self.xoff
yoff += self.yoff
for pf in self.children:
pf.place(xoff, yoff, xfac, yfac, margin_w, margin_h)
uv = self.uv
if not uv:
return
x1 = xoff
y1 = yoff
x2 = xoff + self.width
y2 = yoff + self.height
# Scale the values
x1 = x1 / xfac + margin_w
x2 = x2 / xfac - margin_w
y1 = y1 / yfac + margin_h
y2 = y2 / yfac - margin_h
# 2 Tri pairs
if len(uv) == 2:
# match the order of angle sizes of the 3d verts with the UV angles and rotate.
def get_tri_angles(v1, v2, v3):
a1 = (v2 - v1).angle(v3 - v1, pi)
a2 = (v1 - v2).angle(v3 - v2, pi)
a3 = pi - (a1 + a2) # a3= (v2 - v3).angle(v1 - v3)
return [(a1, 0), (a2, 1), (a3, 2)]
def set_uv(f, p1, p2, p3):
# cos =
# v1 = cos[0]-cos[1]
# v2 = cos[1]-cos[2]
# v3 = cos[2]-cos[0]
# angles_co = get_tri_angles(*[v.co for v in f])
angles_co = get_tri_angles(*[f.id_data.vertices[v].co for v in f.vertices]) # XXX25
angles_co.sort()
I = [i for a, i in angles_co]
uv_layer = f.id_data.uv_layers.active.data
fuv = [uv_layer[i].uv for i in f.loop_indices]
if self.rot:
fuv[I[2]][:] = p1
fuv[I[1]][:] = p2
fuv[I[0]][:] = p3
else:
fuv[I[2]][:] = p1
fuv[I[0]][:] = p2
fuv[I[1]][:] = p3
f = uv[0][0]
set_uv(f, (x1, y1), (x1, y2 - margin_h), (x2 - margin_w, y1))
if uv[1]:
f = uv[1][0]
set_uv(f, (x2, y2), (x2, y1 + margin_h), (x1 + margin_w, y2))
else: # 1 QUAD
if len(uv) == 4:
uv[1][:] = x1, y1
uv[2][:] = x1, y2
uv[3][:] = x2, y2
uv[0][:] = x2, y1
else:
# NGon
xspan = x2 - x1
yspan = y2 - y1
for uvco in uv:
x, y = uvco
uvco[:] = ((x1 + (x * xspan)),
(y1 + (y * yspan)))
def __hash__(self):
# None unique hash
return self.width, self.height
def lightmap_uvpack(
meshes,
PREF_SEL_ONLY=True,
PREF_NEW_UVLAYER=False,
PREF_PACK_IN_ONE=False,
PREF_BOX_DIV=8,
PREF_MARGIN_DIV=512,
):
"""
BOX_DIV if the maximum division of the UV map that
a box may be consolidated into.
A lower value will create more clumpy boxes and more wasted space,
and a higher value will be slower but waste less space
"""
import time
from math import sqrt
if not meshes:
return
t = time.time()
if PREF_PACK_IN_ONE:
face_groups = [[]]
else:
face_groups = []
for me in meshes:
if PREF_SEL_ONLY:
faces = [f for f in me.polygons if f.select]
else:
faces = me.polygons[:]
if PREF_PACK_IN_ONE:
face_groups[0].extend(faces)
else:
face_groups.append(faces)
if PREF_NEW_UVLAYER:
me.uv_layers.new()
# Add face UV if it does not exist.
# All new faces are selected.
if not me.uv_layers:
me.uv_layers.new()
for face_sel in face_groups:
print("\nStarting unwrap")
if not face_sel:
continue
pretty_faces = [prettyface(f) for f in face_sel if f.loop_total >= 4]
# Do we have any triangles?
if len(pretty_faces) != len(face_sel):
# Now add triangles, not so simple because we need to pair them up.
def trylens(f):
# f must be a tri
# cos = [v.co for v in f]
cos = [f.id_data.vertices[v].co for v in f.vertices] # XXX25
lens = [(cos[0] - cos[1]).length, (cos[1] - cos[2]).length, (cos[2] - cos[0]).length]
lens_min = lens.index(min(lens))
lens_max = lens.index(max(lens))
for i in range(3):
if i != lens_min and i != lens_max:
lens_mid = i
break
lens_order = lens_min, lens_mid, lens_max
return f, lens, lens_order
tri_lengths = [trylens(f) for f in face_sel if f.loop_total == 3]
del trylens
# To add triangles into the light-map pack triangles are grouped in pairs to fill rectangular areas.
# In the following for each triangle we add the sorted triangle edge lengths (3d point) into a KD-Tree
# then iterate over all triangles and search for pairs of triangles by looking for the closest
# sorted triangle point.
# Additionally clusters of similar/equal triangles are parsed by searching for ranges in a second step.
kd = mathutils.kdtree.KDTree(len(tri_lengths))
for i, (f, lens, o) in enumerate(tri_lengths):
vector = (lens[o[0]], lens[o[1]], lens[o[2]])
kd.insert(vector, i)
kd.balance()
added_ids = [False] * len(tri_lengths)
pairs_added = 0
tri_equality_threshold = 0.00001 # Add multiple pairs at once that are within this threshold.
for i in range(len(tri_lengths)):
if added_ids[i]:
continue
tri1 = tri_lengths[i]
f1, lens1, lo1 = tri1
sorted_l = (lens1[lo1[0]], lens1[lo1[1]], lens1[lo1[2]])
added_ids[i] = True
vec, nearest, dist = kd.find(sorted_l, filter=lambda idx: not added_ids[idx])
if not nearest or nearest < 0:
pretty_faces.append(prettyface((tri1, None)))
break
tri2 = tri_lengths[nearest]
pretty_faces.append(prettyface((tri1, tri2)))
pairs_added = pairs_added + 1
added_ids[nearest] = True
# Look in threshold proximity to add all similar/equal triangles in one go.
# This code is not necessary but acts as a shortcut (~9% performance improvement).
if dist < tri_equality_threshold:
cluster_tri_ids = [
idx for _, idx, _ in kd.find_range(sorted_l, tri_equality_threshold)
if not added_ids[idx]
]
if len(cluster_tri_ids) > 1:
for ci in range(0, len(cluster_tri_ids) - (len(cluster_tri_ids) % 2), 2):
pretty_faces.append(
prettyface((tri_lengths[cluster_tri_ids[ci]], tri_lengths[cluster_tri_ids[ci + 1]]))
)
added_ids[cluster_tri_ids[ci]] = added_ids[cluster_tri_ids[ci + 1]] = True
pairs_added = pairs_added + 1
# Get the min, max and total areas
max_area = 0.0
min_area = 100000000.0
tot_area = 0
for f in face_sel:
area = f.area
if area > max_area:
max_area = area
if area < min_area:
min_area = area
tot_area += area
max_len = sqrt(max_area)
min_len = sqrt(min_area)
side_len = sqrt(tot_area)
# Build widths
curr_len = max_len
print("\tGenerating lengths...", end="")
lengths = []
while curr_len > min_len:
lengths.append(curr_len)
curr_len = curr_len / 2.0
# Don't allow boxes smaller then the margin
# since we contract on the margin, boxes that are smaller will create errors
# print(curr_len, side_len/MARGIN_DIV)
if curr_len / 4.0 < side_len / PREF_MARGIN_DIV:
break
if not lengths:
lengths.append(curr_len)
# convert into ints
lengths_to_ints = {}
l_int = 1
for l in reversed(lengths):
lengths_to_ints[l] = l_int
l_int *= 2
lengths_to_ints = list(lengths_to_ints.items())
lengths_to_ints.sort()
print("done")
# apply quantized values.
for pf in pretty_faces:
w = pf.width
h = pf.height
bestw_diff = 1000000000.0
besth_diff = 1000000000.0
new_w = 0.0
new_h = 0.0
for l, i in lengths_to_ints:
d = abs(l - w)
if d < bestw_diff:
bestw_diff = d
new_w = i # assign the int version
d = abs(l - h)
if d < besth_diff:
besth_diff = d
new_h = i # ditto
pf.width = new_w
pf.height = new_h
if new_w > new_h:
pf.spin()
print("...done")
# Since the boxes are sized in powers of 2, we can neatly group them into bigger squares
# this is done hierarchically, so that we may avoid running the pack function
# on many thousands of boxes, (under 1k is best) because it would get slow.
# Using an odd and even dict is useful because they are packed differently
# where w/h are the same, their packed in groups of 4
# where they are different they are packed in pairs
#
# After this is done an external pack func is done that packs the whole group.
print("\tConsolidating Boxes...", end="")
even_dict = {} # w/h are the same, the key is an int (w)
odd_dict = {} # w/h are different, the key is the (w,h)
for pf in pretty_faces:
w, h = pf.width, pf.height
if w == h:
even_dict.setdefault(w, []).append(pf)
else:
odd_dict.setdefault((w, h), []).append(pf)
# Count the number of boxes consolidated, only used for stats.
c = 0
# This is tricky. the total area of all packed boxes, then sqrt() that to get an estimated size
# this is used then converted into out INT space so we can compare it with
# the ints assigned to the boxes size
# and divided by BOX_DIV, basically if BOX_DIV is 8
# ...then the maximum box consolidation (recursive grouping) will have a max width & height
# ...1/8th of the UV size.
# ...limiting this is needed or you end up with bug unused texture spaces
# ...however if its too high, box-packing is way too slow for high poly meshes.
float_to_int_factor = lengths_to_ints[0][0]
if float_to_int_factor > 0:
max_int_dimension = int(((side_len / float_to_int_factor)) / PREF_BOX_DIV)
ok = True
else:
max_int_dimension = 0.0 # won't be used
ok = False
# RECURSIVE pretty face grouping
while ok:
ok = False
# Tall boxes in groups of 2
for d, boxes in list(odd_dict.items()):
if d[1] < max_int_dimension:
# boxes.sort(key=lambda a: len(a.children))
while len(boxes) >= 2:
# print("foo", len(boxes))
ok = True
c += 1
pf_parent = prettyface([boxes.pop(), boxes.pop()])
pretty_faces.append(pf_parent)
w, h = pf_parent.width, pf_parent.height
assert w <= h
if w == h:
even_dict.setdefault(w, []).append(pf_parent)
else:
odd_dict.setdefault((w, h), []).append(pf_parent)
# Even boxes in groups of 4
for d, boxes in list(even_dict.items()):
if d < max_int_dimension:
boxes.sort(key=lambda a: len(a.children))
while len(boxes) >= 4:
# print("bar", len(boxes))
ok = True
c += 1
pf_parent = prettyface([boxes.pop(), boxes.pop(), boxes.pop(), boxes.pop()])
pretty_faces.append(pf_parent)
w = pf_parent.width # width and weight are the same
even_dict.setdefault(w, []).append(pf_parent)
del even_dict
del odd_dict
# orig = len(pretty_faces)
pretty_faces = [pf for pf in pretty_faces if not pf.has_parent]
# spin every second pretty-face
# if there all vertical you get less efficiently used texture space
i = len(pretty_faces)
d = 0
while i:
i -= 1
pf = pretty_faces[i]
if pf.width != pf.height:
d += 1
if d % 2: # only pack every second
pf.spin()
# pass
print("Consolidated", c, "boxes, done")
# print("done", orig, len(pretty_faces))
# boxes2Pack.append([islandIdx, w,h])
print("\tPacking Boxes", len(pretty_faces), end="...")
boxes2Pack = [[0.0, 0.0, pf.width, pf.height, i] for i, pf in enumerate(pretty_faces)]
packWidth, packHeight = mathutils.geometry.box_pack_2d(boxes2Pack)
# print(packWidth, packHeight)
packWidth = float(packWidth)
packHeight = float(packHeight)
margin_w = ((packWidth) / PREF_MARGIN_DIV) / packWidth
margin_h = ((packHeight) / PREF_MARGIN_DIV) / packHeight
# print(margin_w, margin_h)
print("done")
# Apply the boxes back to the UV coords.
print("\twriting back UVs", end="")
for i, box in enumerate(boxes2Pack):
pretty_faces[i].place(box[0], box[1], packWidth, packHeight, margin_w, margin_h)
# pf.place(box[1][1], box[1][2], packWidth, packHeight, margin_w, margin_h)
print("done")
for me in meshes:
me.update()
print("finished all {:.2f} ".format(time.time() - t))
def unwrap(operator, context, **kwargs):
# switch to object mode
is_editmode = context.object and context.object.mode == 'EDIT'
if is_editmode:
objects = context.objects_in_mode_unique_data
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
else:
objects = context.selected_objects
# define list of meshes
meshes = list({
me for obj in objects
if obj.type == 'MESH'
if (me := obj.data).polygons and me.is_editable
})
if not meshes:
operator.report({'ERROR'}, "No mesh object")
return {'CANCELLED'}
lightmap_uvpack(meshes, **kwargs)
# switch back to edit mode
if is_editmode:
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
return {'FINISHED'}
from bpy.props import BoolProperty, FloatProperty, IntProperty
class LightMapPack(Operator):
"""Pack each face's UVs into the UV bounds"""
bl_idname = "uv.lightmap_pack"
bl_label = "Lightmap Pack"
# Disable REGISTER flag for now because this operator might create new
# images. This leads to non-proper operator redo because current undo
# stack is local for edit mode and can not remove images created by this
# operator.
# Proper solution would be to make undo stack aware of such things,
# but for now just disable redo. Keep undo here so unwanted changes to uv
# coords might be undone.
# This fixes infinite image creation reported there #30968 (sergey)
bl_options = {'UNDO'}
PREF_CONTEXT: bpy.props.EnumProperty(
name="Selection",
items=(
('SEL_FACES', "Selected Faces", "Space all UVs evenly"),
('ALL_FACES', "All Faces", "Average space UVs edge length of each loop"),
),
)
# Image & UVs...
PREF_PACK_IN_ONE: BoolProperty(
name="Share Texture Space",
description=(
"Objects share texture space, map all objects "
"into a single UV map"
),
default=True,
)
PREF_NEW_UVLAYER: BoolProperty(
name="New UV Map",
description="Create a new UV map for every mesh packed",
default=False,
)
# UV Packing...
PREF_BOX_DIV: IntProperty(
name="Pack Quality",
description=(
"Quality of the packing. "
"Higher values will be slower but waste less space"
),
min=1, max=48,
default=12,
)
PREF_MARGIN_DIV: FloatProperty(
name="Margin",
description="Size of the margin as a division of the UV",
min=0.001, max=1.0,
default=0.1,
)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
is_editmode = context.active_object.mode == 'EDIT'
if is_editmode:
layout.prop(self, "PREF_CONTEXT")
layout.prop(self, "PREF_PACK_IN_ONE")
layout.prop(self, "PREF_NEW_UVLAYER")
layout.prop(self, "PREF_BOX_DIV")
layout.prop(self, "PREF_MARGIN_DIV")
@classmethod
def poll(cls, context):
ob = context.active_object
return ob and ob.type == 'MESH'
def execute(self, context):
kwargs = self.as_keywords()
PREF_CONTEXT = kwargs.pop("PREF_CONTEXT")
is_editmode = context.active_object.mode == 'EDIT'
if not is_editmode:
kwargs["PREF_SEL_ONLY"] = False
elif PREF_CONTEXT == 'SEL_FACES':
kwargs["PREF_SEL_ONLY"] = True
elif PREF_CONTEXT == 'ALL_FACES':
kwargs["PREF_SEL_ONLY"] = False
else:
raise Exception("invalid context")
kwargs["PREF_MARGIN_DIV"] = int(1.0 / (kwargs["PREF_MARGIN_DIV"] / 100.0))
return unwrap(self, context, **kwargs)
def invoke(self, context, _event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
classes = (
LightMapPack,
)
|