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#!/usr/bin/env python3
# SPDX-FileCopyrightText: 2015-2023 Blender Authors
#
# SPDX-License-Identifier: Apache-2.0
import argparse
import platform
import os
import shlex
import sys
from pathlib import Path
from modules import render_report
# List of .blend files that are known to be failing and are not ready to be
# tested, or that only make sense on some devices. Accepts regular expressions.
BLOCKLIST_ALL = [
# Blocked due to overlapping object differences between platforms.
"hair_geom_reflection.blend",
"hair_geom_transmission.blend",
"hair_instancer_uv.blend",
"principled_hair_directcoloring.blend",
"visibility_particles.blend",
]
# Blocklist that disables OSL specific tests for configurations that do not support OSL backend.
BLOCKLIST_EXPLICIT_OSL = [
'.*_osl.blend',
'osl_.*.blend',
]
# Blocklist for SVM tests that are forced to run with OSL to test consistency between the two backends.
BLOCKLIST_OSL = [
# Block tests that fail with OSL due to differences from SVM.
# Note: Most of the tests below are expected to be different between OSL and SVM
# As such many of these tests have both a SVM and OSL file. Blocking the SVM
# tests here doesn't loose any test permutations.
#
# AOVs are not supported. See 73266
'aov_position.blend',
'render_passes_aov.*.blend',
# Image sampling is different from SVM. There are OSL variants of these tests
'image_byte.*.blend',
'image_float.*.blend',
'image_half.*.blend',
'image_mapping_.*_closest.blend',
'image_mapping_.*_cubic.blend',
'image_mapping_.*_linear.blend',
'image_alpha_blend.blend',
'image_alpha_channel_packed.blend',
'image_alpha_ignore.blend',
'image_log.blend',
'image_non_color.blend',
# Along with differences in image sampling, UDIM in OSL doesn't respect extrapolation settings
# This has been reported in 124847 for further investigation
'image_mapping_udim.blend',
# OSL handles bump + displacement differently from SVM. There are OSL variants of these tests
'both_displacement.blend',
'bump_with_displacement.blend',
# Ray portal test uses bump + displacement
'ray_portal.blend',
# TODO: Tests that need investigating into why they're failing, and how to fix that.
# Noise differences due to Principled BSDF mixing/layering used in some of these scenes
'render_passes_.*.blend',
# Noise differences in Principled BSDF mixing/layering
'principled_.*.blend',
]
BLOCKLIST_OPTIX = [
# Ray intersection precision issues
'T50164.blend',
'T43865.blend',
]
BLOCKLIST_OPTIX_OSL = [
# OPTIX OSL doesn't support trace function needed for AO and bevel
'bake_bevel.blend',
'ambient_occlusion.*.blend',
'bevel.blend',
'osl_trace_shader.blend',
# The Volumetric noise texture is different for some reason
'principled_absorption.blend',
# Dicing tests use wireframe node which doesn't appear to be supported in OptiX
'dicing_camera.blend',
'offscreen_dicing.blend',
'panorama_dicing.blend',
# Bump evaluation is not implemented yet. See 104276
'compare_bump.blend',
'both_displacement.blend',
'bump_with_displacement.blend',
'ray_portal.blend',
# TODO: Investigate every other failing case and add them here.
# Note: Many tests are failing due to CUDA errors. Some of these are driver issues that NVIDIA is currently looking into.
#
# Currently failing tests that aren't in this list are:
# ray_portal*.blend - CUDA error
# image_mapping_udim*.blend - Can't load UDIM from disk? But can load UDIM if it's packed, but doesn't seem to use it properly.
# points_volume.blend - CUDA error
# principled_emission_alpha.blend - CUDA error related to connected inputs. Probably the same as 122779
# point_density_*_object - Object scale doesn't appear to be appplied to texture
# All the other tests mentioned in BLOCKLIST_OSL (E.g. Principled BSDF tests having noise differences)
]
BLOCKLIST_METAL = []
if platform.system() == "Darwin":
version, _, _ = platform.mac_ver()
major_version = version.split(".")[0]
if int(major_version) < 13:
BLOCKLIST_METAL += [
# MNEE only works on Metal with macOS >= 13
"underwater_caustics.blend",
]
BLOCKLIST_GPU = [
# Uninvestigated differences with GPU.
'image_log.blend',
'T40964.blend',
'T45609.blend',
'smoke_color.blend',
'bevel_mblur.blend',
# Inconsistency between Embree and Hair primitive on GPU.
'denoise_hair.blend',
'hair_basemesh_intercept.blend',
'hair_instancer_uv.blend',
'hair_length_info.blend',
'hair_particle_random.blend',
"hair_transmission.blend",
'principled_hair_.*.blend',
'transparent_shadow_hair.*.blend',
"microfacet_hair_orientation.blend",
# Inconsistent handling of overlapping objects.
"T41143.blend",
"visibility_particles.blend",
# No path guiding on GPU.
"guiding*.blend",
]
class CyclesReport(render_report.Report):
def __init__(self, title, output_dir, oiiotool, device=None, blocklist=[], osl=False):
# Split device name in format "<device_type>[-<RT>]" into individual
# tokens, setting the RT suffix to an empty string if its not specified.
device, suffix = (device.split("-") + [""])[:2]
self.use_hwrt = (suffix == "RT")
super().__init__(title, output_dir, oiiotool, device, blocklist)
if self.use_hwrt:
self.title = self.title + " RT"
self.output_dir = self.output_dir + "_rt"
self.osl = osl
if self.osl:
self.title += " OSL"
def _get_render_arguments(self, arguments_cb, filepath, base_output_filepath):
return arguments_cb(filepath, base_output_filepath, self.use_hwrt, self.osl)
def get_arguments(filepath, output_filepath, use_hwrt=False, osl=False):
dirname = os.path.dirname(filepath)
basedir = os.path.dirname(dirname)
subject = os.path.basename(dirname)
args = [
"--background",
"--factory-startup",
"--enable-autoexec",
"--debug-memory",
"--debug-exit-on-error",
filepath,
"-E", "CYCLES",
"-o", output_filepath,
"-F", "PNG"]
# OSL and GPU examples
# custom_args += ["--python-expr", "import bpy; bpy.context.scene.cycles.shading_system = True"]
# custom_args += ["--python-expr", "import bpy; bpy.context.scene.cycles.device = 'GPU'"]
custom_args = os.getenv('CYCLESTEST_ARGS')
if custom_args:
args.extend(shlex.split(custom_args))
spp_multiplier = os.getenv('CYCLESTEST_SPP_MULTIPLIER')
if spp_multiplier:
args.extend(["--python-expr", f"import bpy; bpy.context.scene.cycles.samples *= {spp_multiplier}"])
cycles_pref = "bpy.context.preferences.addons['cycles'].preferences"
use_hwrt_bool_value = "True" if use_hwrt else "False"
use_hwrt_on_off_value = "'ON'" if use_hwrt else "'OFF'"
args.extend([
"--python-expr",
(f"import bpy;"
f"{cycles_pref}.use_hiprt = {use_hwrt_bool_value};"
f"{cycles_pref}.use_oneapirt = {use_hwrt_bool_value};"
f"{cycles_pref}.metalrt = {use_hwrt_on_off_value}")
])
if osl:
args.extend(["--python-expr", "import bpy; bpy.context.scene.cycles.shading_system = True"])
if subject == 'bake':
args.extend(['--python', os.path.join(basedir, "util", "render_bake.py")])
elif subject == 'denoise_animation':
args.extend(['--python', os.path.join(basedir, "util", "render_denoise.py")])
else:
args.extend(["-f", "1"])
return args
def create_argparse():
parser = argparse.ArgumentParser()
parser.add_argument("-blender", nargs="+")
parser.add_argument("-testdir", nargs=1)
parser.add_argument("-outdir", nargs=1)
parser.add_argument("-oiiotool", nargs=1)
parser.add_argument("-device", nargs=1)
parser.add_argument("-blocklist", nargs="*", default=[])
parser.add_argument("-osl", default=False, action='store_true')
parser.add_argument('--batch', default=False, action='store_true')
return parser
def main():
parser = create_argparse()
args = parser.parse_args()
blender = args.blender[0]
test_dir = args.testdir[0]
oiiotool = args.oiiotool[0]
output_dir = args.outdir[0]
device = args.device[0]
blocklist = BLOCKLIST_ALL
if device != 'CPU':
blocklist += BLOCKLIST_GPU
if device != 'CPU' or 'OSL' in args.blocklist:
blocklist += BLOCKLIST_EXPLICIT_OSL
if device == 'OPTIX':
blocklist += BLOCKLIST_OPTIX
if args.osl:
blocklist += BLOCKLIST_OPTIX_OSL
if device == 'METAL':
blocklist += BLOCKLIST_METAL
if args.osl:
blocklist += BLOCKLIST_OSL
report = CyclesReport('Cycles', output_dir, oiiotool, device, blocklist, args.osl)
report.set_pixelated(True)
report.set_reference_dir("cycles_renders")
if device == 'CPU':
report.set_compare_engine('eevee')
else:
report.set_compare_engine('cycles', 'CPU')
# Increase threshold for motion blur, see #78777.
#
# underwater_caustics.blend gives quite different results on Linux and Intel macOS compared to
# Windows and Arm macOS.
#
# OSL tests:
# Blackbody is slightly different between SVM and OSL.
# Microfacet hair renders slightly differently, and fails on Windows and Linux with OSL
test_dir_name = Path(test_dir).name
if (test_dir_name in {'motion_blur', 'integrator'}) or ((args.osl) and (test_dir_name in {'shader', 'hair'})):
report.set_fail_threshold(0.032)
ok = report.run(test_dir, blender, get_arguments, batch=args.batch)
sys.exit(not ok)
if __name__ == "__main__":
main()
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