File: bmesh_simple_editmode.py

package info (click to toggle)
blender 4.3.2%2Bdfsg-2
  • links: PTS, VCS
  • area: main
  • in suites: sid, trixie
  • size: 309,564 kB
  • sloc: cpp: 2,385,210; python: 330,236; ansic: 280,972; xml: 2,446; sh: 972; javascript: 317; makefile: 170
file content (23 lines) | stat: -rw-r--r-- 440 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
# This example assumes we have a mesh object in edit-mode

import bpy
import bmesh

# Get the active mesh
obj = bpy.context.edit_object
me = obj.data


# Get a BMesh representation
bm = bmesh.from_edit_mesh(me)

bm.faces.active = None

# Modify the BMesh, can do anything here...
for v in bm.verts:
    v.co.x += 1.0


# Show the updates in the viewport
# and recalculate n-gon tessellation.
bmesh.update_edit_mesh(me, loop_triangles=True)