File: ui_panel_simple.py

package info (click to toggle)
blender 4.3.2%2Bdfsg-2
  • links: PTS, VCS
  • area: main
  • in suites: sid, trixie
  • size: 309,564 kB
  • sloc: cpp: 2,385,210; python: 330,236; ansic: 280,972; xml: 2,446; sh: 972; javascript: 317; makefile: 170
file content (38 lines) | stat: -rw-r--r-- 837 bytes parent folder | download | duplicates (8)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
import bpy


class HelloWorldPanel(bpy.types.Panel):
    """Creates a Panel in the Object properties window"""
    bl_label = "Hello World Panel"
    bl_idname = "OBJECT_PT_hello"
    bl_space_type = 'PROPERTIES'
    bl_region_type = 'WINDOW'
    bl_context = "object"

    def draw(self, context):
        layout = self.layout

        obj = context.object

        row = layout.row()
        row.label(text="Hello world!", icon='WORLD_DATA')

        row = layout.row()
        row.label(text="Active object is: " + obj.name)
        row = layout.row()
        row.prop(obj, "name")

        row = layout.row()
        row.operator("mesh.primitive_cube_add")


def register():
    bpy.utils.register_class(HelloWorldPanel)


def unregister():
    bpy.utils.unregister_class(HelloWorldPanel)


if __name__ == "__main__":
    register()