File: bpy.props.py

package info (click to toggle)
blender 5.0.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: experimental
  • size: 329,128 kB
  • sloc: cpp: 2,489,823; python: 349,859; ansic: 261,364; xml: 2,103; sh: 999; javascript: 317; makefile: 193
file content (27 lines) | stat: -rw-r--r-- 882 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
"""
Assigning to Existing Classes
+++++++++++++++++++++++++++++

Custom properties can be added to any subclass of an :class:`ID`,
:class:`Bone` and :class:`PoseBone`.

These properties can be animated, accessed by the user interface and Python
like Blender's existing properties.

.. warning::

   Access to these properties might happen in threaded context, on a per-data-block level.
   This has to be carefully considered when using accessors or update callbacks.

   Typically, these callbacks should not affect any other data that the one owned by their data-block.
   When accessing external non-Blender data, thread safety mechanisms should be considered.

"""

import bpy

# Assign a custom property to an existing type.
bpy.types.Material.custom_float = bpy.props.FloatProperty(name="Test Property")

# Test the property is there.
bpy.data.materials[0].custom_float = 5.0